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https://github.com/ioquake/jedi-academy.git
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d6bc68d632
from Jochen Leopold: Fixed dclose problems (stuck in level 4) * UNIQUE symbols in jk2gamex86.so don't allow to unload the library on map changes! ** so all global variables are not reseted -> this causes many bugs (stuck on start of level 4 for example) * removed one "inline" attribute which fixes this bug ** there is just a GLIBCXX unique symbol left: readelf -Ws ./jk2gamex86.so | grep UNIQUE |
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base | ||
code | ||
codemp | ||
ui | ||
LICENSE.txt | ||
raven-README.txt | ||
README.txt | ||
TODO |
Jedi Academy with various changes to make it build/run on more platforms including amd64/x86_64. Currently only the single player code runs on amd64. The game needs to be patched to 1.01 to work, the data in the steam version is already patched. How to build single player: mkdir build-sp && cd build-sp cmake ../code/ make copy jasp and jagame*.so to the directory containing base or demo How to build multiplayer: mkdir build-mp && cd build-mp cmake ../codemp/ make copy jamp and jampded to the directory containing base copy *.so to your base directory Known issues: Save games do not yet work on amd64. The demo has various issues and does not work properly. multiplayer has to be run with "+set sv_pure 0" for now