astyle and other wonderbar stuff!

This commit is contained in:
BielBdeLuna 2014-08-25 15:25:54 +02:00
parent fedaf6b691
commit fc7ed840bc
4 changed files with 233 additions and 184 deletions

View file

@ -530,7 +530,8 @@ void idCommonLocal::Frame()
// save the screenshot and audio from the last draw if needed
if( aviCaptureMode )
{
idStr name = va( "demos/%s/%s_%05i", aviDemoShortName.c_str(), aviDemoShortName.c_str(), aviDemoFrameCount++ );
idStr name;
name.Format( "demos/%s/%s_%05i", aviDemoShortName.c_str(), aviDemoShortName.c_str(), aviDemoFrameCount++ );
renderSystem->TakeScreenshot( com_aviDemoWidth.GetInteger(), com_aviDemoHeight.GetInteger(), name, com_aviDemoSamples.GetInteger(), NULL, TGA );
// remove any printed lines at the top before taking the screenshot

View file

@ -69,11 +69,11 @@ typedef enum
CF_2D_ARRAY // not a cube map but not a single 2d texture either
} cubeFiles_t;
enum fileType_t
enum imageFileType_t
{
TGA,
PNG,
JPG
TGA,
PNG,
JPG
};
#include "ImageOpts.h"
@ -201,7 +201,7 @@ public:
}
static void GetGeneratedName( idStr& _name, const textureUsage_t& _usage, const cubeFiles_t& _cube );
private:
friend class idImageManager;

View file

@ -538,7 +538,7 @@ void R_RotatePic( byte* data, int width )
{
for( j = 0 ; j < width ; j++ )
{
// apparently rotates the picture and then it flips the picture horitzontally
// apparently rotates the picture and then it flips the picture horitzontally
*( temp + i * width + j ) = *( ( int* )data + j * width + i );
}
}
@ -548,19 +548,25 @@ void R_RotatePic( byte* data, int width )
R_StaticFree( temp );
}
// transforms in both ways, the images from a cube map,
// transforms in both ways, the images from a cube map,
// in both the Env map and the Skybox map systems.
void R_ApplyCubeMapTransforms ( int iter, byte* data, int size ) {
if ( ( iter == 1 ) || ( iter == 2 ) ) {
R_VerticalFlip( data, size, size );
}
if ( ( iter == 0 ) || ( iter == 1 ) || ( iter == 4 ) || ( iter == 5 ) ) {
R_RotatePic( data, size ); // apparently not only rotates but also flips horitzontally
}
if ( iter == 1 ) {
R_VerticalFlip( data, size, size );
} else if ( iter == 3 ) { // that's so just for having less lines
R_HorizontalFlip( data, size, size );
}
void R_ApplyCubeMapTransforms( int iter, byte* data, int size )
{
if( ( iter == 1 ) || ( iter == 2 ) )
{
R_VerticalFlip( data, size, size );
}
if( ( iter == 0 ) || ( iter == 1 ) || ( iter == 4 ) || ( iter == 5 ) )
{
R_RotatePic( data, size ); // apparently not only rotates but also flips horitzontally
}
if( iter == 1 )
{
R_VerticalFlip( data, size, size );
}
else if( iter == 3 ) // that's so just for having less lines
{
R_HorizontalFlip( data, size, size );
}
}

