mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-02-27 22:21:28 +00:00
astyle and other wonderbar stuff!
This commit is contained in:
parent
fedaf6b691
commit
fc7ed840bc
4 changed files with 233 additions and 184 deletions
|
@ -530,7 +530,8 @@ void idCommonLocal::Frame()
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// save the screenshot and audio from the last draw if needed
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if( aviCaptureMode )
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{
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idStr name = va( "demos/%s/%s_%05i", aviDemoShortName.c_str(), aviDemoShortName.c_str(), aviDemoFrameCount++ );
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idStr name;
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name.Format( "demos/%s/%s_%05i", aviDemoShortName.c_str(), aviDemoShortName.c_str(), aviDemoFrameCount++ );
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renderSystem->TakeScreenshot( com_aviDemoWidth.GetInteger(), com_aviDemoHeight.GetInteger(), name, com_aviDemoSamples.GetInteger(), NULL, TGA );
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// remove any printed lines at the top before taking the screenshot
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@ -69,11 +69,11 @@ typedef enum
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CF_2D_ARRAY // not a cube map but not a single 2d texture either
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} cubeFiles_t;
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enum fileType_t
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enum imageFileType_t
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{
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TGA,
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PNG,
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JPG
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TGA,
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PNG,
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JPG
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};
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#include "ImageOpts.h"
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@ -201,7 +201,7 @@ public:
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}
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static void GetGeneratedName( idStr& _name, const textureUsage_t& _usage, const cubeFiles_t& _cube );
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private:
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friend class idImageManager;
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@ -538,7 +538,7 @@ void R_RotatePic( byte* data, int width )
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{
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for( j = 0 ; j < width ; j++ )
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{
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// apparently rotates the picture and then it flips the picture horitzontally
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// apparently rotates the picture and then it flips the picture horitzontally
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*( temp + i * width + j ) = *( ( int* )data + j * width + i );
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}
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}
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@ -548,19 +548,25 @@ void R_RotatePic( byte* data, int width )
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R_StaticFree( temp );
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}
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// transforms in both ways, the images from a cube map,
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// transforms in both ways, the images from a cube map,
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// in both the Env map and the Skybox map systems.
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void R_ApplyCubeMapTransforms ( int iter, byte* data, int size ) {
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if ( ( iter == 1 ) || ( iter == 2 ) ) {
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R_VerticalFlip( data, size, size );
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}
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if ( ( iter == 0 ) || ( iter == 1 ) || ( iter == 4 ) || ( iter == 5 ) ) {
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R_RotatePic( data, size ); // apparently not only rotates but also flips horitzontally
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}
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if ( iter == 1 ) {
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R_VerticalFlip( data, size, size );
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} else if ( iter == 3 ) { // that's so just for having less lines
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R_HorizontalFlip( data, size, size );
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}
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void R_ApplyCubeMapTransforms( int iter, byte* data, int size )
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{
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if( ( iter == 1 ) || ( iter == 2 ) )
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{
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R_VerticalFlip( data, size, size );
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}
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if( ( iter == 0 ) || ( iter == 1 ) || ( iter == 4 ) || ( iter == 5 ) )
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{
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R_RotatePic( data, size ); // apparently not only rotates but also flips horitzontally
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}
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if( iter == 1 )
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{
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R_VerticalFlip( data, size, size );
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}
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else if( iter == 3 ) // that's so just for having less lines
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{
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R_HorizontalFlip( data, size, size );
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}
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}
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@ -237,7 +237,7 @@ idCVar r_shadowMapPolygonOffset( "r_shadowMapPolygonOffset", "3000", CVAR_RENDER
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idCVar r_shadowMapOccluderFacing( "r_shadowMapOccluderFacing", "2", CVAR_RENDERER | CVAR_INTEGER, "0 = front faces, 1 = back faces, 2 = twosided" );
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// RB end
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const char* fileExten [3] = { "tga", "png", "jpg" };
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const char* fileExten[3] = { "tga", "png", "jpg" };
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const char* envDirection[6] = { "_nx", "_py", "_ny", "_pz", "_nz", "_px" };
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const char* skyDirection[6] = { "_forward", "_back", "_left", "_right", "_up", "_down" };
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@ -1231,30 +1231,35 @@ void idRenderSystemLocal::TakeScreenshot( int width, int height, const char* fil
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{
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byte* buffer;
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int i, j, c, temp;
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const char *formatName[3] = { ".tga", ".png", ".jpg" };
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idStr finalFileName;
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sprintf( finalFileName, "%s%s", fileName, formatName[exten] );
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idStr finalFileName;
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finalFileName.Format( "%s.%s", fileName, fileExten[exten] );
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takingScreenshot = true;
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int pix = width * height;
