y2keeth
03e98bbbe6
glsl creation fix
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glsl creation for Mesa drivers fix
2015-11-17 18:56:06 -05:00
y2keeth
374a850fba
Patch from Debian #803857 to support ffmpeg 2.9
2015-11-07 12:02:59 -05:00
y2keeth
ee0d697764
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2015-11-07 11:31:08 -05:00
y2keeth
1ce8a30544
unlocked softshadows for mesa-Intel drivers
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by BielBdeLuna
2015-11-03 20:17:30 -05:00
y2keeth
c4e4ff207f
Increase vertex memory for custom model content
2015-10-09 09:50:57 -04:00
y2keeth
7a2f275c17
Enables muzzle flashes
2015-10-09 09:45:45 -04:00
Robert Beckebans
80f0d06a75
Merge remote-tracking branch 'RBDOOM/master'
2015-05-01 14:18:53 +02:00
Robert Beckebans
395ef525b1
Tweaked shadowmap bias to fight shadow acne
2015-03-19 01:27:44 +01:00
Robert Beckebans
319b659302
Tweaked shadowmap bias to fight Peter Pan effect
2015-03-19 00:31:08 +01:00
Robert Beckebans
720f8e8cdf
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-03-15 10:20:56 +01:00
Robert Beckebans
06d0434f32
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
Robert Beckebans
5fb44de8a9
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-02-15 11:17:42 +01:00
Daniel Gibson
90b1ff0b65
Format Code with AStyle 2.05.1
2015-02-09 00:29:57 +01:00
Robert Beckebans
d691002296
Bumped engine version to 1.0.3 to prepare for new release
2015-01-18 12:13:24 +01:00
Robert Beckebans
0722718307
Disabled GPU Skinning for Mesa driver #187
2014-11-12 12:39:53 +01:00
Robert Beckebans
d295a6aea9
Disabled usage of OpenGL 3.2 compatibility profiles for Linux #187
2014-11-12 12:34:07 +01:00
Robert Beckebans
6a906704c5
Made GL_ARB_multitexture exception for OpenGL core profiles and Mesa #189
2014-11-09 11:24:37 +01:00
Robert Beckebans
0f52880767
Astyle
2014-11-09 11:15:35 +01:00
Tobias Frost
6bfedbfeb9
Use system's libjpeg when -DUSE_SYSTEM_LIBJPEG is used
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note, that it is expected that this libjpeg is newer, therefore some files needs to be patched
to compile.
This patch is used for Debian -- Debian uses libjpeg-turbo, but I assume that it will also compile
against a recent libjpeg.
2014-11-01 17:59:25 +01:00
Tobias Frost
a8d9c2b489
patch to use system's libpng when enabled by the CMake option USE_SYSTEM_LIBPNG
2014-11-01 16:33:17 +01:00
BielBdeLuna
df69087fd6
ffmpeg fix so we can compile it without deprecated functions
2014-10-24 10:44:26 +02:00
Dan McGoo
8b28e50cd4
Write the renderprogs under the savepath.
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Because under *nix systems, the basepath may be write protected for the user.
2014-10-07 23:20:20 +09:00
Robert Beckebans
0d3e4733af
glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
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Thanks to Mathias Heyer by Nvidia for helping this out.
2014-09-27 10:56:34 +02:00
Robert Beckebans
ce0e83ebca
Merge pull request #160 from BielBdeLuna/envshot
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Envshot and cubemap to skymap transforms
2014-08-25 17:17:47 +02:00
BielBdeLuna
fc7ed840bc
astyle and other wonderbar stuff!
