Commit graph

91 commits

Author SHA1 Message Date
Robert Beckebans
2282cfb9d8 Differentiate between classic func_groups and TB layers 2022-02-19 14:43:49 +01:00
Robert Beckebans
1f2df87be7 Fixed a couple of func_groups with TrenchBroom related bugs 2022-02-18 18:00:09 +01:00
Stephen Saunders
3be85d9c4b ffmpeg 5 compatibility plus cinematic audio playback on OpenAL & XAudio2
(cherry picked from commit bcb683e8e6ba6cb23acac2f1121c6e3eece1ed01)
2022-02-05 21:08:11 -05:00
Robert Beckebans
d0f5cd7308 Added new GFX options for SSAO and Ambient Lighting 2021-10-30 17:54:07 +02:00
Robert Beckebans
84f238fc00 Added _extra_ents.map files for ROE campaign 2021-10-23 16:02:08 +02:00
Robert Beckebans
083b031373 _extra_ents.map files can override entities 2021-10-20 14:49:45 +02:00
Robert Beckebans
77f8031eb9 Allow _extra_ents.map files next to the map files 2021-10-10 17:47:24 +02:00
Robert Beckebans
e1db32fe30 Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Admer
474a299a27 Use idMapFile instead of CM for brush origin offsets 2021-09-11 17:43:50 +02:00
Admer
9381796d3f idEntity: use origin brush offsets 2021-09-11 17:43:50 +02:00
Robert Beckebans
80c48e3895 Astyle 2021-09-11 13:02:59 +02:00
Stephen Saunders
0a6e7c976f Update gameReturn_t() to explicitly initialize sessionCommand vs. compiler-specific behaviour 2021-09-03 22:13:56 -04:00
Robert Beckebans
9a0a89dbbd idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS 2021-07-26 08:46:39 +02:00
Robert Beckebans
7f41a7b3cc Updated contributor credits 2021-06-12 10:30:08 +02:00
Robert Beckebans
85993e28ad Give generated envprobes proper names 2021-05-20 08:08:35 +02:00
Robert Beckebans
72a737d992 Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
Robert Beckebans
329d822d32 Show all valid light material textures with editLights 2021-05-06 13:31:58 +02:00
Robert Beckebans
cde3a596ee Added editLights cmd as shortcut for g_editEntityMode 1 2021-05-06 10:03:06 +02:00
Robert Beckebans
dbbcea94c5 Pull request cleanup 2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf Ran Astyle 2021-04-29 15:20:45 +02:00
Stephen Saunders
0aae6f0902 macOS support for OpenGL and MoltenVK, demo recording/playback improvements 2021-04-19 14:32:52 -04:00
Robert Beckebans
9ce36e420a Support angles keyword again for TrenchBroom 2021-03-27 18:36:50 +01:00
Robert Beckebans
48c2468327 Fixed crash with lightstyles code 2021-03-01 08:10:52 +01:00
Robert Beckebans
288359067b Let ingame light editor handle anonymous lights 2021-02-20 19:07:08 +01:00
Robert Beckebans
1f2f6896e1 Merged Quake 1 lightstyle support from Iced-Hellfire 2021-02-20 16:24:45 +01:00
Robert Beckebans
b85db1e865 Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
1867452c40 Export OBJ files along with exportFGD command 2021-02-10 17:42:51 +01:00
Robert Beckebans
f35840914c Added cmd to export entity defs to TrenchBroom FGD 2021-02-10 17:42:50 +01:00
Robert Beckebans
cc44001456 Replaced Motion Blur system option with Filmic VFX 2021-02-10 16:50:29 +01:00
Robert Beckebans
2498a17149 Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
Robert Beckebans
97a49323e5 Added modding tool command exportScriptEvents and updated modding docs 2020-04-14 10:31:03 +02:00
Robert Beckebans
fb37d719d5 Merge branch 'vulkan' 2020-03-22 15:29:55 +01:00
Hugo Locurcio
3f50abbba4
Tweak Muzzle Flashes option casing in the menus for consistency 2020-01-18 18:17:56 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
2c07265be5 Merge branch 'master' into IBL-environment-probes2 2019-10-30 10:38:44 +01:00
Robert Beckebans
1c9674e931 ImGui integration bugfixes 2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Robert Beckebans
85532b9622 IBL envprobes game entity 2019-10-19 21:58:22 +02:00
Robert Beckebans
2f3169179a Merge branch 'master' into vkdoom3-merge 2017-09-10 13:44:17 +02:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Caffeine Code
8a1ce622a3 Fix sprintf overflows in various locations (gcc 7) 2017-07-09 19:22:33 +01:00
Jonathan Young
ca0527f9a6 Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Robert Beckebans
9a340f3914 Renamed Flash GUI development cvars to postLoadFlash* 2016-07-03 15:33:01 +02:00
y2keeth
7b5fc61a51 added option to game setting to turn on or off muzzleflashes 2016-06-29 18:37:59 -04:00
Robert Beckebans
414a426b09 VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
Robert Beckebans
d50c93f26f Added r_exposure and tweaked lighting 2016-01-14 00:59:41 +01:00
Robert Beckebans
ebc3f34650 Removed black triangles when half-lambert is enabled 2015-12-30 12:46:45 +01:00
Robert Beckebans
e2e4295556 Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future) 2015-12-30 12:07:24 +01:00