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const int bufferSize = pix * 3 + 18;
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if ( exten == PNG ) {
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buffer = ( byte* )R_StaticAlloc( pix * 3 );
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} else if ( exten == TGA ) {
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buffer = (byte *)R_StaticAlloc( bufferSize );
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memset( buffer, 0, bufferSize );
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}
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int pix = width * height;
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const int bufferSize = pix * 3 + 18;
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if( exten == PNG )
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{
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buffer = ( byte* )R_StaticAlloc( pix * 3 );
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}
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else if( exten == TGA )
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{
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buffer = ( byte* )R_StaticAlloc( bufferSize );
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memset( buffer, 0, bufferSize );
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}
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if( blends <= 1 )
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{
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if ( exten == PNG ) {
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R_ReadTiledPixels( width, height, buffer, ref );
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} else if ( exten == TGA ) {
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R_ReadTiledPixels( width, height, buffer + 18, ref );
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}
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if( exten == PNG )
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{
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R_ReadTiledPixels( width, height, buffer, ref );
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}
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else if( exten == TGA )
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{
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R_ReadTiledPixels( width, height, buffer + 18, ref );
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}
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}
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else
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{
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@ -1266,57 +1271,70 @@ void idRenderSystemLocal::TakeScreenshot( int width, int height, const char* fil
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for( i = 0 ; i < blends ; i++ )
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{
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if ( exten == PNG ) {
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R_ReadTiledPixels( width, height, buffer, ref );
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} else if ( exten == TGA ) {
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R_ReadTiledPixels( width, height, buffer + 18, ref );
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}
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if( exten == PNG )
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{
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R_ReadTiledPixels( width, height, buffer, ref );
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}
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else if( exten == TGA )
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{
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R_ReadTiledPixels( width, height, buffer + 18, ref );
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}
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for( j = 0 ; j < pix * 3 ; j++ )
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{
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if ( exten == PNG ) {
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shortBuffer[j] += buffer[j];
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} else if ( exten == TGA ) {
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shortBuffer[j] += buffer[18 + j];
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}
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if( exten == PNG )
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{
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shortBuffer[j] += buffer[j];
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}
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else if( exten == TGA )
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{
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shortBuffer[j] += buffer[18 + j];
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}
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}
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}
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// divide back to bytes
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for( i = 0 ; i < pix * 3 ; i++ )
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{
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if ( exten == PNG ) {
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buffer[i] = shortBuffer[i] / blends;
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} else if ( exten == TGA ) {
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buffer[18 + i] = shortBuffer[i] / blends;
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}
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if( exten == PNG )
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{
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buffer[i] = shortBuffer[i] / blends;
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}
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else if( exten == TGA )
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{
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buffer[18 + i] = shortBuffer[i] / blends;
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}
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}
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R_StaticFree( shortBuffer );
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r_jitter.SetBool( false );
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}
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if ( exten == PNG ) {
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R_WritePNG( finalFileName, buffer, 3, width, height, false );
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} else {
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// fill in the header (this is vertically flipped, which qglReadPixels emits)
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buffer[2] = 2; // uncompressed type
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buffer[12] = width & 255;
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buffer[13] = width >> 8;
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buffer[14] = height & 255;
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buffer[15] = height >> 8;
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buffer[16] = 24; // pixel size
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// swap rgb to bgr
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c = 18 + width * height * 3;
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for (i=18 ; i<c ; i+=3) {
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temp = buffer[i];
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buffer[i] = buffer[i+2];
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buffer[i+2] = temp;
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}
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fileSystem->WriteFile( finalFileName, buffer, c );
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}
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if( exten == PNG )
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{
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R_WritePNG( finalFileName, buffer, 3, width, height, false );