View file

@ -237,7 +237,7 @@ idCVar r_shadowMapPolygonOffset( "r_shadowMapPolygonOffset", "3000", CVAR_RENDER
idCVar r_shadowMapOccluderFacing( "r_shadowMapOccluderFacing", "2", CVAR_RENDERER | CVAR_INTEGER, "0 = front faces, 1 = back faces, 2 = twosided" );
// RB end
const char* fileExten [3] = { "tga", "png", "jpg" };
const char* fileExten[3] = { "tga", "png", "jpg" };
const char* envDirection[6] = { "_nx", "_py", "_ny", "_pz", "_nz", "_px" };
const char* skyDirection[6] = { "_forward", "_back", "_left", "_right", "_up", "_down" };
@ -1231,30 +1231,35 @@ void idRenderSystemLocal::TakeScreenshot( int width, int height, const char* fil
{
byte* buffer;
int i, j, c, temp;
const char *formatName[3] = { ".tga", ".png", ".jpg" };
idStr finalFileName;
sprintf( finalFileName, "%s%s", fileName, formatName[exten] );
idStr finalFileName;
finalFileName.Format( "%s.%s", fileName, fileExten[exten] );
takingScreenshot = true;
int pix = width * height;
const int bufferSize = pix * 3 + 18;
if ( exten == PNG ) {
buffer = ( byte* )R_StaticAlloc( pix * 3 );
} else if ( exten == TGA ) {
buffer = (byte *)R_StaticAlloc( bufferSize );
memset( buffer, 0, bufferSize );
}
int pix = width * height;
const int bufferSize = pix * 3 + 18;
if( exten == PNG )
{
buffer = ( byte* )R_StaticAlloc( pix * 3 );
}
else if( exten == TGA )
{
buffer = ( byte* )R_StaticAlloc( bufferSize );
memset( buffer, 0, bufferSize );
}
if( blends <= 1 )
{
if ( exten == PNG ) {
R_ReadTiledPixels( width, height, buffer, ref );
} else if ( exten == TGA ) {
R_ReadTiledPixels( width, height, buffer + 18, ref );
}
if( exten == PNG )
{
R_ReadTiledPixels( width, height, buffer, ref );
}
else if( exten == TGA )
{
R_ReadTiledPixels( width, height, buffer + 18, ref );
}
}
else
{
@ -1266,57 +1271,70 @@ void idRenderSystemLocal::TakeScreenshot( int width, int height, const char* fil
for( i = 0 ; i < blends ; i++ )
{
if ( exten == PNG ) {
R_ReadTiledPixels( width, height, buffer, ref );
} else if ( exten == TGA ) {
R_ReadTiledPixels( width, height, buffer + 18, ref );
}
if( exten == PNG )
{
R_ReadTiledPixels( width, height, buffer, ref );
}
else if( exten == TGA )
{
R_ReadTiledPixels( width, height, buffer + 18, ref );
}
for( j = 0 ; j < pix * 3 ; j++ )
{
if ( exten == PNG ) {
shortBuffer[j] += buffer[j];
} else if ( exten == TGA ) {
shortBuffer[j] += buffer[18 + j];
}
if( exten == PNG )
{
shortBuffer[j] += buffer[j];
}
else if( exten == TGA )
{
shortBuffer[j] += buffer[18 + j];
}
}
}
// divide back to bytes
for( i = 0 ; i < pix * 3 ; i++ )
{
if ( exten == PNG ) {
buffer[i] = shortBuffer[i] / blends;
} else if ( exten == TGA ) {
buffer[18 + i] = shortBuffer[i] / blends;
}
if( exten == PNG )
{
buffer[i] = shortBuffer[i] / blends;
}
else if( exten == TGA )
{
buffer[18 + i] = shortBuffer[i] / blends;
}
}
R_StaticFree( shortBuffer );
r_jitter.SetBool( false );
}
if ( exten == PNG ) {
R_WritePNG( finalFileName, buffer, 3, width, height, false );
} else {
// fill in the header (this is vertically flipped, which qglReadPixels emits)
buffer[2] = 2; // uncompressed type
buffer[12] = width & 255;
buffer[13] = width >> 8;
buffer[14] = height & 255;
buffer[15] = height >> 8;
buffer[16] = 24; // pixel size
// swap rgb to bgr
c = 18 + width * height * 3;
for (i=18 ; i<c ; i+=3) {
temp = buffer[i];
buffer[i] = buffer[i+2];
buffer[i+2] = temp;
}
fileSystem->WriteFile( finalFileName, buffer, c );
}
if( exten == PNG )
{
R_WritePNG( finalFileName, buffer, 3, width, height, false );
}
else
{
// fill in the header (this is vertically flipped, which qglReadPixels emits)
buffer[2] = 2; // uncompressed type
buffer[12] = width & 255;
buffer[13] = width >> 8;
buffer[14] = height & 255;
buffer[15] = height >> 8;
buffer[16] = 24; // pixel size
