Steam Deck User
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8b6204484e
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add lerpdata
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2022-12-27 23:38:27 -05:00 |
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Steam Deck User
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fb61ade5e2
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Implement ZHack
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2022-12-27 23:36:00 -05:00 |
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Steam Deck User
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c4b0f01ccc
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Revert scale support to fix map loading
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2022-12-27 16:44:10 -05:00 |
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Steam Deck User
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f108dbe293
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Make sure we don't apply scale to viewmodels
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2022-12-21 21:40:05 -05:00 |
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Steam Deck User
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96773c9fc4
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Move scale to R_RotateForEntity
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2022-12-21 21:34:29 -05:00 |
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Steam Deck User
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559157d7dc
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assign scale transformations
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2022-12-21 21:15:11 -05:00 |
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Steam Deck User
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3e2804d254
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add scale to progdefs
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2022-12-21 21:08:28 -05:00 |
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Steam Deck User
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ab9d9cc5b1
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maybe add scale field to entities
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2022-12-21 20:57:32 -05:00 |
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Ian
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896ca8814e
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Force use of external Zombie skins and override MDL loading
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2022-12-21 14:25:55 -05:00 |
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Ian
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0a2aa8795a
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Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
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2022-12-21 13:28:34 -05:00 |
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Ian
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1d1db3ab2a
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Merge branch 'main' of https://github.com/nzp-team/glquake into main
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2022-12-01 22:48:06 -05:00 |
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MasterFeizz
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f40c68d6d0
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Increase picaGL vertex buffer size
Use explicit picaGL initialization to increase vertex buffer size.
Fixes garbled geometry and random freezes.
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2022-12-01 18:59:02 -05:00 |
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MasterFeizz
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9f3769cb1a
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Enable 800px widescreen mode
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2022-12-01 18:56:46 -05:00 |
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MasterFeizz
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5578e3c910
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Use full color framebuffer format
Use full color (GSP_BGR8_OES) framebuffer format. Fixes color banding issues.
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2022-12-01 18:34:58 -05:00 |
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Ian
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0cfc029f33
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Move world text up
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2022-12-01 10:55:01 -05:00 |
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Ian
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626b57c17b
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Move point hud up
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2022-12-01 10:46:33 -05:00 |
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Ian
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10367ca0d9
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Merge branch 'main' of https://github.com/nzp-team/glquake into main
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2022-11-30 17:59:16 -05:00 |
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Ian
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8ddeedc913
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Broken but kinda there fog support
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2022-11-30 17:58:40 -05:00 |
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Ian
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f95dcee6e3
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stupid forceful rebuild
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2022-11-29 15:56:02 -05:00 |
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Ian
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d8cd0a35d2
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blank
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2022-11-29 10:45:44 -05:00 |
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Ian
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ad6c46175d
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UI improvements
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2022-11-28 11:50:11 -05:00 |
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Ian
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4e6c12cf07
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Fix Draw_Fill and Draw_FillByColot
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2022-11-28 10:48:51 -05:00 |
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Ian
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cdca881579
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Enable r_viewmodel_fov for cl.viewent2
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2022-11-28 10:09:46 -05:00 |
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Ian
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dc2cbdf1be
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add some useful things
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2022-11-27 19:33:07 -05:00 |
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Ian
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bdc677fc97
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Remove breakage return statement
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2022-11-27 19:31:18 -05:00 |
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Ian
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fb16e30278
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No longer crash in Mod_LoadModel
Load our super cool missing model instead :^)
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2022-11-27 19:21:17 -05:00 |
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Ian
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b96ad2c5d7
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Give New 3DS some more memory
crashes if you go higher.. missing some build flag maybe?
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2022-11-27 19:07:38 -05:00 |
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Ian
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80885493aa
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Add q_snprintf
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2022-11-27 18:45:27 -05:00 |
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Ian
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f9847970e5
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Add offset for sniper scope
Fixes dumb issue with it not being centered
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2022-11-27 18:25:01 -05:00 |
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Ian
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3f8c75dd59
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Stretch Loading Screens to fit the top screen
fixes issues with them looking a bit warped and not fitting at all
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2022-11-27 18:08:59 -05:00 |
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Ian
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77aab0b0eb
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Remove dependency on old 'conchars' graphic.
We use charset now :^)
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2022-11-27 13:08:17 -05:00 |
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Ian
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65889a3484
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Remove gfx.wad dependency
Hopefully this was enough lol
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2022-11-27 13:01:07 -05:00 |
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Ryan Baldwin
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e310a7be26
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Increase model brightness again, add waypoint loading
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2022-08-20 02:08:17 -07:00 |
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Ryan Baldwin
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61bdecc763
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Fix view2 drawing
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2022-08-20 00:24:15 -07:00 |
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Ryan Baldwin
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e1ea8dfcfa
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Fix aimsnap, point change causing incorrect color
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2022-08-19 23:43:31 -07:00 |
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Ryan Baldwin
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f4528b18be
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Non-transparent texture fullbright display fix
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2022-08-19 22:54:38 -07:00 |
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Ryan Baldwin
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05d82bc901
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Add sprinting and other binddt functions
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2022-08-19 21:42:57 -07:00 |
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Ryan Baldwin
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96a7b5d33d
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Add pause menu, fix world text overlap
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2022-08-19 20:38:53 -07:00 |
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Ryan Baldwin
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0d32a12615
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Custom maps menu support (#33) (#34)
* Custom map parsing
* Fix for crashing if not finding the file
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2022-08-19 18:11:42 -07:00 |
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Ryan Baldwin
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0e6dce2f98
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Fix all loading bar fills
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2022-08-19 02:51:09 -07:00 |
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Ryan Baldwin
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f1e66e8a98
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Do not draw betty unless we bought them
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2022-08-19 01:46:30 -07:00 |
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Ryan Baldwin
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18fac3a2a7
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Fix blood rendering, center round text (regressed due to scale), limit max fps to 30
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2022-08-19 01:38:27 -07:00 |
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Ryan Baldwin
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4dba825678
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Actually increase light color of models
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2022-08-18 23:38:42 -07:00 |
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Ryan Baldwin
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558419cd04
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Add model brightess
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2022-08-18 23:30:00 -07:00 |
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Ryan Baldwin
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66884a2876
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Fix for #29 for lightstyles
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2022-08-04 23:59:09 -07:00 |
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Ryan Baldwin
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9ce4438cb5
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Fix for #23
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2022-08-03 17:12:55 -07:00 |
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Ryan Baldwin
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e7c0cfb0f9
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Working QMB (#31)
* Add initial non working qmb
* fix bit parsing
* Fix loading_name messages
* Fix rendering issue, add some QMB translation
* Working particles :)
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2022-08-01 12:01:12 -07:00 |
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Ian
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4d8f3e18dd
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use drawfill for the crosshair because its fucking better
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2022-07-10 18:15:49 -04:00 |
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Ian
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c96974d03d
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separate viewmodel fov
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2022-07-10 17:55:41 -04:00 |
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Ian
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bf4df2b74f
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more hud stuff, add scale to drawstring
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2022-07-05 21:21:18 -04:00 |
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