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}
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else
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{
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// fill in the header (this is vertically flipped, which qglReadPixels emits)
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buffer[2] = 2; // uncompressed type
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buffer[12] = width & 255;
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buffer[13] = width >> 8;
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buffer[14] = height & 255;
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buffer[15] = height >> 8;
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buffer[16] = 24; // pixel size
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// swap rgb to bgr
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c = 18 + width * height * 3;
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for( i = 18 ; i < c ; i += 3 )
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{
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temp = buffer[i];
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buffer[i] = buffer[i + 2];
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buffer[i + 2] = temp;
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}
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fileSystem->WriteFile( finalFileName, buffer, c );
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}
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R_StaticFree( buffer );
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@ -1503,109 +1521,127 @@ envshot <basename>
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Saves out env/<basename>_ft.tga, etc
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==================
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*/
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void R_EnvShot_f( const idCmdArgs &args ) {
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void R_EnvShot_f( const idCmdArgs& args )
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{
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idStr fullname;
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const char *baseName;
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const char* baseName;
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int i;
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idMat3 axis[7], oldAxis;
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renderView_t ref;
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viewDef_t primary;
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int blends;
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const char *extensions[7] = { "_wrong", "_nx", "_py", "_ny", "_pz", "_nz", "_px" };
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const char* extension;
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int size;
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int res_w, res_h, old_fov_x, old_fov_y;
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res_w = renderSystem->GetWidth();
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res_h = renderSystem->GetHeight();
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if ( args.Argc() != 2 && args.Argc() != 3 && args.Argc() != 4 ) {
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int res_w, res_h, old_fov_x, old_fov_y;
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res_w = renderSystem->GetWidth();
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res_h = renderSystem->GetHeight();
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if( args.Argc() != 2 && args.Argc() != 3 && args.Argc() != 4 )
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{
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common->Printf( "USAGE: envshot <basename> [size] [blends]\n" );
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return;
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}
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baseName = args.Argv( 1 );
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blends = 1;
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if ( args.Argc() == 4 ) {
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if( args.Argc() == 4 )
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{
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size = atoi( args.Argv( 2 ) );
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blends = atoi( args.Argv( 3 ) );
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} else if ( args.Argc() == 3 ) {
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}
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else if( args.Argc() == 3 )
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{
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size = atoi( args.Argv( 2 ) );
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blends = 1;
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} else {
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}
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else
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{
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size = 256;
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blends = 1;
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}
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if ( !tr.primaryView ) {
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if( !tr.primaryView )
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{
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common->Printf( "No primary view.\n" );
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return;
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}
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primary = *tr.primaryView;
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memset( &axis, 0, sizeof( axis ) );
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axis[0][0][0] = 1; // this one gets ignored as it always come out wrong.
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axis[0][1][2] = 1; // and so we repeat this axis as the last one.
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axis[0][2][1] = 1;
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axis[1][0][0] = -1;
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axis[1][1][2] = -1;
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axis[1][2][1] = 1;
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axis[2][0][1] = 1;
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axis[2][1][0] = -1;
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axis[2][2][2] = -1;
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axis[3][0][1] = -1;
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axis[3][1][0] = -1;
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axis[3][2][2] = 1;
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axis[4][0][2] = 1;
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axis[4][1][0] = -1;
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axis[4][2][1] = 1;
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axis[5][0][2] = -1;
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axis[5][1][0] = 1;
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axis[5][2][1] = 1;
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axis[6][0][0] = 1; // this is the repetition of the first axis
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axis[6][0][0] = 1; // this is the repetition of the first axis
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axis[6][1][2] = 1;
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axis[6][2][1] = 1;
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// let's get the game window to a "size" resolution
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if ( ( res_w != size ) || ( res_h != size ) ) {
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cvarSystem->SetCVarInteger( "r_windowWidth", size );
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cvarSystem->SetCVarInteger( "r_windowHeight", size );
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R_SetNewMode( false ); // the same as "vid_restart"
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} // FIXME that's a hack!!
