make the non IMMERSION case compile

This commit is contained in:
Jonathan Gray 2013-04-23 01:45:25 +10:00
parent 4e402640e7
commit c0f29e95a2

View file

@ -629,16 +629,9 @@ int CL_CgameSystemCalls( int *args ) {
return 0;
#else
case CG_FF_STARTFX:
FFFX_START( (ffFX_e) args[1] );
return 0;
case CG_FF_ENSUREFX:
FFFX_ENSURE( (ffFX_e) args[1] );
return 0;
case CG_FF_STOPFX:
FFFX_STOP( (ffFX_e) args[1] );
return 0;
case CG_FF_STOPALLFX:
FFFX_STOPALL;
return 0;
#endif // _IMMERSION
#ifdef _XBOX