Commit graph

89 commits

Author SHA1 Message Date
Steam Deck User
8b6204484e add lerpdata 2022-12-27 23:38:27 -05:00
Steam Deck User
fb61ade5e2 Implement ZHack 2022-12-27 23:36:00 -05:00
Steam Deck User
c4b0f01ccc Revert scale support to fix map loading 2022-12-27 16:44:10 -05:00
Steam Deck User
f108dbe293 Make sure we don't apply scale to viewmodels 2022-12-21 21:40:05 -05:00
Steam Deck User
96773c9fc4 Move scale to R_RotateForEntity 2022-12-21 21:34:29 -05:00
Steam Deck User
559157d7dc assign scale transformations 2022-12-21 21:15:11 -05:00
Steam Deck User
3e2804d254 add scale to progdefs 2022-12-21 21:08:28 -05:00
Steam Deck User
ab9d9cc5b1 maybe add scale field to entities 2022-12-21 20:57:32 -05:00
Ian
896ca8814e Force use of external Zombie skins and override MDL loading 2022-12-21 14:25:55 -05:00
Ian
0a2aa8795a Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
2022-12-21 13:28:34 -05:00
Ian
1d1db3ab2a Merge branch 'main' of https://github.com/nzp-team/glquake into main 2022-12-01 22:48:06 -05:00
MasterFeizz
f40c68d6d0 Increase picaGL vertex buffer size
Use explicit picaGL initialization to increase vertex buffer size.

Fixes garbled geometry and random freezes.
2022-12-01 18:59:02 -05:00
MasterFeizz
9f3769cb1a Enable 800px widescreen mode 2022-12-01 18:56:46 -05:00
MasterFeizz
5578e3c910 Use full color framebuffer format
Use full color (GSP_BGR8_OES) framebuffer format. Fixes color banding issues.
2022-12-01 18:34:58 -05:00
Ian
0cfc029f33 Move world text up 2022-12-01 10:55:01 -05:00
Ian
626b57c17b Move point hud up 2022-12-01 10:46:33 -05:00
Ian
10367ca0d9 Merge branch 'main' of https://github.com/nzp-team/glquake into main 2022-11-30 17:59:16 -05:00
Ian
8ddeedc913 Broken but kinda there fog support 2022-11-30 17:58:40 -05:00
Ian
f95dcee6e3
stupid forceful rebuild 2022-11-29 15:56:02 -05:00
Ian
d8cd0a35d2 blank 2022-11-29 10:45:44 -05:00
Ian
ad6c46175d UI improvements 2022-11-28 11:50:11 -05:00
Ian
4e6c12cf07 Fix Draw_Fill and Draw_FillByColot 2022-11-28 10:48:51 -05:00
Ian
cdca881579 Enable r_viewmodel_fov for cl.viewent2 2022-11-28 10:09:46 -05:00
Ian
dc2cbdf1be add some useful things 2022-11-27 19:33:07 -05:00
Ian
bdc677fc97 Remove breakage return statement 2022-11-27 19:31:18 -05:00
Ian
fb16e30278 No longer crash in Mod_LoadModel
Load our super cool missing model instead :^)
2022-11-27 19:21:17 -05:00
Ian
b96ad2c5d7 Give New 3DS some more memory
crashes if you go higher.. missing some build flag maybe?
2022-11-27 19:07:38 -05:00
Ian
80885493aa Add q_snprintf 2022-11-27 18:45:27 -05:00
Ian
f9847970e5 Add offset for sniper scope
Fixes dumb issue with it not being centered
2022-11-27 18:25:01 -05:00
Ian
3f8c75dd59 Stretch Loading Screens to fit the top screen
fixes issues with them looking a bit warped and not fitting at all
2022-11-27 18:08:59 -05:00
Ian
77aab0b0eb Remove dependency on old 'conchars' graphic.
We use charset now :^)
2022-11-27 13:08:17 -05:00
Ian
65889a3484 Remove gfx.wad dependency
Hopefully this was enough lol
2022-11-27 13:01:07 -05:00
Ryan Baldwin
e310a7be26 Increase model brightness again, add waypoint loading 2022-08-20 02:08:17 -07:00
Ryan Baldwin
61bdecc763 Fix view2 drawing 2022-08-20 00:24:15 -07:00
Ryan Baldwin
e1ea8dfcfa Fix aimsnap, point change causing incorrect color 2022-08-19 23:43:31 -07:00
Ryan Baldwin
f4528b18be Non-transparent texture fullbright display fix 2022-08-19 22:54:38 -07:00
Ryan Baldwin
05d82bc901 Add sprinting and other binddt functions 2022-08-19 21:42:57 -07:00
Ryan Baldwin
96a7b5d33d Add pause menu, fix world text overlap 2022-08-19 20:38:53 -07:00
Ryan Baldwin
0d32a12615
Custom maps menu support (#33) (#34)
* Custom map parsing

* Fix for crashing if not finding the file
2022-08-19 18:11:42 -07:00
Ryan Baldwin
0e6dce2f98 Fix all loading bar fills 2022-08-19 02:51:09 -07:00
Ryan Baldwin
f1e66e8a98 Do not draw betty unless we bought them 2022-08-19 01:46:30 -07:00
Ryan Baldwin
18fac3a2a7 Fix blood rendering, center round text (regressed due to scale), limit max fps to 30 2022-08-19 01:38:27 -07:00
Ryan Baldwin
4dba825678 Actually increase light color of models 2022-08-18 23:38:42 -07:00
Ryan Baldwin
558419cd04 Add model brightess 2022-08-18 23:30:00 -07:00
Ryan Baldwin
66884a2876 Fix for #29 for lightstyles 2022-08-04 23:59:09 -07:00
Ryan Baldwin
9ce4438cb5 Fix for #23 2022-08-03 17:12:55 -07:00
Ryan Baldwin
e7c0cfb0f9
Working QMB (#31)
* Add initial non working qmb

* fix bit parsing

* Fix loading_name messages

* Fix rendering issue, add some QMB translation

* Working particles :)
2022-08-01 12:01:12 -07:00
Ian
4d8f3e18dd use drawfill for the crosshair because its fucking better 2022-07-10 18:15:49 -04:00
Ian
c96974d03d separate viewmodel fov 2022-07-10 17:55:41 -04:00
Ian
bf4df2b74f more hud stuff, add scale to drawstring 2022-07-05 21:21:18 -04:00