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for ( i = 0 ; i < 7 ; i++ ) {
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ref = primary.renderView;
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if ( i == 0 ) {
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// so we return to that axis and fov after the fact.
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oldAxis = ref.viewaxis;
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old_fov_x = ref.fov_x;
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old_fov_y = ref.fov_y;
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}
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// let's get the game window to a "size" resolution
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if( ( res_w != size ) || ( res_h != size ) )
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{
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cvarSystem->SetCVarInteger( "r_windowWidth", size );
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cvarSystem->SetCVarInteger( "r_windowHeight", size );
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R_SetNewMode( false ); // the same as "vid_restart"
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} // FIXME that's a hack!!
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for( i = 0 ; i < 7 ; i++ )
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{
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ref = primary.renderView;
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if( i == 0 )
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{
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// so we return to that axis and fov after the fact.
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oldAxis = ref.viewaxis;
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old_fov_x = ref.fov_x;
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old_fov_y = ref.fov_y;
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//this is part of the hack
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extension = "_wrong";
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}
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else
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{
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// this keeps being part of the hack
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extension = envDirection[ i - 1 ]; //yes, indeed, this is totally part of the hack!
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}
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ref.fov_x = ref.fov_y = 90;
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ref.viewaxis = axis[i];
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sprintf( fullname, "env/%s%s", baseName, extensions[i] );
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fullname.Format( "env/%s%s", baseName, extension );
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tr.TakeScreenshot( size, size, fullname, blends, &ref, TGA );
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}
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// restore the original resolution, axis and fov
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ref.viewaxis = oldAxis;
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ref.fov_x = old_fov_x;
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ref.fov_y = old_fov_y;
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cvarSystem->SetCVarInteger( "r_windowWidth", res_w );
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cvarSystem->SetCVarInteger( "r_windowHeight", res_h );
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R_SetNewMode( false ); // the same as "vid_restart"
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common->Printf( "Wrote a env set with the name %s\n", baseName );
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// restore the original resolution, axis and fov
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ref.viewaxis = oldAxis;
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ref.fov_x = old_fov_x;
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ref.fov_y = old_fov_y;
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cvarSystem->SetCVarInteger( "r_windowWidth", res_w );
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cvarSystem->SetCVarInteger( "r_windowHeight", res_h );
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R_SetNewMode( false ); // the same as "vid_restart"
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common->Printf( "Wrote a env set with the name %s\n", baseName );
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}
