doom3-bfg/neo/d3xp
2019-10-19 21:58:22 +02:00
..
ai Fixed warnings with Clang 3.6 2015-05-01 14:57:31 +02:00
anim Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
gamesys IBL envprobes game entity 2019-10-19 21:58:22 +02:00
menus Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
physics Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
script Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
Achievements.cpp Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
Achievements.h Formatted code. 2012-12-08 18:20:13 +01:00
Actor.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Actor.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
AF.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
AF.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
AFEntity.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
AFEntity.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
AimAssist.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
AimAssist.h Fix compiler warnings and errors in MinGW 2012-12-03 09:29:14 +01:00
BrittleFracture.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
BrittleFracture.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Camera.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Camera.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
EndLevel.cpp Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
EndLevel.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Entity.cpp skipping cut scene working 2014-08-31 02:21:49 +02:00
Entity.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
EnvironmentProbe.cpp IBL envprobes game entity 2019-10-19 21:58:22 +02:00
EnvironmentProbe.h IBL envprobes game entity 2019-10-19 21:58:22 +02:00
Fx.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Fx.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Game.def Initial commit 2012-11-26 12:58:24 -06:00
Game.h IBL envprobes game entity 2019-10-19 21:58:22 +02:00
Game_local.cpp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Game_local.h IBL envprobes game entity 2019-10-19 21:58:22 +02:00
Game_network.cpp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
GameEdit.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
GameEdit.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Grabber.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Grabber.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
IK.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
IK.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Item.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Item.h Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
Leaderboards.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Leaderboards.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Light.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Light.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Misc.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Misc.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Moveable.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Moveable.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Mover.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Mover.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
MultiplayerGame.cpp Fix sprintf overflows in various locations (gcc 7) 2017-07-09 19:22:33 +01:00
MultiplayerGame.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Player.cpp Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
Player.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
PlayerIcon.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
PlayerIcon.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
PlayerView.cpp Disabled tunnel vision. Fixes #33 Red screen flash on damage does not dissapear until load or full health 2013-09-25 09:19:21 +02:00
PlayerView.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
precompiled.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
PredictedValue.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
PredictedValue_impl.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Projectile.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Projectile.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Pvs.cpp Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
Pvs.h eliminate more longs 2012-12-13 01:28:41 +01:00
SecurityCamera.cpp Fixed warnings with Clang 3.6 2015-05-01 14:57:31 +02:00
SecurityCamera.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
SmokeParticles.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
SmokeParticles.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Sound.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Sound.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Target.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Target.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Trigger.cpp Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
Trigger.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Weapon.cpp Code duplication in idWeapon::Clear 2013-06-03 14:56:25 +06:00
Weapon.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
WorldSpawn.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
WorldSpawn.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00