Commented out #include <inttypes.h>. fixes #112

This commit is contained in:
Robert Beckebans 2014-05-16 10:47:42 +02:00
parent e0c8243ee7
commit 7f0f7f8a41
2 changed files with 2 additions and 2 deletions

View file

@ -271,7 +271,7 @@ __________________________________________
scene independent cascaded shadow mapping.
The implementation is very fast with single taps (400 fps average per
scene on a GTX 660 ti OC) however I defaulted it to 16 taps so the shadows look
really good which should you give stable 100 fps on todays hardware.
really good which should give you stable 100 fps on todays hardware (2014).
The shadow filtering algorithm is based on Carmack's research which was
released in the original Doom 3 GPL release draw_exp.cpp.

View file

@ -57,7 +57,7 @@ extern "C"
#define INT64_C(c) (c ## LL)
#define UINT64_C(c) (c ## ULL)
#endif
#include <inttypes.h>
//#include <inttypes.h>
//#endif
#include <libavcodec/avcodec.h>