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//============================================================================
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@ -1699,9 +1735,6 @@ void R_MakeAmbientMap_f( const idCmdArgs& args )
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renderView_t ref;
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viewDef_t primary;
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int downSample;
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const char* extensions[6] = { "_px.tga", "_nx.tga", "_py.tga", "_ny.tga",
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"_pz.tga", "_nz.tga"
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};
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int outSize;
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byte* buffers[6];
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int width = 0, height = 0;
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@ -1751,7 +1784,7 @@ void R_MakeAmbientMap_f( const idCmdArgs& args )
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// read all of the images
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for( i = 0 ; i < 6 ; i++ )
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{
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sprintf( fullname, "env/%s%s", baseName, extensions[i] );
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fullname.Format( "env/%s%s.%s", baseName, envDirection[i], fileExten[TGA] );
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common->Printf( "loading %s\n", fullname.c_str() );
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const bool captureToImage = false;
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common->UpdateScreen( captureToImage );
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@ -1826,11 +1859,11 @@ void R_MakeAmbientMap_f( const idCmdArgs& args )
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if( map == 0 )
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{
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sprintf( fullname, "env/%s_amb%s", baseName, extensions[i] );
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fullname.Format( "env/%s_amb%s.%s", baseName, envDirection[i], fileExten[TGA] );
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}
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else
|
||||
{
|
||||
sprintf( fullname, "env/%s_spec%s", baseName, extensions[i] );
|
||||
fullname.Format( "env/%s_spec%s.%s", baseName, envDirection[i], fileExten[TGA] );
|
||||
}
|
||||
common->Printf( "writing %s\n", fullname.c_str() );
|
||||
const bool captureToImage = false;
|
||||
|
@ -1850,54 +1883,59 @@ void R_MakeAmbientMap_f( const idCmdArgs& args )
|
|||
|
||||
void R_TransformCubemap( const char* orgDirection[6], const char* orgDir, const char* destDirection[6], const char* destDir, const char* baseName )
|
||||
{
|
||||
idStr fullname;
|
||||
idStr fullname;
|
||||
int i;
|
||||
const char* ext = ".tga";
|
||||
bool errorInOriginalImages = false;
|
||||
bool errorInOriginalImages = false;
|
||||
int outSize;
|
||||
byte* buffers[6];
|
||||
int width = 0, height = 0;
|
||||
int width = 0, height = 0;
|
||||
|
||||
for( i = 0 ; i < 6 ; i++ )
|
||||
{
|
||||
// read every image images
|
||||
sprintf( fullname, "%s/%s%s.%s", orgDir, baseName, orgDirection[i], fileExten [TGA] );
|
||||
// read every image images
|
||||
fullname.Format( "%s/%s%s.%s", orgDir, baseName, orgDirection[i], fileExten [TGA] );
|
||||
common->Printf( "loading %s\n", fullname.c_str() );
|
||||
const bool captureToImage = false;
|
||||
common->UpdateScreen( captureToImage );
|
||||
R_LoadImage( fullname, &buffers[i], &width, &height, NULL, true );
|
||||
|
||||
//check if the buffer is troublesome
|
||||
if ( !buffers[i] )
|
||||
|
||||
//check if the buffer is troublesome
|
||||
if( !buffers[i] )
|
||||
{
|
||||
common->Printf( "failed.\n" );
|
||||
errorInOriginalImages = true;
|
||||
} else if ( width != height ) {
|
||||
common->Printf( "wrong size pal!\n\n\nget your shit together and set the size according to your images!\n\n\ninept programmers are inept!\n" );
|
||||
errorInOriginalImages = true; // yeah, but don't just choke on a joke!
|
||||
} else {
|
||||
errorInOriginalImages = false;
|
||||
}
|
||||
|
||||
if ( errorInOriginalImages ) {
|
||||
errorInOriginalImages = false;
|
||||
for( i-- ; i >= 0 ; i-- ) {
|
||||
}
|
||||
else if( width != height )
|
||||
{
|
||||
common->Printf( "wrong size pal!\n\n\nget your shit together and set the size according to your images!\n\n\ninept programmers are inept!\n" );
|
||||
errorInOriginalImages = true; // yeah, but don't just choke on a joke!
