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It's no fun without textures. #87
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@ -406,7 +406,7 @@ static void R_CheckPortableExtensions()
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// GL_ARB_vertex_program / GL_ARB_fragment_program
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glConfig.fragmentProgramAvailable = GLEW_ARB_fragment_program != 0;
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if( glConfig.fragmentProgramAvailable )
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//if( glConfig.fragmentProgramAvailable )
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{
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glGetIntegerv( GL_MAX_TEXTURE_COORDS, ( GLint* )&glConfig.maxTextureCoords );
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glGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS, ( GLint* )&glConfig.maxTextureImageUnits );
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