add a cmake file

This commit is contained in:
Jonathan Gray 2013-04-24 00:39:20 +10:00
parent eba23de0e9
commit ce9aaa8951
1 changed files with 499 additions and 0 deletions

499
code/CMakeLists.txt Normal file
View File

@ -0,0 +1,499 @@
cmake_minimum_required(VERSION 2.6)
project(jasp)
set(cpu ${CMAKE_SYSTEM_PROCESSOR})
if (cpu MATCHES "i.86")
set(cpu "x86")
elseif(cpu STREQUAL "x86_64")
set(cpu "amd64")
endif()
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_definitions(-pipe)
add_definitions(-Wall)
add_definitions(-g)
add_definitions(-O2)
add_definitions(-Wno-unknown-pragmas)
add_definitions(-Wno-write-strings)
add_definitions(-Wno-missing-braces)
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
add_definitions(-Wno-pragmas)
add_definitions(-fpermissive)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_definitions(-Wno-parentheses-equality)
endif()
add_definitions( -D_M_IX86=1 ) # tested to mean little endian...
add_definitions( -D_IMMERSION_DISABLE )
add_definitions( -DNDEBUG )
add_definitions( -DFINAL_BUILD )
include_directories(/usr/X11R6/include/)
link_directories(/usr/X11R6/lib)
include_directories(/usr/local/include/)
link_directories(/usr/local/lib)
set(src_main_rmg
RMG/RM_Area.cpp
RMG/RM_Instance.cpp
RMG/RM_InstanceFile.cpp
RMG/RM_Instance_BSP.cpp
RMG/RM_Instance_Group.cpp
RMG/RM_Instance_Random.cpp
RMG/RM_Instance_Void.cpp
RMG/RM_Manager.cpp
RMG/RM_Mission.cpp
RMG/RM_Objective.cpp
RMG/RM_Path.cpp
RMG/RM_Terrain.cpp
)
set(src_main_client
client/cl_cgame.cpp
client/cl_cin.cpp
client/cl_console.cpp
client/cl_input.cpp
client/cl_keys.cpp
client/cl_main.cpp
client/cl_mp3.cpp
client/cl_parse.cpp
client/cl_scrn.cpp
client/cl_ui.cpp
client/snd_ambient.cpp
client/snd_dma.cpp
client/snd_mem.cpp
client/snd_mix.cpp
client/snd_music.cpp
client/vmachine.cpp
)
set(src_main_ff
ff/cl_ff.cpp
ff/ff.cpp
ff/ff_ChannelSet.cpp
ff/ff_ConfigParser.cpp
ff/ff_HandleTable.cpp
ff/ff_MultiCompound.cpp
ff/ff_MultiEffect.cpp
ff/ff_MultiSet.cpp
ff/ff_ffset.cpp
ff/ff_snd.cpp
ff/ff_system.cpp
ff/ff_utils.cpp
)
set(src_main_game
game/genericparser2.cpp
game/q_math.cpp
game/q_shared.cpp
)
set(src_main_ghoul2
ghoul2/G2_API.cpp
ghoul2/G2_bolts.cpp
ghoul2/G2_bones.cpp
ghoul2/G2_misc.cpp
ghoul2/G2_surfaces.cpp
)
set(src_main_jpeg
jpeg-6/jcapimin.cpp
jpeg-6/jccoefct.cpp
jpeg-6/jccolor.cpp
jpeg-6/jcdctmgr.cpp
jpeg-6/jchuff.cpp
jpeg-6/jcinit.cpp
jpeg-6/jcmainct.cpp
jpeg-6/jcmarker.cpp
jpeg-6/jcmaster.cpp
jpeg-6/jcomapi.cpp
jpeg-6/jcparam.cpp
jpeg-6/jcphuff.cpp
jpeg-6/jcprepct.cpp
jpeg-6/jcsample.cpp
jpeg-6/jctrans.cpp
jpeg-6/jdapimin.cpp
jpeg-6/jdapistd.cpp
jpeg-6/jdatadst.cpp
jpeg-6/jdatasrc.cpp
jpeg-6/jdcoefct.cpp
jpeg-6/jdcolor.cpp
jpeg-6/jddctmgr.cpp
jpeg-6/jdhuff.cpp
jpeg-6/jdinput.cpp
jpeg-6/jdmainct.cpp
jpeg-6/jdmarker.cpp
jpeg-6/jdmaster.cpp
jpeg-6/jdpostct.cpp
jpeg-6/jdsample.cpp
jpeg-6/jdtrans.cpp
jpeg-6/jerror.cpp
jpeg-6/jfdctflt.cpp
jpeg-6/jidctflt.cpp
jpeg-6/jmemmgr.cpp
jpeg-6/jmemnobs.cpp
jpeg-6/jutils.cpp
)
set(src_main_mp3code
mp3code/cdct.c
mp3code/csbt.c
mp3code/csbtb.c
mp3code/cup.c
mp3code/cupini.c
mp3code/cupl3.c
mp3code/cwin.c
mp3code/cwinb.c
mp3code/cwinm.c
