Ian
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e2d4a0720e
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Allow map graphics on the menu to stretch to 175x100 instead of displaying in full
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2023-03-20 16:37:32 -04:00 |
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Steam Deck User
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20bde6d3a8
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Fix crosshair values for weapons, add Springfield to engine
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2023-03-13 17:36:50 -04:00 |
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Ian
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f5c8778585
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Re-Enable Weapon Kicking with Deadshot Daiquiri
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2023-03-09 14:34:13 -05:00 |
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Steam Deck User
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8d2967b408
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Add support for more Perk lights
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2023-03-05 11:34:00 -05:00 |
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Ian
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2315c6f07f
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Merge pull request #2 from nzp-team/ryan_cnub
3ds: Add support for analog strafe option in config file
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2023-02-27 10:31:32 -05:00 |
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Ian
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a559e3f114
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Merge pull request #3 from nzp-team/ryan_bprint_fix
Fix for improper bprint call
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2023-02-27 10:30:48 -05:00 |
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Ian
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1f6757eb0e
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Merge pull request #4 from nzp-team/ryan_fogfix
Disable usage of fog until picaGL fixes it
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2023-02-27 10:30:37 -05:00 |
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Ryan Baldwin
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29d56d388f
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Disable particle drawing
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2023-02-25 14:31:05 -08:00 |
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Ryan Baldwin
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b7204852cd
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Disable usage of fog until picaGL fixes it
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2023-02-25 14:22:36 -08:00 |
|
Ryan Baldwin
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3d2ecfbc14
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Fix for improper bprint call
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2023-02-25 14:07:01 -08:00 |
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Ryan Baldwin
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0c687cdf67
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Allow selection of cnub look in options menu, correctly map sensitivity to cnub
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2023-02-25 13:25:07 -05:00 |
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Ryan Baldwin
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2cc40bc478
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Fix usage of analog_strafe; to set n3ds analog look, add in_analog_strafe "1" to config.cfg
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2023-02-24 23:20:07 -08:00 |
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Ryan Baldwin
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25be8cd391
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initial cnub attempt
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2023-02-25 01:09:56 -05:00 |
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Steam Deck User
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0232a32c80
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Add support for Z axis ADSOfs, adjust zoom amounts
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2023-02-03 20:33:44 -05:00 |
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Steam Deck User
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d6599e343a
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Rename Zombie Bodies to use % instead of #
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2023-01-16 20:16:56 -05:00 |
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Steam Deck User
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1e93559078
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Revert linear heap sizes, fix closing file in LoadPCX
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2023-01-12 18:59:57 -05:00 |
|
Ian
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9d0a62acec
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Increase it..?
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2023-01-12 18:27:59 -05:00 |
|
Ian
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1017469344
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Try 20mB for linear heap instead
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2023-01-12 18:17:16 -05:00 |
|
Ian
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9dea6fd071
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Decrease libctru's linear memory heap
|
2023-01-12 18:11:45 -05:00 |
|
Steam Deck User
|
ac56f0b765
|
Add sB's re-enabled Zombie Hacks
|
2023-01-02 12:15:33 -05:00 |
|
Steam Deck User
|
ecff804936
|
Fix bolt2.mdl path
|
2022-12-28 15:09:46 -05:00 |
|
Steam Deck User
|
d2147b6e35
|
Properly re-direct cl_tent to QMB; Add defines for TE_RAYSPLASH
|
2022-12-28 14:58:22 -05:00 |
|
Steam Deck User
|
8b40a3e8dd
|
Reposition it a bit
|
2022-12-28 14:41:56 -05:00 |
|
Steam Deck User
|
df0cb3bbea
|
Properly handle svc_maxammo for MAX AMMO! HUD Text
|
2022-12-28 14:36:46 -05:00 |
|
Steam Deck User
|
0eec42ed8c
|
Add dummy iframetime for QC parity
|
2022-12-28 13:36:44 -05:00 |
|
Steam Deck User
|
d2e27d27c7
|
Disable Save_Achievements() for nwo
|
2022-12-28 13:12:39 -05:00 |
|
Steam Deck User
|
73b6717c44
|
Add back Achievement HUD Parser
|
2022-12-28 13:09:07 -05:00 |
|
Steam Deck User
|
7a885e417d
|
lazy
|
2022-12-27 23:40:16 -05:00 |
|
Steam Deck User
|
8b6204484e
|
add lerpdata
|
2022-12-27 23:38:27 -05:00 |
|
Steam Deck User
|
fb61ade5e2
|
Implement ZHack
|
2022-12-27 23:36:00 -05:00 |
|
Steam Deck User
|
c4b0f01ccc
|
Revert scale support to fix map loading
|
2022-12-27 16:44:10 -05:00 |
|
Steam Deck User
|
f108dbe293
|
Make sure we don't apply scale to viewmodels
|
2022-12-21 21:40:05 -05:00 |
|
Steam Deck User
|
96773c9fc4
|
Move scale to R_RotateForEntity
|
2022-12-21 21:34:29 -05:00 |
|
Steam Deck User
|
559157d7dc
|
assign scale transformations
|
2022-12-21 21:15:11 -05:00 |
|
Steam Deck User
|
3e2804d254
|
add scale to progdefs
|
2022-12-21 21:08:28 -05:00 |
|
Steam Deck User
|
ab9d9cc5b1
|
maybe add scale field to entities
|
2022-12-21 20:57:32 -05:00 |
|
Ian
|
896ca8814e
|
Force use of external Zombie skins and override MDL loading
|
2022-12-21 14:25:55 -05:00 |
|
Ian
|
0a2aa8795a
|
Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
|
2022-12-21 13:28:34 -05:00 |
|
Ian
|
1d1db3ab2a
|
Merge branch 'main' of https://github.com/nzp-team/glquake into main
|
2022-12-01 22:48:06 -05:00 |
|
MasterFeizz
|
f40c68d6d0
|
Increase picaGL vertex buffer size
Use explicit picaGL initialization to increase vertex buffer size.
Fixes garbled geometry and random freezes.
|
2022-12-01 18:59:02 -05:00 |
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MasterFeizz
|
9f3769cb1a
|
Enable 800px widescreen mode
|
2022-12-01 18:56:46 -05:00 |
|
MasterFeizz
|
5578e3c910
|
Use full color framebuffer format
Use full color (GSP_BGR8_OES) framebuffer format. Fixes color banding issues.
|
2022-12-01 18:34:58 -05:00 |
|
Ian
|
0cfc029f33
|
Move world text up
|
2022-12-01 10:55:01 -05:00 |
|
Ian
|
626b57c17b
|
Move point hud up
|
2022-12-01 10:46:33 -05:00 |
|
Ian
|
10367ca0d9
|
Merge branch 'main' of https://github.com/nzp-team/glquake into main
|
2022-11-30 17:59:16 -05:00 |
|
Ian
|
8ddeedc913
|
Broken but kinda there fog support
|
2022-11-30 17:58:40 -05:00 |
|
Ian
|
f95dcee6e3
|
stupid forceful rebuild
|
2022-11-29 15:56:02 -05:00 |
|
Ian
|
d8cd0a35d2
|
blank
|
2022-11-29 10:45:44 -05:00 |
|
Ian
|
ad6c46175d
|
UI improvements
|
2022-11-28 11:50:11 -05:00 |
|
Ian
|
4e6c12cf07
|
Fix Draw_Fill and Draw_FillByColot
|
2022-11-28 10:48:51 -05:00 |
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