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rename variables named Status to status to prevent collision with X11
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parent
e9536dccbd
commit
362f8c8612
3 changed files with 11 additions and 11 deletions
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@ -1855,9 +1855,9 @@ void SCR_RunCinematic (void)
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CL_CheckPendingCinematic();
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if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
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e_status Status = CIN_RunCinematic(CL_handle);
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e_status status = CIN_RunCinematic(CL_handle);
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if (CL_IsRunningInGameCinematic() && Status == FMV_IDLE && !cinTable[CL_handle].holdAtEnd)
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if (CL_IsRunningInGameCinematic() && status == FMV_IDLE && !cinTable[CL_handle].holdAtEnd)
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{
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SCR_StopCinematic(); // change ROQ from FMV_IDLE to FMV_EOF, and clear some other vars
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}
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@ -555,7 +555,7 @@ void S_Init( void ) {
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for (j = 0; j < NUM_STREAMING_BUFFERS; j++)
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{
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alGenBuffers(1, &(ch->buffers[j].BufferID));
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ch->buffers[j].Status = UNQUEUED;
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ch->buffers[j].status = UNQUEUED;
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ch->buffers[j].Data = (char *)Z_Malloc(STREAMING_BUFFER_SIZE, TAG_SND_RAWDATA, qfalse);
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}
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}
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@ -672,7 +672,7 @@ void S_Shutdown( void )
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{
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alDeleteBuffers(1, &(ch->buffers[j].BufferID));
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ch->buffers[j].BufferID = 0;
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ch->buffers[j].Status = UNQUEUED;
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ch->buffers[j].status = UNQUEUED;
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if (ch->buffers[j].Data)
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{
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Z_Free(ch->buffers[j].Data);
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@ -2862,7 +2862,7 @@ void S_Update_(void) {
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// Reset streaming buffers status's
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for (i = 0; i < NUM_STREAMING_BUFFERS; i++)
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ch->buffers[i].Status = UNQUEUED;
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ch->buffers[i].status = UNQUEUED;
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// Decode (STREAMING_BUFFER_SIZE / 1152) MP3 frames for each of the NUM_STREAMING_BUFFERS AL Buffers
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for (i = 0; i < NUM_STREAMING_BUFFERS; i++)
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@ -2914,7 +2914,7 @@ void S_Update_(void) {
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alSourceQueueBuffers(s_channels[source].alSource, 1, &(ch->buffers[i].BufferID));
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if (alGetError() == AL_NO_ERROR)
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{
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ch->buffers[i].Status = QUEUED;
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ch->buffers[i].status = QUEUED;
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}
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}
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@ -3095,7 +3095,7 @@ void UpdateSingleShotSounds()
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{
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if (ch->buffers[j].BufferID == buffer)
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{
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ch->buffers[j].Status = UNQUEUED;
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ch->buffers[j].status = UNQUEUED;
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break;
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}
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}
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@ -3106,7 +3106,7 @@ void UpdateSingleShotSounds()
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for (j = 0; j < NUM_STREAMING_BUFFERS; j++)
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{
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if ((ch->buffers[j].Status == UNQUEUED) & (ch->MP3StreamHeader.iSourceBytesRemaining > 0))
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if ((ch->buffers[j].status == UNQUEUED) & (ch->MP3StreamHeader.iSourceBytesRemaining > 0))
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{
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nTotalBytesDecoded = 0;
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@ -3156,7 +3156,7 @@ void UpdateSingleShotSounds()
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alSourceQueueBuffers(ch->alSource, 1, &(ch->buffers[j].BufferID));
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// Update status of Buffer
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ch->buffers[j].Status = QUEUED;
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ch->buffers[j].status = QUEUED;
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break;
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}
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@ -3169,7 +3169,7 @@ void UpdateSingleShotSounds()
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alSourceQueueBuffers(ch->alSource, 1, &(ch->buffers[j].BufferID));
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// Update status of Buffer
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ch->buffers[j].Status = QUEUED;
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ch->buffers[j].status = QUEUED;
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}
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}
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}
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@ -82,7 +82,7 @@ typedef struct {
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typedef struct
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{
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ALuint BufferID;
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ALuint Status;
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ALuint status;
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char *Data;
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} STREAMINGBUFFER;
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