mp3code/hwin.c
mp3code/l3dq.c
mp3code/l3init.c
mp3code/mdct.c
mp3code/mhead.c
mp3code/msis.c
mp3code/towave.c
mp3code/uph.c
mp3code/upsf.c
mp3code/wavep.c
)
set(src_main_png
png/png.cpp
)
set(src_main_qcommon
qcommon/cm_draw.cpp
qcommon/cm_load.cpp
qcommon/cm_patch.cpp
qcommon/cm_polylib.cpp
qcommon/cm_randomterrain.cpp
qcommon/cm_shader.cpp
qcommon/cm_terrain.cpp
qcommon/cm_terrainmap.cpp
qcommon/cm_test.cpp
qcommon/cm_trace.cpp
qcommon/cmd.cpp
qcommon/common.cpp
qcommon/cvar.cpp
qcommon/files_common.cpp
qcommon/files_pc.cpp
qcommon/md4.cpp
qcommon/msg.cpp
qcommon/net_chan.cpp
qcommon/stringed_ingame.cpp
qcommon/stringed_interface.cpp
qcommon/unzip.cpp
qcommon/z_memman_pc.cpp
)
set(src_main_renderer
renderer/matcomp.c
renderer/tr_WorldEffects.cpp
renderer/tr_arioche.cpp
renderer/tr_backend.cpp
renderer/tr_bsp.cpp
renderer/tr_cmds.cpp
renderer/tr_curve.cpp
renderer/tr_draw.cpp
renderer/tr_font.cpp
renderer/tr_ghoul2.cpp
renderer/tr_image.cpp
renderer/tr_init.cpp
renderer/tr_jpeg_interface.cpp
renderer/tr_light.cpp
renderer/tr_main.cpp
renderer/tr_marks.cpp
renderer/tr_mesh.cpp
renderer/tr_model.cpp
renderer/tr_noise.cpp
renderer/tr_quicksprite.cpp
renderer/tr_scene.cpp
renderer/tr_shade.cpp
renderer/tr_shade_calc.cpp
renderer/tr_shader.cpp
renderer/tr_shadows.cpp
renderer/tr_sky.cpp
renderer/tr_stl.cpp
renderer/tr_surface.cpp
renderer/tr_surfacesprites.cpp
renderer/tr_terrain.cpp
renderer/tr_world.cpp
)
set(src_main_server
server/exe_headers.cpp
server/sv_ccmds.cpp
server/sv_client.cpp
server/sv_game.cpp
server/sv_init.cpp
server/sv_main.cpp
server/sv_savegame.cpp
server/sv_snapshot.cpp
server/sv_world.cpp
)
set(src_main_ui
ui/ui_atoms.cpp
ui/ui_connect.cpp
ui/ui_main.cpp
ui/ui_saber.cpp
ui/ui_shared.cpp
ui/ui_syscalls.cpp
)
set(src_main_win32
win32/FeelIt/fffx.cpp
win32/FeelIt/fffx_feel.cpp
win32/win_gamma.cpp
win32/win_glimp.cpp
win32/win_input.cpp
win32/win_main.cpp
win32/win_qgl.cpp
win32/win_shared.cpp
win32/win_snd.cpp
win32/win_syscon.cpp
win32/win_video.cpp
win32/win_wndproc.cpp
)
set(src_main_zlib
zlib32/deflate.cpp
zlib32/inflate.cpp
zlib32/zipcommon.cpp
)
set(src_main_unix
unix/unix_main.cpp
unix/unix_shared.cpp
unix/linux_glimp.cpp
unix/linux_qgl.cpp
null/null_snddma.cpp
)
set(src_starwars
${src_main_rmg}
${src_main_client}
${src_main_ff}
${src_main_game}
${src_main_ghoul2}
${src_main_jpeg}
${src_main_mp3code}
${src_main_png}
${src_main_qcommon}
${src_main_renderer}
${src_main_server}
${src_main_ui}
${src_main_zlib}
${src_main_unix}
)
add_executable(jasp
${src_starwars}
)
set_target_properties(jasp PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE")
target_link_libraries(jasp
m pthread
X11 Xxf86vm Xxf86dga
openal
)
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
target_link_libraries(jasp dl)
endif()
set(src_game_ratl
Ratl/ratl.cpp
Ravl/CBounds.cpp
Ravl/CVec.cpp
)
set(src_game_rufl
Rufl/hfile.cpp
Rufl/hstring.cpp
Rufl/random.cpp
)
set(src_game_cgame
cgame/FX_ATSTMain.cpp
cgame/FX_Blaster.cpp
cgame/FX_Bowcaster.cpp
cgame/FX_BryarPistol.cpp
cgame/FX_Concussion.cpp
cgame/FX_DEMP2.cpp
cgame/FX_Disruptor.cpp
cgame/FX_Emplaced.cpp