// swap rgb to bgr
c = 18 + width * height * 3;
for( i = 18 ; i < c ; i += 3 )
{
temp = buffer[i];
buffer[i] = buffer[i + 2];
buffer[i + 2] = temp;
}
fileSystem->WriteFile( finalFileName, buffer, c );
}
R_StaticFree( buffer );
@ -1503,109 +1521,127 @@ envshot <basename>
Saves out env/<basename>_ft.tga, etc
==================
*/
void R_EnvShot_f( const idCmdArgs &args ) {
void R_EnvShot_f( const idCmdArgs& args )
{
idStr fullname;
const char *baseName;
const char* baseName;
int i;
idMat3 axis[7], oldAxis;
renderView_t ref;
viewDef_t primary;
int blends;
const char *extensions[7] = { "_wrong", "_nx", "_py", "_ny", "_pz", "_nz", "_px" };
const char* extension;
int size;
int res_w, res_h, old_fov_x, old_fov_y;
res_w = renderSystem->GetWidth();
res_h = renderSystem->GetHeight();
if ( args.Argc() != 2 && args.Argc() != 3 && args.Argc() != 4 ) {
int res_w, res_h, old_fov_x, old_fov_y;
res_w = renderSystem->GetWidth();
res_h = renderSystem->GetHeight();
if( args.Argc() != 2 && args.Argc() != 3 && args.Argc() != 4 )
{
common->Printf( "USAGE: envshot <basename> [size] [blends]\n" );
return;
}
baseName = args.Argv( 1 );
blends = 1;
if ( args.Argc() == 4 ) {
if( args.Argc() == 4 )
{
size = atoi( args.Argv( 2 ) );
blends = atoi( args.Argv( 3 ) );
} else if ( args.Argc() == 3 ) {
}
else if( args.Argc() == 3 )
{
size = atoi( args.Argv( 2 ) );
blends = 1;
} else {
}
else
{
size = 256;
blends = 1;
}
if ( !tr.primaryView ) {
if( !tr.primaryView )
{
common->Printf( "No primary view.\n" );
return;
}
primary = *tr.primaryView;
memset( &axis, 0, sizeof( axis ) );
axis[0][0][0] = 1; // this one gets ignored as it always come out wrong.
axis[0][1][2] = 1; // and so we repeat this axis as the last one.
axis[0][2][1] = 1;
axis[1][0][0] = -1;
axis[1][1][2] = -1;
axis[1][2][1] = 1;
axis[2][0][1] = 1;
axis[2][1][0] = -1;
axis[2][2][2] = -1;
axis[3][0][1] = -1;
axis[3][1][0] = -1;
axis[3][2][2] = 1;
axis[4][0][2] = 1;
axis[4][1][0] = -1;
axis[4][2][1] = 1;
axis[5][0][2] = -1;
axis[5][1][0] = 1;
axis[5][2][1] = 1;
axis[6][0][0] = 1; // this is the repetition of the first axis
axis[6][0][0] = 1; // this is the repetition of the first axis
axis[6][1][2] = 1;
axis[6][2][1] = 1;
// let's get the game window to a "size" resolution
if ( ( res_w != size ) || ( res_h != size ) ) {
cvarSystem->SetCVarInteger( "r_windowWidth", size );
cvarSystem->SetCVarInteger( "r_windowHeight", size );
R_SetNewMode( false ); // the same as "vid_restart"
} // FIXME that's a hack!!
for ( i = 0 ; i < 7 ; i++ ) {
ref = primary.renderView;
if ( i == 0 ) {
// so we return to that axis and fov after the fact.
oldAxis = ref.viewaxis;
old_fov_x = ref.fov_x;
old_fov_y = ref.fov_y;
}
// let's get the game window to a "size" resolution
if( ( res_w != size ) || ( res_h != size ) )
{
cvarSystem->SetCVarInteger( "r_windowWidth", size );
cvarSystem->SetCVarInteger( "r_windowHeight", size );
R_SetNewMode( false ); // the same as "vid_restart"
} // FIXME that's a hack!!
for( i = 0 ; i < 7 ; i++ )
{
ref = primary.renderView;
if( i == 0 )
{
// so we return to that axis and fov after the fact.
oldAxis = ref.viewaxis;
old_fov_x = ref.fov_x;
old_fov_y = ref.fov_y;
//this is part of the hack
extension = "_wrong";
}
else
{
// this keeps being part of the hack
extension = envDirection[ i - 1 ]; //yes, indeed, this is totally part of the hack!
}
ref.fov_x = ref.fov_y = 90;
ref.viewaxis = axis[i];
sprintf( fullname, "env/%s%s", baseName, extensions[i] );
fullname.Format( "env/%s%s", baseName, extension );
tr.TakeScreenshot( size, size, fullname, blends, &ref, TGA );
}
// restore the original resolution, axis and fov
ref.viewaxis = oldAxis;
ref.fov_x = old_fov_x;
ref.fov_y = old_fov_y;
cvarSystem->SetCVarInteger( "r_windowWidth", res_w );
