Make high quality shadow mapping the default

This commit is contained in:
Robert Beckebans 2014-05-16 00:22:34 +02:00
parent 87b0040f92
commit e0c8243ee7

View file

@ -218,7 +218,7 @@ idCVar stereoRender_deGhost( "stereoRender_deGhost", "0.05", CVAR_FLOAT | CVAR_A
idCVar r_useVirtualScreenResolution( "r_useVirtualScreenResolution", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_ARCHIVE, "do 2D rendering at 640x480 and stretch to the current resolution" );
// RB: shadow mapping parameters
idCVar r_useShadowMapping( "r_useShadowMapping", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "0 = stencil shadows, 1 = medium quality soft shadow mapping, 2 = high quality soft shadow mapping" );
idCVar r_useShadowMapping( "r_useShadowMapping", "2", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "0 = stencil shadows, 1 = medium quality soft shadow mapping, 2 = high quality soft shadow mapping" );
idCVar r_shadowMapFrustumFOV( "r_shadowMapFrustumFOV", "92", CVAR_RENDERER | CVAR_FLOAT, "oversize FOV for point light side matching" );
idCVar r_shadowMapSingleSide( "r_shadowMapSingleSide", "-1", CVAR_RENDERER | CVAR_INTEGER, "only draw a single side (0-5) of point lights" );
idCVar r_shadowMapImageSize( "r_shadowMapImageSize", "1024", CVAR_RENDERER | CVAR_INTEGER, "", 128, 2048 );