Commit graph

  • 509a13ca21
    Merge pull request #25 from shpuld/feat/clut4-compression-on-load cypress 2023-09-22 14:40:15 -0400
  • a6592a09b7 remove unnecessary comment Shpuld Shpuldson 2023-09-22 21:39:07 +0300
  • 8c44c5b1ea fix uploading to vram Shpuld Shpuldson 2023-09-22 21:21:45 +0300
  • 1536a48ff0 fix memory leak Shpuld Shpuldson 2023-09-22 20:55:25 +0300
  • 876c28b366 remove vram alloc, doesn't work for some reason, it's fast enough anyway Shpuld Shpuldson 2023-09-22 09:14:52 +0300
  • bd1b011139 why not use vram too for clut4 Shpuld Shpuldson 2023-09-22 08:38:03 +0300
  • eab5ddd082 Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code Shpuld Shpuldson 2023-09-22 08:26:11 +0300
  • b2c43cbe5a add a median cut implementation for converting wad3 8bpp textures to 4bpp Shpuld Shpuldson 2023-09-21 23:13:06 +0300
  • 08a31968fa
    Fix default FOV and usebtn offset cypress 2023-09-17 17:28:26 -0400
  • 891ad6e5b5
    Merge pull request #24 from shpuld/feat/faster-pathfinding cypress 2023-09-17 14:44:26 -0400
  • 070e651d7d change print back to dprint Shpuld Shpuldson 2023-09-17 21:42:44 +0300
  • 2088176fd9 Even faster waypoint selection for player/zombies Shpuld Shpuldson 2023-09-17 21:27:30 +0300
  • ce6d32162a refactor waypoint code to make 0 valid, add more ways to check first wp before moving on to next ones Shpuld Shpuldson 2023-09-17 19:16:13 +0300
  • 08edc7512a
    Merge pull request #23 from shpuld/feat/optimize-wp-picking-in-pathfinding cypress 2023-09-17 05:58:06 -0400
  • cdbb3d1f53
    Merge pull request #22 from shpuld/fix/doors-losing-lm-when-moving cypress 2023-09-17 05:57:19 -0400
  • d7009bcaa0 reorder code in waypoint picking in pathfinding Shpuld Shpuldson 2023-09-17 11:49:38 +0300
  • 876dc2702e disable alpha test before blending lightmaps for surfaces that need alpha test Shpuld Shpuldson 2023-09-17 09:56:12 +0300
  • a1568f2b0a
    Merge pull request #21 from shpuld/feat/dual-frustum-clipping cypress 2023-09-16 17:44:37 -0400
  • c782d49c77 port over dual frustum clipping from interstice Shpuld Shpuldson 2023-09-16 16:00:48 +0300
  • 2712c3fdfd
    Merge pull request #20 from shpuld/feat/working-16bit-lms cypress 2023-09-12 05:36:26 -0400
  • c708da2fb9 fix the -lm_2 arg to work correctly, also use 5551 instead of 4444 when doing so Shpuld Shpuldson 2023-09-12 08:28:06 +0300
  • 05ca0c04e5
    Merge pull request #19 from shpuld/feat/avoid-unnecessary-frustum-checks cypress 2023-09-11 15:15:29 -0400
  • c38aa2d90e avoid unnecessary frustum checks in world leaves Shpuld Shpuldson 2023-09-11 20:59:48 +0300
  • cfbf7f5098 Use custom sound DMA instead of SDL for audio cypress 2023-09-11 11:19:31 -0400
  • debcddf2cc
    Merge pull request #17 from shpuld/fix/revert-clipping-vfpu-asm cypress 2023-09-11 10:38:34 -0400
  • 0ba4ccebb5
    Merge pull request #16 from shpuld/feat/use-vertex-morphs cypress 2023-09-11 10:29:58 -0400
  • de61f956c4 revert changes to vfpu clipping asm, it was too good to be true Shpuld Shpuldson 2023-09-10 09:58:28 +0300
  • 938e7272a4 double the interpolation disabling distance Shpuld Shpuldson 2023-09-10 09:56:04 +0300
  • 42c329fa22 Merge branch 'main' into feat/use-vertex-morphs Shpuld Shpuldson 2023-09-10 09:53:40 +0300
  • ecc81105f8 Use vertex morphs for interpolated alias mdl Shpuld Shpuldson 2023-09-10 09:46:25 +0300
  • a4d4d31727
    Merge pull request #15 from shpuld/feat/render-static-brush-models-with-world cypress 2023-09-09 13:47:15 -0400
