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USHORT -> unsigned short
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3 changed files with 6 additions and 6 deletions
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@ -550,7 +550,7 @@ void CDraw32::DrawLineAANC(long x0, long y0, long x1, long y1, CPixel32 color)
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// Y-major line; calculate 16-bit fixed-point fractional part of a
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// pixel that X advances each time Y advances 1 pixel, truncating the
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// result so that we won't overrun the endpoint along the X axis
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unsigned short ErrorAdj = unsigned short
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unsigned short ErrorAdj = (unsigned short)
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(((unsigned long) DeltaX << 16) / (unsigned long) DeltaY);
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// Draw all pixels other than the first and last
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@ -582,7 +582,7 @@ void CDraw32::DrawLineAANC(long x0, long y0, long x1, long y1, CPixel32 color)
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// It's an X-major line; calculate 16-bit fixed-point fractional part of a
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// pixel that Y advances each time X advances 1 pixel, truncating the
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// result to avoid overrunning the endpoint along the X axis
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unsigned short ErrorAdj = unsigned short
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unsigned short ErrorAdj = (unsigned short)
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(((unsigned long) DeltaY << 16) / (unsigned long) DeltaX);
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// Draw all pixels other than the first and last
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while (--DeltaX)
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@ -590,7 +590,7 @@ static void Upload32( unsigned *data,
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qboolean isLightmap,
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qboolean allowTC,
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int *pformat,
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USHORT *pUploadWidth, USHORT *pUploadHeight, bool bRectangle = false )
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unsigned short *pUploadWidth, unsigned short *pUploadHeight, bool bRectangle = false )
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{
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GLuint uiTarget = GL_TEXTURE_2D;
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if ( bRectangle )
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@ -796,7 +796,7 @@ static void Upload32_3D( unsigned *data,
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qboolean isLightmap,
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qboolean allowTC,
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int *pformat,
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USHORT *pUploadWidth, USHORT *pUploadHeight )
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unsigned short *pUploadWidth, unsigned short *pUploadHeight )
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{
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int samples;
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int i, c;
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@ -117,7 +117,7 @@ typedef struct {
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#ifdef _XBOX
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typedef struct image_s {
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int imgCode;
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USHORT width, height; // source image
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unsigned short width, height; // source image
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GLuint texnum; // gl texture binding
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int internalFormat;
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@ -135,7 +135,7 @@ typedef struct image_s {
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typedef struct image_s {
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char imgName[MAX_QPATH]; // game path, including extension
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USHORT width, height; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE
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unsigned short width, height; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE
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GLuint texnum; // gl texture binding
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int frameUsed; // for texture usage in frame statistics
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