cgame/FX_Flechette.cpp
cgame/FX_HeavyRepeater.cpp
cgame/FX_NoghriShot.cpp
cgame/FX_RocketLauncher.cpp
cgame/FX_TuskenShot.cpp
cgame/FxPrimitives.cpp
cgame/FxScheduler.cpp
cgame/FxSystem.cpp
cgame/FxTemplate.cpp
cgame/FxUtil.cpp
cgame/cg_camera.cpp
cgame/cg_consolecmds.cpp
cgame/cg_credits.cpp
cgame/cg_draw.cpp
cgame/cg_drawtools.cpp
cgame/cg_effects.cpp
cgame/cg_ents.cpp
cgame/cg_event.cpp
cgame/cg_headers.cpp
cgame/cg_info.cpp
cgame/cg_lights.cpp
cgame/cg_localents.cpp
cgame/cg_main.cpp
cgame/cg_marks.cpp
cgame/cg_players.cpp
cgame/cg_playerstate.cpp
cgame/cg_predict.cpp
cgame/cg_scoreboard.cpp
cgame/cg_servercmds.cpp
cgame/cg_snapshot.cpp
cgame/cg_syscalls.cpp
cgame/cg_text.cpp
cgame/cg_view.cpp
cgame/cg_weapons.cpp
)
set(src_game_game
game/AI_Animal.cpp
game/AI_AssassinDroid.cpp
game/AI_Atst.cpp
game/AI_BobaFett.cpp
game/AI_Civilian.cpp
game/AI_Default.cpp
game/AI_Droid.cpp
game/AI_GalakMech.cpp
game/AI_Glider.cpp
game/AI_Grenadier.cpp
game/AI_HazardTrooper.cpp
game/AI_Howler.cpp
game/AI_ImperialProbe.cpp
game/AI_Interrogator.cpp
game/AI_Jedi.cpp
game/AI_Mark1.cpp
game/AI_Mark2.cpp
game/AI_MineMonster.cpp
game/AI_Rancor.cpp
game/AI_Remote.cpp
game/AI_RocketTrooper.cpp
game/AI_SaberDroid.cpp
game/AI_SandCreature.cpp
game/AI_Seeker.cpp
game/AI_Sentry.cpp
game/AI_Sniper.cpp
game/AI_Stormtrooper.cpp
game/AI_Tusken.cpp
game/AI_Utils.cpp
game/AI_Wampa.cpp
game/AnimalNPC.cpp
game/FighterNPC.cpp
game/G_Timer.cpp
game/NPC.cpp
game/NPC_behavior.cpp
game/NPC_combat.cpp
game/NPC_goal.cpp
game/NPC_misc.cpp
game/NPC_move.cpp
game/NPC_reactions.cpp
game/NPC_senses.cpp
game/NPC_sounds.cpp
game/NPC_spawn.cpp
game/NPC_stats.cpp
game/NPC_utils.cpp
game/Q3_Interface.cpp
game/SpeederNPC.cpp
game/WalkerNPC.cpp
game/bg_lib.cpp
game/bg_misc.cpp
game/bg_pangles.cpp
game/bg_panimate.cpp
game/bg_pmove.cpp
game/bg_slidemove.cpp
game/bg_vehicleLoad.cpp
game/g_active.cpp
game/g_breakable.cpp
game/g_camera.cpp
game/g_client.cpp
game/g_cmds.cpp
game/g_combat.cpp
game/g_emplaced.cpp
game/g_functions.cpp
game/g_fx.cpp
game/g_headers.cpp
game/g_inventory.cpp
game/g_itemLoad.cpp
game/g_items.cpp
game/g_main.cpp
game/g_mem.cpp
game/g_misc.cpp
game/g_misc_model.cpp
game/g_missile.cpp
game/g_mover.cpp
game/g_nav.cpp
game/g_navigator.cpp
game/g_navnew.cpp
game/g_object.cpp
game/g_objectives.cpp
game/g_rail.cpp
game/g_ref.cpp
game/g_roff.cpp
game/g_savegame.cpp
game/g_session.cpp
game/g_spawn.cpp
game/g_svcmds.cpp
game/g_target.cpp
game/g_trigger.cpp
game/g_turret.cpp
game/g_usable.cpp
game/g_utils.cpp
game/g_vehicles.cpp
game/g_weapon.cpp
game/g_weaponLoad.cpp
game/genericparser2.cpp
game/q_math.cpp
game/q_shared.cpp
game/wp_saber.cpp
game/wp_saberLoad.cpp
)
set(src_game_icarus
icarus/BlockStream.cpp
icarus/IcarusImplementation.cpp
icarus/Sequence.cpp
icarus/Sequencer.cpp
icarus/TaskManager.cpp
)
set(src_game_qcommon
qcommon/tri_coll_test.cpp
)
set(src_game_ui
ui/gameinfo.cpp
)
add_library(jagame${cpu} SHARED
${src_game_ratl}
${src_game_rufl}
${src_game_cgame}
${src_game_game}
${src_game_icarus}
${src_game_qcommon}
${src_game_ui}
${src_game_ghoul2}
)
SET_TARGET_PROPERTIES(jagame${cpu} PROPERTIES PREFIX "")