doom3-bfg/neo/renderer
2014-05-16 00:22:34 +02:00
..
Color Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DXT Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
jobs Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
OpenGL Sacrificed texture bias option for shadows option. fixes #109 2014-05-15 23:46:53 +02:00
BinaryImage.cpp Because I can :) 2014-05-10 14:40:01 +02:00
BinaryImage.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BinaryImageData.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BoundsTrack.cpp Because I can :) 2014-05-10 14:40:01 +02:00
BoundsTrack.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BufferObject.cpp Merge branch 'master' into glew 2013-12-24 15:49:06 +01:00
BufferObject.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Cinematic.cpp Added graphics option to make soft shadows optional 2014-05-15 12:14:37 +02:00
Cinematic.h Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92 2014-04-21 23:56:46 +02:00
Font.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Font.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Framebuffer.cpp Improved shadow mapping performance using the shadow LOD and tweaked 2014-05-11 22:30:01 +02:00
Framebuffer.h Improved shadow mapping performance using the shadow LOD and tweaked 2014-05-11 22:30:01 +02:00
GLMatrix.cpp Because I can :) 2014-05-10 14:40:01 +02:00
GLMatrix.h Because I can :) 2014-05-10 14:40:01 +02:00
GLState.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
GraphicsAPIWrapper.h Because I can :) 2014-05-10 14:40:01 +02:00
GuiModel.cpp Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork 2014-04-05 15:41:19 +02:00
GuiModel.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Image.h Improved shadow mapping performance using the shadow LOD and tweaked 2014-05-11 22:30:01 +02:00
Image_files.cpp Added support for loading .png image files as textures and changed screenshot command to write in .png format 2014-05-10 18:15:33 +02:00
Image_intrinsic.cpp Fixed shadow mapping problems with the ATI Catalyst driver 2014-05-12 19:54:09 +02:00
Image_load.cpp Because I can :) 2014-05-10 14:40:01 +02:00
Image_process.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Image_program.cpp Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
ImageManager.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ImageOpts.h Because I can :) 2014-05-10 14:40:01 +02:00
Interaction.cpp Because I can :) 2014-05-10 14:40:01 +02:00
Interaction.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Material.cpp Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92 2014-04-21 23:56:46 +02:00
Material.h Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92 2014-04-21 23:56:46 +02:00
Model.cpp Fix multiple compiler warnings and properly handle st_lwPolygon::surf for 64bit. 2014-02-17 14:22:01 +01:00
Model.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_ase.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ase.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_beam.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_liquid.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_local.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_lwo.cpp Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_lwo.h Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_ma.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ma.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md3.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_md3.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md5.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
Model_prt.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_sprite.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ModelDecal.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
ModelDecal.h Fixed compile problems on Win64 2012-12-17 12:24:31 +01:00
ModelManager.cpp Changed model loader to not generate binary files for defaulted models. closes #39 2013-05-24 19:27:18 +02:00
ModelManager.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ModelOverlay.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
ModelOverlay.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderContext.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderEntity.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderLog.cpp Added shadow LOD calculation 2014-05-11 17:24:24 +02:00
RenderLog.h Fixed a problem with the searching for embedding local and embedded shaders 2014-05-10 16:00:18 +02:00
RenderProgs.cpp Because I can :) 2014-05-10 14:40:01 +02:00
RenderProgs.h Because I can :) 2014-05-10 14:40:01 +02:00
RenderProgs_embedded.h Added cvar r_useHalfLambertLighting to make it optional, it requires reloadShaders 2014-05-15 16:37:55 +02:00
RenderProgs_GLSL.cpp Added cvar r_useHalfLambertLighting to make it optional, it requires reloadShaders 2014-05-15 16:37:55 +02:00
RenderSystem.cpp Added graphics option to make soft shadows optional 2014-05-15 12:14:37 +02:00
RenderSystem.h Because I can :) 2014-05-10 14:40:01 +02:00
RenderSystem_init.cpp Make high quality shadow mapping the default 2014-05-16 00:22:34 +02:00
RenderWorld.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_defs.cpp Removed dangerous and obsolete memset 2014-05-10 16:03:28 +02:00
RenderWorld_demo.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld_load.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld_local.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_portals.cpp Because I can :) 2014-05-10 14:40:01 +02:00
ResolutionScale.cpp Because I can :) 2014-05-10 14:40:01 +02:00
ResolutionScale.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ScreenRect.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ScreenRect.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_backend_draw.cpp Changed r_useShadowMapping 1: medium+faster, 2: high quality 2014-05-16 00:14:42 +02:00
tr_backend_rendertools.cpp Improved shadow mapping performance using the shadow LOD and tweaked 2014-05-11 22:30:01 +02:00
tr_frontend_addlights.cpp Only use 2048^2 shadow maps for cascaded shadow mapping 2014-05-14 18:57:12 +02:00
tr_frontend_addmodels.cpp Added r_forceShadowMapsOnAlphaTestedSurfaces 1 2014-05-11 14:36:51 +02:00
tr_frontend_deform.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_frontend_guisurf.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_frontend_main.cpp Because I can :) 2014-05-10 14:40:01 +02:00
tr_frontend_subview.cpp Because I can :) 2014-05-10 14:40:01 +02:00
tr_local.h Changed r_useShadowMapping 1: medium+faster, 2: high quality 2014-05-16 00:14:42 +02:00
tr_trace.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_trisurf.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
VertexCache.cpp Merge branch 'master' into glew 2014-04-21 15:01:50 +02:00
VertexCache.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00