|
||||
}
|
||||
else
|
||||
{
|
||||
errorInOriginalImages = false;
|
||||
}
|
||||
|
||||
if( errorInOriginalImages )
|
||||
{
|
||||
errorInOriginalImages = false;
|
||||
for( i-- ; i >= 0 ; i-- )
|
||||
{
|
||||
Mem_Free( buffers[i] ); // clean up every buffer from this stage down
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// apply rotations and flips
|
||||
R_ApplyCubeMapTransforms( i, buffers[i], width );
|
||||
|
||||
//save the images with the appropiate skybox naming convention
|
||||
sprintf( fullname, "%s/%s/%s%s.%s", destDir, baseName, baseName, destDirection[i], fileExten [TGA] );
|
||||
common->Printf( "writing %s\n", fullname.c_str() );
|
||||
common->UpdateScreen( false );
|
||||
R_WriteTGA( fullname, buffers[i], width, width );
|
||||
}
|
||||
|
||||
// apply rotations and flips
|
||||
R_ApplyCubeMapTransforms( i, buffers[i], width );
|
||||
|
||||
//save the images with the appropiate skybox naming convention
|
||||
fullname.Format( "%s/%s/%s%s.%s", destDir, baseName, baseName, destDirection[i], fileExten [TGA] );
|
||||
common->Printf( "writing %s\n", fullname.c_str() );
|
||||
common->UpdateScreen( false );
|
||||
R_WriteTGA( fullname, buffers[i], width, width );
|
||||
}
|
||||
|
||||
|
||||
for( i = 0 ; i < 6 ; i++ )
|
||||
{
|
||||
if( buffers[i] )
|
||||
|
@ -1917,14 +1955,16 @@ transforms env textures (of the type px, py, pz, nx, ny, nz)
|
|||
to skybox textures ( forward, back, left, right, up, down)
|
||||
==================
|
||||
*/
|
||||
void R_TransformEnvToSkybox_f( const idCmdArgs& args ){
|
||||
void R_TransformEnvToSkybox_f( const idCmdArgs& args )
|
||||
{
|
||||
|
||||
if( args.Argc() != 2 ) {
|
||||
common->Printf( "USAGE: envToSky <basename>\n" );
|
||||
if( args.Argc() != 2 )
|
||||
{
|
||||
common->Printf( "USAGE: envToSky <basename>\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
R_TransformCubemap( envDirection, "env", skyDirection, "skybox", args.Argv( 1 ) );
|
||||
|
||||
R_TransformCubemap( envDirection, "env", skyDirection, "skybox", args.Argv( 1 ) );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1938,14 +1978,16 @@ to env textures (of the type px, py, pz, nx, ny, nz)
|
|||
==================
|
||||
*/
|
||||
|
||||
void R_TransformSkyboxToEnv_f ( const idCmdArgs& args ){
|
||||
|
||||
if( args.Argc() != 2 ) {
|
||||
common->Printf( "USAGE: skyToEnv <basename>\n" );
|
||||
void R_TransformSkyboxToEnv_f( const idCmdArgs& args )
|
||||
{
|
||||
|
||||
if( args.Argc() != 2 )
|
||||
{
|
||||
common->Printf( "USAGE: skyToEnv <basename>\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
R_TransformCubemap( skyDirection, "skybox", envDirection, "env", args.Argv( 1 ) );
|
||||
|
||||
R_TransformCubemap( skyDirection, "skybox", envDirection, "env", args.Argv( 1 ) );
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -2302,10 +2344,10 @@ void R_InitCommands()
|
|||
cmdSystem->AddCommand( "listGuis", R_ListGuis_f, CMD_FL_RENDERER, "lists guis" );
|
||||
cmdSystem->AddCommand( "touchGui", R_TouchGui_f, CMD_FL_RENDERER, "touches a gui" );
|
||||
cmdSystem->AddCommand( "screenshot", R_ScreenShot_f, CMD_FL_RENDERER, "takes a screenshot" );
|
||||
cmdSystem->AddCommand( "envshot", R_EnvShot_f, CMD_FL_RENDERER, "takes an environment shot" );
|
||||
cmdSystem->AddCommand( "envshot", R_EnvShot_f, CMD_FL_RENDERER, "takes an environment shot" );
|
||||
cmdSystem->AddCommand( "makeAmbientMap", R_MakeAmbientMap_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "makes an ambient map" );
|
||||
cmdSystem->AddCommand( "envToSky", R_TransformEnvToSkybox_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "transforms environment textures to sky box textures" );
|
||||
cmdSystem->AddCommand( "skyToEnv", R_TransformSkyboxToEnv_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "transforms sky box textures to environment textures" );
|
||||
cmdSystem->AddCommand( "envToSky", R_TransformEnvToSkybox_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "transforms environment textures to sky box textures" );
|
||||
cmdSystem->AddCommand( "skyToEnv", R_TransformSkyboxToEnv_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "transforms sky box textures to environment textures" );
|
||||
cmdSystem->AddCommand( "gfxInfo", GfxInfo_f, CMD_FL_RENDERER, "show graphics info" );
|
||||
cmdSystem->AddCommand( "modulateLights", R_ModulateLights_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "modifies shader parms on all lights" );
|
||||
cmdSystem->AddCommand( "testImage", R_TestImage_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "displays the given image centered on screen", idCmdSystem::ArgCompletion_ImageName );
|
||||
|
|
Loading…
Reference in a new issue