2014-08-25 15:25:54 +02:00
BielBdeLuna
fedaf6b691
envshot and others working
2014-08-24 00:10:50 +02:00
Robert Beckebans
9147482a37
Added check for Gallium drivers to use GLSL ES 3.00. #137
2014-08-20 13:07:59 +02:00
BielBdeLuna
d7345d6168
envToSky not working yet
2014-08-20 12:12:01 +02:00
Robert Beckebans
7e49606cc8
Removed ARB endings from OpenGL calls
2014-08-20 11:09:02 +02:00
BielBdeLuna
095cf836c6
screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong
2014-08-19 11:35:50 +02:00
BielBdeLuna
706d98f24c
now envshot does the target renderers at a proportionatesize and unskewed, but still the first of them fails.
2014-08-18 03:38:55 +02:00
BielBdeLuna
71b26cf128
envshot working but not correctly
2014-08-16 23:20:46 +02:00
Robert Beckebans
05b21ff3ad
Updated embedded Cg shaders
2014-08-02 15:10:06 +02:00
Robert Beckebans
352df659a8
Replaced ( void ) with ()
2014-08-02 14:48:04 +02:00
Robert Beckebans
f5dd0611d5
Merge pull request #140 from darealshinji/patch-1
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use av_frame_alloc() if lavc is >= 55.28.1
2014-07-21 10:04:12 +02:00
Jonathan Gray
79b8e04e95
avoid an implicit type conversion in a shader
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renderprogs/interactionSM.pixel does not compile with the Mesa
shader compiler due to a an implicit type conversion.
This gives a console warning on a release build and fatally
asserts on an debug build:
0:135(19): error: could not implicitly convert operands to arithmetic operator
Avoid this by changing an int declaration to a float.
2014-07-20 21:25:24 +10:00
darealshinji
f1d2d2c459
use av_frame_alloc() if lavc is >= 55.28.1
2014-07-07 16:40:12 +02:00
Radegast
0ae98f62c4
It's no fun without textures. #87
2014-05-18 23:49:03 +01:00
Radegast
812fb78d52
Initial OS X support. #87
2014-05-18 23:14:28 +01:00
Robert Beckebans
185f2aaf90
Disabled some GL_CheckErrors() calls that can be a slowdown
2014-05-18 15:17:15 +02:00
Robert Beckebans
952907fa77
ATI hotfix for shadow mapping. #116
2014-05-17 10:53:14 +02:00
Robert Beckebans
63add75e7f
Disabled MSAA 16x option which is a performance killer in combination with shadow mapping
2014-05-16 23:57:17 +02:00
Robert Beckebans
54c31bff8f
Fixed r_shadowMapJitterScale for Poisson disc algorithm
2014-05-16 22:32:56 +02:00
Robert Beckebans
3dcade4c15
Updated embedded shadow mapping using rotated Poisson disc
2014-05-16 21:52:31 +02:00
Robert Beckebans
c17773306c
Revert "Changed r_useShadowMapping 1: medium+faster, 2: high quality"
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This reverts commit 87b0040f92
.
Conflicts:
neo/renderer/RenderSystem_init.cpp
neo/renderer/tr_backend_draw.cpp
neo/renderer/tr_local.h
2014-05-16 21:50:49 +02:00
Robert Beckebans
ef9869972d
Improved shadow mapping performance using randomly rotated Poisson discs
2014-05-16 21:33:39 +02:00
Robert Beckebans
7f0f7f8a41
Commented out #include <inttypes.h>. fixes #112
2014-05-16 10:47:42 +02:00
Robert Beckebans
e0c8243ee7
Make high quality shadow mapping the default
2014-05-16 00:22:34 +02:00
Robert Beckebans
87b0040f92
Changed r_useShadowMapping 1: medium+faster, 2: high quality
2014-05-16 00:14:42 +02:00
Robert Beckebans
cd3ed5a927
Sacrificed texture bias option for shadows option. fixes #109
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We can't add new graphics options without altering the original Flash menu
files which we don't have. I disabled the r_lodBias functionality which
can make the game look worse by adding a bias to the texture lookup
functions which cause choosing texture mip maps that are smaller than the
original image size in every view even though we want the first mip map
level 0 which is the best quality.
2014-05-15 23:46:53 +02:00