cvarSystem->SetCVarInteger( "r_windowHeight", res_h );
R_SetNewMode( false ); // the same as "vid_restart"
common->Printf( "Wrote a env set with the name %s\n", baseName );
// restore the original resolution, axis and fov
ref.viewaxis = oldAxis;
ref.fov_x = old_fov_x;
ref.fov_y = old_fov_y;
cvarSystem->SetCVarInteger( "r_windowWidth", res_w );
cvarSystem->SetCVarInteger( "r_windowHeight", res_h );
R_SetNewMode( false ); // the same as "vid_restart"
common->Printf( "Wrote a env set with the name %s\n", baseName );
}
//============================================================================
@ -1699,9 +1735,6 @@ void R_MakeAmbientMap_f( const idCmdArgs& args )
renderView_t ref;
viewDef_t primary;
int downSample;
const char* extensions[6] = { "_px.tga", "_nx.tga", "_py.tga", "_ny.tga",
"_pz.tga", "_nz.tga"
};
int outSize;
byte* buffers[6];
int width = 0, height = 0;
@ -1751,7 +1784,7 @@ void R_MakeAmbientMap_f( const idCmdArgs& args )
// read all of the images
for( i = 0 ; i < 6 ; i++ )
{
sprintf( fullname, "env/%s%s", baseName, extensions[i] );
fullname.Format( "env/%s%s.%s", baseName, envDirection[i], fileExten[TGA] );
common->Printf( "loading %s\n", fullname.c_str() );
const bool captureToImage = false;
common->UpdateScreen( captureToImage );
@ -1826,11 +1859,11 @@ void R_MakeAmbientMap_f( const idCmdArgs& args )
if( map == 0 )
{
sprintf( fullname, "env/%s_amb%s", baseName, extensions[i] );
fullname.Format( "env/%s_amb%s.%s", baseName, envDirection[i], fileExten[TGA] );
}
else
{
sprintf( fullname, "env/%s_spec%s", baseName, extensions[i] );
fullname.Format( "env/%s_spec%s.%s", baseName, envDirection[i], fileExten[TGA] );
}
common->Printf( "writing %s\n", fullname.c_str() );
const bool captureToImage = false;
@ -1850,54 +1883,59 @@ void R_MakeAmbientMap_f( const idCmdArgs& args )
void R_TransformCubemap( const char* orgDirection[6], const char* orgDir, const char* destDirection[6], const char* destDir, const char* baseName )
{
idStr fullname;
idStr fullname;
int i;
const char* ext = ".tga";
bool errorInOriginalImages = false;
bool errorInOriginalImages = false;
int outSize;
byte* buffers[6];
int width = 0, height = 0;
int width = 0, height = 0;
for( i = 0 ; i < 6 ; i++ )
{
// read every image images
sprintf( fullname, "%s/%s%s.%s", orgDir, baseName, orgDirection[i], fileExten [TGA] );
// read every image images
fullname.Format( "%s/%s%s.%s", orgDir, baseName, orgDirection[i], fileExten [TGA] );
common->Printf( "loading %s\n", fullname.c_str() );
const bool captureToImage = false;
common->UpdateScreen( captureToImage );
R_LoadImage( fullname, &buffers[i], &width, &height, NULL, true );
//check if the buffer is troublesome
if ( !buffers[i] )
//check if the buffer is troublesome
if( !buffers[i] )
{
common->Printf( "failed.\n" );
errorInOriginalImages = true;
} else if ( width != height ) {
common->Printf( "wrong size pal!\n\n\nget your shit together and set the size according to your images!\n\n\ninept programmers are inept!\n" );
errorInOriginalImages = true; // yeah, but don't just choke on a joke!
} else {
errorInOriginalImages = false;
}
if ( errorInOriginalImages ) {
errorInOriginalImages = false;
for( i-- ; i >= 0 ; i-- ) {
}
else if( width != height )
{
common->Printf( "wrong size pal!\n\n\nget your shit together and set the size according to your images!\n\n\ninept programmers are inept!\n" );
errorInOriginalImages = true; // yeah, but don't just choke on a joke!
}
else
{
errorInOriginalImages = false;
}
if( errorInOriginalImages )
{
errorInOriginalImages = false;
for( i-- ; i >= 0 ; i-- )
{
Mem_Free( buffers[i] ); // clean up every buffer from this stage down
}
return;
}
// apply rotations and flips
