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Disabled GPU Skinning for Mesa driver #187
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@ -437,7 +437,7 @@ static void R_CheckPortableExtensions()
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}
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}
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// RB: make GPU skinning optional for weak OpenGL drivers
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glConfig.gpuSkinningAvailable = glConfig.uniformBufferAvailable && ( glConfig.driverType == GLDRV_OPENGL3X || glConfig.driverType == GLDRV_OPENGL32_CORE_PROFILE || glConfig.driverType == GLDRV_OPENGL32_COMPATIBILITY_PROFILE || GLEW_ARB_ES3_compatibility != 0 );
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glConfig.gpuSkinningAvailable = glConfig.uniformBufferAvailable && ( glConfig.driverType == GLDRV_OPENGL3X || glConfig.driverType == GLDRV_OPENGL32_CORE_PROFILE || glConfig.driverType == GLDRV_OPENGL32_COMPATIBILITY_PROFILE );
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// ATI_separate_stencil / OpenGL 2.0 separate stencil
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glConfig.twoSidedStencilAvailable = ( glConfig.glVersion >= 2.0f ) || GLEW_ATI_separate_stencil != 0;
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