It's no fun without textures. #87

This commit is contained in:
Radegast 2014-05-18 23:49:03 +01:00
parent 9b4f849cd5
commit 0ae98f62c4

View file

@ -406,7 +406,7 @@ static void R_CheckPortableExtensions()
// GL_ARB_vertex_program / GL_ARB_fragment_program
glConfig.fragmentProgramAvailable = GLEW_ARB_fragment_program != 0;
if( glConfig.fragmentProgramAvailable )
//if( glConfig.fragmentProgramAvailable )
{
glGetIntegerv( GL_MAX_TEXTURE_COORDS, ( GLint* )&glConfig.maxTextureCoords );
glGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS, ( GLint* )&glConfig.maxTextureImageUnits );