  • ad36351717 Merge branch 'main' into feat/render-static-brush-models-with-world Shpuld Shpuldson 2023-09-09 13:57:51 +0300
  • b909e5d8ee render static brush models with world Shpuld Shpuldson 2023-09-09 13:49:38 +0300
  • 4bfd390948
    Merge pull request #14 from shpuld/feat/aggressive-clipping-checking cypress 2023-09-07 15:09:08 -0400
  • 168d5a7871 make clipping checking prevent clipping more aggressively Shpuld Shpuldson 2023-09-06 08:37:28 +0300
  • c44adc7dba Fix bolt.mdl path cypress 2023-09-05 20:21:30 -0400
  • 56efc44b9b
    Merge pull request #13 from shpuld/fix/flames-looking-wrong cypress 2023-09-05 15:30:26 -0400
  • cd7234877e fix mistake with i supposed to be j Shpuld Shpuldson 2023-09-05 22:24:30 +0300
  • cf3c2a65ee
    Merge pull request #12 from shpuld/feat/broad-phase-clipping-checks cypress 2023-09-05 09:50:00 -0400
  • d9e7fe2f4c port broad phase clipping checks from interstice Shpuld Shpuldson 2023-09-05 08:45:55 +0300
  • 52ad56f8c2
    Merge pull request #11 from shpuld/fix/flame-mdl-crashing-custom-maps cypress 2023-09-04 15:41:23 -0400
  • 1636b50e3b Fix alias models with frame groups crashing Shpuld Shpuldson 2023-09-04 22:39:38 +0300
  • 1e31422045
    Merge pull request #10 from shpuld/feat/static-model-big-speedup cypress 2023-09-02 10:27:05 -0400
  • 4c01fa58cc draw static alias mdl straight from commands buffer Shpuld Shpuldson 2023-09-02 11:15:10 +0300
  • a94adc1906
    Merge pull request #9 from shpuld/feat/compressed-and-speedier-alias-verts cypress 2023-09-01 15:56:22 -0400
  • 24d2b9c493 remove the extra getmemory, whoops Shpuld Shpuldson 2023-09-01 22:45:27 +0300
  • e50d778172 port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once Shpuld Shpuldson 2023-09-01 22:13:36 +0300
  • 815ee48123
    Mystery Box Useprint says Weapon Name cypress 2023-08-29 11:43:55 -0400
  • 0d03c7c289
    Even more. cypress 2023-08-29 10:18:04 -0400
  • 0fdf7383b5
    Increase runaway execution count cypress 2023-08-29 10:14:37 -0400
  • 5c7d68176a Fix Makefiles not deleting objects in source/psp/ Ian 2023-08-28 18:30:20 -0400
  • 85dce28921 shpuld's single-pass clipping optimization Ian 2023-08-28 14:07:02 -0400
  • 1ce07676cf Further increase hunk size on PSP-1000 Ian 2023-08-28 13:48:59 -0400
  • 8c52efee31 Resample large textures on PSP-1000 Ian 2023-08-27 15:48:32 -0400
  • 77d27fa949 Use v_papskin.pcx for PaP'd weapons on PSP 1000 Ian 2023-08-27 15:34:02 -0400
  • 2c84da2295 Convert Quake Palette assets to RGBA Ian 2023-08-27 15:16:51 -0400
  • 519dccf106
    Tweak sniper scope weapon zoom cypress 2023-08-26 20:16:33 -0400
  • ef7b59b0b0 Add cl_crosshair_debug and fix crosshair offset cypress 2023-07-19 23:39:20 -0400
  • 7332872ef4 Protect allocating skins for perk bottles of machines not in map cypress 2023-07-19 22:43:56 -0400
  • 15bdd2bd8b Re-Enable external textures on PSP1000, add optimization for PaP skins cypress 2023-07-19 21:56:15 -0400
  • c7726a8653
    Oopsie! cypress 2023-07-11 17:53:41 -0400
  • 06704fe245
    force rebuild cypress 2023-07-06 11:33:25 -0400
  • 717cc03257
    Deployment: Add clean-keep-eboot cypress 2023-06-30 14:06:40 -0400
  • 26fefa4096
    Make: do not use KERNEL_MODE unless BUILD_PRX is active cypress 2023-06-30 14:01:36 -0400
  • eb069e78d2 Makefile upkeep Ian 2023-06-25 20:50:32 -0400
  • 946cb5708e Add new Nacht der Untoten description Steam Deck User 2023-03-31 23:00:01 -0400