R_ApplyCubeMapTransforms( i, buffers[i], width );
//save the images with the appropiate skybox naming convention
sprintf( fullname, "%s/%s/%s%s.%s", destDir, baseName, baseName, destDirection[i], fileExten [TGA] );
common->Printf( "writing %s\n", fullname.c_str() );
common->UpdateScreen( false );
R_WriteTGA( fullname, buffers[i], width, width );
}
// apply rotations and flips
R_ApplyCubeMapTransforms( i, buffers[i], width );
//save the images with the appropiate skybox naming convention
fullname.Format( "%s/%s/%s%s.%s", destDir, baseName, baseName, destDirection[i], fileExten [TGA] );
common->Printf( "writing %s\n", fullname.c_str() );
common->UpdateScreen( false );
R_WriteTGA( fullname, buffers[i], width, width );
}
for( i = 0 ; i < 6 ; i++ )
{
if( buffers[i] )
@ -1917,14 +1955,16 @@ transforms env textures (of the type px, py, pz, nx, ny, nz)
to skybox textures ( forward, back, left, right, up, down)
==================
*/
void R_TransformEnvToSkybox_f( const idCmdArgs& args ){
void R_TransformEnvToSkybox_f( const idCmdArgs& args )
{
if( args.Argc() != 2 ) {
common->Printf( "USAGE: envToSky <basename>\n" );
if( args.Argc() != 2 )
{
common->Printf( "USAGE: envToSky <basename>\n" );
return;
}
R_TransformCubemap( envDirection, "env", skyDirection, "skybox", args.Argv( 1 ) );
R_TransformCubemap( envDirection, "env", skyDirection, "skybox", args.Argv( 1 ) );
}
/*
@ -1938,14 +1978,16 @@ to env textures (of the type px, py, pz, nx, ny, nz)
==================
*/
void R_TransformSkyboxToEnv_f ( const idCmdArgs& args ){
if( args.Argc() != 2 ) {
common->Printf( "USAGE: skyToEnv <basename>\n" );
void R_TransformSkyboxToEnv_f( const idCmdArgs& args )
{
if( args.Argc() != 2 )
{
common->Printf( "USAGE: skyToEnv <basename>\n" );
return;
}
R_TransformCubemap( skyDirection, "skybox", envDirection, "env", args.Argv( 1 ) );
R_TransformCubemap( skyDirection, "skybox", envDirection, "env", args.Argv( 1 ) );
}
//============================================================================
@ -2302,10 +2344,10 @@ void R_InitCommands()
cmdSystem->AddCommand( "listGuis", R_ListGuis_f, CMD_FL_RENDERER, "lists guis" );
cmdSystem->AddCommand( "touchGui", R_TouchGui_f, CMD_FL_RENDERER, "touches a gui" );
cmdSystem->AddCommand( "screenshot", R_ScreenShot_f, CMD_FL_RENDERER, "takes a screenshot" );
cmdSystem->AddCommand( "envshot", R_EnvShot_f, CMD_FL_RENDERER, "takes an environment shot" );
cmdSystem->AddCommand( "envshot", R_EnvShot_f, CMD_FL_RENDERER, "takes an environment shot" );
cmdSystem->AddCommand( "makeAmbientMap", R_MakeAmbientMap_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "makes an ambient map" );
cmdSystem->AddCommand( "envToSky", R_TransformEnvToSkybox_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "transforms environment textures to sky box textures" );
cmdSystem->AddCommand( "skyToEnv", R_TransformSkyboxToEnv_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "transforms sky box textures to environment textures" );
cmdSystem->AddCommand( "envToSky", R_TransformEnvToSkybox_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "transforms environment textures to sky box textures" );
cmdSystem->AddCommand( "skyToEnv", R_TransformSkyboxToEnv_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "transforms sky box textures to environment textures" );
cmdSystem->AddCommand( "gfxInfo", GfxInfo_f, CMD_FL_RENDERER, "show graphics info" );
cmdSystem->AddCommand( "modulateLights", R_ModulateLights_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "modifies shader parms on all lights" );
cmdSystem->AddCommand( "testImage", R_TestImage_f, CMD_FL_RENDERER | CMD_FL_CHEAT, "displays the given image centered on screen", idCmdSystem::ArgCompletion_ImageName );