Commit graph

117 commits

Author SHA1 Message Date
Ian
e2d4a0720e
Allow map graphics on the menu to stretch to 175x100 instead of displaying in full 2023-03-20 16:37:32 -04:00
Steam Deck User
20bde6d3a8 Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:36:50 -04:00
Ian
f5c8778585
Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:34:13 -05:00
Steam Deck User
8d2967b408 Add support for more Perk lights 2023-03-05 11:34:00 -05:00
Ian
2315c6f07f
Merge pull request #2 from nzp-team/ryan_cnub
3ds: Add support for analog strafe option in config file
2023-02-27 10:31:32 -05:00
Ian
a559e3f114
Merge pull request #3 from nzp-team/ryan_bprint_fix
Fix for improper bprint call
2023-02-27 10:30:48 -05:00
Ian
1f6757eb0e
Merge pull request #4 from nzp-team/ryan_fogfix
Disable usage of fog until picaGL fixes it
2023-02-27 10:30:37 -05:00
Ryan Baldwin
29d56d388f Disable particle drawing 2023-02-25 14:31:05 -08:00
Ryan Baldwin
b7204852cd Disable usage of fog until picaGL fixes it 2023-02-25 14:22:36 -08:00
Ryan Baldwin
3d2ecfbc14 Fix for improper bprint call 2023-02-25 14:07:01 -08:00
Ryan Baldwin
0c687cdf67 Allow selection of cnub look in options menu, correctly map sensitivity to cnub 2023-02-25 13:25:07 -05:00
Ryan Baldwin
2cc40bc478 Fix usage of analog_strafe; to set n3ds analog look, add in_analog_strafe "1" to config.cfg 2023-02-24 23:20:07 -08:00
Ryan Baldwin
25be8cd391 initial cnub attempt 2023-02-25 01:09:56 -05:00
Steam Deck User
0232a32c80 Add support for Z axis ADSOfs, adjust zoom amounts 2023-02-03 20:33:44 -05:00
Steam Deck User
d6599e343a Rename Zombie Bodies to use % instead of # 2023-01-16 20:16:56 -05:00
Steam Deck User
1e93559078 Revert linear heap sizes, fix closing file in LoadPCX 2023-01-12 18:59:57 -05:00
Ian
9d0a62acec
Increase it..? 2023-01-12 18:27:59 -05:00
Ian
1017469344
Try 20mB for linear heap instead 2023-01-12 18:17:16 -05:00
Ian
9dea6fd071
Decrease libctru's linear memory heap 2023-01-12 18:11:45 -05:00
Steam Deck User
ac56f0b765 Add sB's re-enabled Zombie Hacks 2023-01-02 12:15:33 -05:00
Steam Deck User
ecff804936 Fix bolt2.mdl path 2022-12-28 15:09:46 -05:00
Steam Deck User
d2147b6e35 Properly re-direct cl_tent to QMB; Add defines for TE_RAYSPLASH 2022-12-28 14:58:22 -05:00
Steam Deck User
8b40a3e8dd Reposition it a bit 2022-12-28 14:41:56 -05:00
Steam Deck User
df0cb3bbea Properly handle svc_maxammo for MAX AMMO! HUD Text 2022-12-28 14:36:46 -05:00
Steam Deck User
0eec42ed8c Add dummy iframetime for QC parity 2022-12-28 13:36:44 -05:00
Steam Deck User
d2e27d27c7 Disable Save_Achievements() for nwo 2022-12-28 13:12:39 -05:00
Steam Deck User
73b6717c44 Add back Achievement HUD Parser 2022-12-28 13:09:07 -05:00
Steam Deck User
7a885e417d lazy 2022-12-27 23:40:16 -05:00
Steam Deck User
8b6204484e add lerpdata 2022-12-27 23:38:27 -05:00
Steam Deck User
fb61ade5e2 Implement ZHack 2022-12-27 23:36:00 -05:00
Steam Deck User
c4b0f01ccc Revert scale support to fix map loading 2022-12-27 16:44:10 -05:00
Steam Deck User
f108dbe293 Make sure we don't apply scale to viewmodels 2022-12-21 21:40:05 -05:00
Steam Deck User
96773c9fc4 Move scale to R_RotateForEntity 2022-12-21 21:34:29 -05:00
Steam Deck User
559157d7dc assign scale transformations 2022-12-21 21:15:11 -05:00
Steam Deck User
3e2804d254 add scale to progdefs 2022-12-21 21:08:28 -05:00
Steam Deck User
ab9d9cc5b1 maybe add scale field to entities 2022-12-21 20:57:32 -05:00
Ian
896ca8814e Force use of external Zombie skins and override MDL loading 2022-12-21 14:25:55 -05:00
Ian
0a2aa8795a Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
2022-12-21 13:28:34 -05:00
Ian
1d1db3ab2a Merge branch 'main' of https://github.com/nzp-team/glquake into main 2022-12-01 22:48:06 -05:00
MasterFeizz
f40c68d6d0 Increase picaGL vertex buffer size
Use explicit picaGL initialization to increase vertex buffer size.

Fixes garbled geometry and random freezes.
2022-12-01 18:59:02 -05:00
MasterFeizz
9f3769cb1a Enable 800px widescreen mode 2022-12-01 18:56:46 -05:00
MasterFeizz
5578e3c910 Use full color framebuffer format
Use full color (GSP_BGR8_OES) framebuffer format. Fixes color banding issues.
2022-12-01 18:34:58 -05:00
Ian
0cfc029f33 Move world text up 2022-12-01 10:55:01 -05:00
Ian
626b57c17b Move point hud up 2022-12-01 10:46:33 -05:00
Ian
10367ca0d9 Merge branch 'main' of https://github.com/nzp-team/glquake into main 2022-11-30 17:59:16 -05:00
Ian
8ddeedc913 Broken but kinda there fog support 2022-11-30 17:58:40 -05:00
Ian
f95dcee6e3
stupid forceful rebuild 2022-11-29 15:56:02 -05:00
Ian
d8cd0a35d2 blank 2022-11-29 10:45:44 -05:00
Ian
ad6c46175d UI improvements 2022-11-28 11:50:11 -05:00
Ian
4e6c12cf07 Fix Draw_Fill and Draw_FillByColot 2022-11-28 10:48:51 -05:00