  • 3fe3086cc8 Misc. Additional Memory optimizations for PSP 1000 Steam Deck User 2023-03-31 11:34:55 -0400
  • 0d7ca4ea05 Lower Zone allocation to default (50kB) Steam Deck User 2023-03-29 00:12:21 -0400
  • 68590119ac Stop forcefully precaching ambient sounds Steam Deck User 2023-03-29 00:02:19 -0400
  • 52ae6bfe8c
    Revert hunk size increase: non-helpful Ian 2023-03-27 17:43:18 -0400
  • 46e24535f9 More accurate manipulation of Crosshair values Steam Deck User 2023-03-27 16:15:38 -0400
  • d7d1416f5a Implement r_viewmodel_fov Steam Deck User 2023-03-27 16:01:42 -0400
  • b6113e3224 Swap position of Bouncing Betties and Grenades on the HUD Steam Deck User 2023-03-27 15:39:24 -0400
  • 75752e0312 Increase PSP 1000 HUNK size to 11mB Steam Deck User 2023-03-27 15:24:10 -0400
  • aa440e3726 Limit Zombie Skins and Muzzleflash variants on PSP 1000 Steam Deck User 2023-03-27 15:20:34 -0400
  • 702e2a9aa5 Use Shorts instead of Bytes for modelindex Steam Deck User 2023-03-27 14:15:35 -0400
  • 0215e51529
    Replaces instances of valloc() with vramalloc() Ian 2023-03-27 13:07:48 -0400
  • 5a16a272c5 Update to the new, POSIX-Complient PSPSDK Steam Deck User 2023-03-27 13:04:29 -0400
  • e10d0a429e Up MAX_MODELS to 300 Steam Deck User 2023-03-25 20:55:13 -0400
  • c259397fba Have songegg builtin use the new CD string stream method for playback Steam Deck User 2023-03-25 20:34:13 -0400
  • b90f7d55ea Add .MP3 Streaming from string, play music on Main Menu Steam Deck User 2023-03-25 19:28:30 -0400
  • 7e164cdc6c Override Mustang & Sally sides to both use the same texture Steam Deck User 2023-03-25 12:01:04 -0400
  • dcf2278925 Force r_dynamic and sv_maxvelocity Steam Deck User 2023-03-21 10:46:00 -0400
  • 3b19d805e0 Merge branch 'main' of https://github.com/nzp-team/dquakeplus Steam Deck User 2023-03-20 16:30:29 -0400
  • a671b9fa04 Allow map graphics on the menu to stretch to 175x100 instead of displaying in full Steam Deck User 2023-03-20 16:28:35 -0400
  • 2cf0d01544 Fix Zombie Bodies allocating their internal MDL texture Steam Deck User 2023-03-20 16:10:11 -0400
  • 3e124a7727
    WORKFLOW: update delete-tag-and-release to 0.2.1 Ian 2023-03-17 12:17:09 -0400
  • d67952ca9b Add print for textures flowing into main RAM, re-enable external PCX for 1000 Steam Deck User 2023-03-16 22:20:57 -0400
  • 49a9587180 Reduce QMB particlefont Steam Deck User 2023-03-16 21:46:36 -0400
  • c9af47a252 Remove fly particle dependency Steam Deck User 2023-03-16 21:15:07 -0400
  • f0e5edf9ee Stop using a 480x272 graphic for the scope.. Steam Deck User 2023-03-16 21:10:23 -0400
  • d7df9d4ae8 Remove muzzleflash8 dependency Steam Deck User 2023-03-16 20:53:15 -0400
  • 6b1b38351d Remove uwater.png dependancy Steam Deck User 2023-03-16 20:47:18 -0400
  • 2f6cc747e3 Fix crosshair rendering a bit Steam Deck User 2023-03-16 18:51:48 -0400
  • f6cf182bff Compile with -Ofast, probably some small improvements there Steam Deck User 2023-03-16 18:03:39 -0400
  • 8a9ed3de1d Inline EDICT_NUM Steam Deck User 2023-03-16 17:47:21 -0400
  • 0bfbc51838 Stop using Q_strcmp, trust that the standard strcmp is faster Steam Deck User 2023-03-16 17:43:00 -0400
  • 97435772b4 Don't interpolate alias models if they're more than 200 units away Steam Deck User 2023-03-16 10:53:10 -0400
  • c111883fde Remove CLUT4 palette swapping Steam Deck User 2023-03-16 10:04:36 -0400
  • 6085a20fc9 ..Unless its CLUT4 Steam Deck User 2023-03-15 21:32:32 -0400