Jonathan Gray
|
017bd42a1b
|
add a gcc style alignment alternative to msvc code
|
2013-04-25 23:51:55 +10:00 |
|
Jonathan Gray
|
37d2ad3bf1
|
put some wgl parts under _WIN32
|
2013-04-25 23:51:55 +10:00 |
|
Jonathan Gray
|
4d606a650d
|
USHORT -> unsigned short
|
2013-04-25 23:51:54 +10:00 |
|
Jonathan Gray
|
067e58ea4e
|
provide a gcc style alternative to the inline asm in timing.h
|
2013-04-25 23:51:54 +10:00 |
|
Jonathan Gray
|
d140164808
|
__int64 -> int64_t
|
2013-04-25 23:51:54 +10:00 |
|
Jonathan Gray
|
46c9f91703
|
strlwr -> Q_strlwr
|
2013-04-25 23:51:54 +10:00 |
|
Jonathan Gray
|
3b0e200e4f
|
add some casts so gcc can pick an overloaded abs/max/min func
|
2013-04-25 23:51:53 +10:00 |
|
Jonathan Gray
|
1625e229c9
|
provide a gcc style alternative to the inline asm in FxPrimitives
|
2013-04-25 23:51:53 +10:00 |
|
Jonathan Gray
|
ac358477fd
|
rename _X to avoid a collision with ctype.h
|
2013-04-25 23:51:53 +10:00 |
|
Jonathan Gray
|
2d66eb2b2b
|
fix #includes to compile on non windows without pch
|
2013-04-25 23:51:46 +10:00 |
|
Jonathan Gray
|
d279049cb8
|
replace some #elif __linux__ with #else
|
2013-04-25 12:46:05 +10:00 |
|
Jonathan Gray
|
54e3184cfc
|
add an OpenBSD section to q_shared.h
|
2013-04-25 12:31:09 +10:00 |
|
Jonathan Gray
|
211687d21f
|
test the non msvc path as __GNUC__ not __linux__
|
2013-04-25 12:25:28 +10:00 |
|
Zachary J. Slater
|
f50e96fe20
|
Merge pull request #3 from jonathangray/readme
add an initial readme
|
2013-04-24 11:07:36 -07:00 |
|
Jonathan Gray
|
6886cdcb07
|
add an initial readme
|
2013-04-24 16:27:46 +10:00 |
|
Zachary J. Slater
|
018d1fe5d4
|
Merge pull request #2 from jonathangray/initial_port
Initial port of Jedi Academy back to gcc/unix
|
2013-04-23 11:29:07 -07:00 |
|
Jonathan Gray
|
ac9a3c7748
|
use an int not a long for the version in the roff header
|
2013-04-24 01:24:31 +10:00 |
|
Jonathan Gray
|
76fb0c6d6f
|
chids in savegames are 32 bits on disk so don't use long
|
2013-04-24 01:24:31 +10:00 |
|
Jonathan Gray
|
5b9dda241c
|
initial round of amd64 fixes
|
2013-04-24 01:24:17 +10:00 |
|
Jonathan Gray
|
21a15843f6
|
fix some accesses beyond the end of arrays spotted via clang
|
2013-04-24 00:57:09 +10:00 |
|
Jonathan Gray
|
5ed4e4ca50
|
avoid overflowing buffer with GL_EXTENSIONS, from ioquake3
|
2013-04-24 00:54:54 +10:00 |
|
Jonathan Gray
|
d83a25cc1e
|
fix a return type
|
2013-04-24 00:42:00 +10:00 |
|
Jonathan Gray
|
ce9aaa8951
|
add a cmake file
|
2013-04-24 00:39:20 +10:00 |
|
Jonathan Gray
|
eba23de0e9
|
modify #elif statements so they will build if a symbol isn't defined
|
2013-04-24 00:36:59 +10:00 |
|
Jonathan Gray
|
8cbc7dc223
|
use libGL.so.1 on linux
|
2013-04-24 00:17:55 +10:00 |
|
Jonathan Gray
|
40a2f534d0
|
remove a wrong and unused prototype
|
2013-04-24 00:16:12 +10:00 |
|
Jonathan Gray
|
7fa9827a94
|
avoid implicit int types
|
2013-04-24 00:15:48 +10:00 |
|
Jonathan Gray
|
666685fba6
|
adjust to different scoping of variables declared in for loops
|
2013-04-24 00:13:50 +10:00 |
|
Jonathan Gray
|
ea4f7f0599
|
turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry
|
2013-04-24 00:11:01 +10:00 |
|
Jonathan Gray
|
c0f29e95a2
|
make the non IMMERSION case compile
|
2013-04-24 00:07:52 +10:00 |
|
Jonathan Gray
|
4e402640e7
|
adapt the q3a unix backend to c++ and JA
|
2013-04-24 00:07:39 +10:00 |
|
Jonathan Gray
|
0e3191e122
|
provide a gcc style alternative to the inline asm in zlib
|
2013-04-23 23:39:05 +10:00 |
|
Jonathan Gray
|
dca7904229
|
only declare the WGL pointers on windows
|
2013-04-23 23:27:00 +10:00 |
|
Jonathan Gray
|
f2f8459cb8
|
make the openal code compile without eax and enable it by default
|
2013-04-23 23:27:00 +10:00 |
|
Jonathan Gray
|
0833f632ad
|
add a CPUSTRING for amd64 linux
|
2013-04-23 23:27:00 +10:00 |
|
Jonathan Gray
|
eaad5df3d1
|
add an OpenBSD section to q_shared.h
|
2013-04-23 23:26:59 +10:00 |
|
Jonathan Gray
|
362f8c8612
|
rename variables named Status to status to prevent collision with X11
|
2013-04-23 23:26:59 +10:00 |
|
Jonathan Gray
|
e9536dccbd
|
use qWindow instead of Window to avoid a collision with X11 headers
|
2013-04-23 23:26:59 +10:00 |
|
Jonathan Gray
|
acc51ddf20
|
'or' is a c++ operator so rename variables to avoid it
|
2013-04-23 23:26:59 +10:00 |
|
Jonathan Gray
|
1cfc2bde7b
|
add a gcc style alignment alternative to msvc code
|
2013-04-23 23:26:58 +10:00 |
|
Jonathan Gray
|
6fc2559179
|
opt out of more masm assembly
|
2013-04-23 23:26:58 +10:00 |
|
Jonathan Gray
|
3aaacddbb2
|
USHORT -> unsigned short
|
2013-04-23 23:26:58 +10:00 |
|
Jonathan Gray
|
9e50610608
|
add static so multiple files can each have their own Pool()
|
2013-04-23 23:26:58 +10:00 |
|
Jonathan Gray
|
d13e72ab9d
|
avoid defining the game import var twice
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
|
5335a8f693
|
remove an invalid and uneeded assignment
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
|
e1fa7930f5
|
change iterator erasing so we don't need to overload the = operator
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
|
df9e8b2224
|
leave the masm assembly to msvc
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
|
bf669a384c
|
add a missing comma in a Ragl header
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
|
e141c98002
|
add the typename keyword as needed to Ragl
|
2013-04-23 23:26:56 +10:00 |
|
Jonathan Gray
|
ef2d578693
|
avoid scoped enums which was until very recently a microsoft extension
|
2013-04-23 23:26:56 +10:00 |
|