mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-10 07:11:44 +00:00
make the non IMMERSION case compile
This commit is contained in:
parent
4e402640e7
commit
c0f29e95a2
1 changed files with 0 additions and 7 deletions
|
@ -629,16 +629,9 @@ int CL_CgameSystemCalls( int *args ) {
|
|||
return 0;
|
||||
#else
|
||||
case CG_FF_STARTFX:
|
||||
FFFX_START( (ffFX_e) args[1] );
|
||||
return 0;
|
||||
case CG_FF_ENSUREFX:
|
||||
FFFX_ENSURE( (ffFX_e) args[1] );
|
||||
return 0;
|
||||
case CG_FF_STOPFX:
|
||||
FFFX_STOP( (ffFX_e) args[1] );
|
||||
return 0;
|
||||
case CG_FF_STOPALLFX:
|
||||
FFFX_STOPALL;
|
||||
return 0;
|
||||
#endif // _IMMERSION
|
||||
#ifdef _XBOX
|
||||
|
|
Loading…
Reference in a new issue