doom3-bfg/neo/renderer
2015-11-03 20:17:30 -05:00
..
Color Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DXT Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
jobs Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
OpenGL Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
BinaryImage.cpp Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
BinaryImage.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BinaryImageData.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BoundsTrack.cpp Because I can :) 2014-05-10 14:40:01 +02:00
BoundsTrack.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BufferObject.cpp glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11. 2014-09-27 10:56:34 +02:00
BufferObject.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Cinematic.cpp Astyle 2014-11-09 11:15:35 +01:00
Cinematic.h Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
Font.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Font.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Framebuffer.cpp Improved shadow mapping performance using the shadow LOD and tweaked 2014-05-11 22:30:01 +02:00
Framebuffer.h Improved shadow mapping performance using the shadow LOD and tweaked 2014-05-11 22:30:01 +02:00
GLMatrix.cpp Because I can :) 2014-05-10 14:40:01 +02:00
GLMatrix.h Because I can :) 2014-05-10 14:40:01 +02:00
GLState.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
GraphicsAPIWrapper.h Because I can :) 2014-05-10 14:40:01 +02:00
GuiModel.cpp Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork 2014-04-05 15:41:19 +02:00
GuiModel.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Image.h astyle and other wonderbar stuff! 2014-08-25 15:25:54 +02:00
Image_files.cpp Astyle 2014-11-09 11:15:35 +01:00
Image_intrinsic.cpp Fixed shadow mapping problems with the ATI Catalyst driver 2014-05-12 19:54:09 +02:00
Image_load.cpp Because I can :) 2014-05-10 14:40:01 +02:00
Image_process.cpp astyle and other wonderbar stuff! 2014-08-25 15:25:54 +02:00
Image_program.cpp Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
ImageManager.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ImageOpts.h Because I can :) 2014-05-10 14:40:01 +02:00
Interaction.cpp Because I can :) 2014-05-10 14:40:01 +02:00
Interaction.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Material.cpp Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92 2014-04-21 23:56:46 +02:00
Material.h Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92 2014-04-21 23:56:46 +02:00
Model.cpp Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
Model.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_ase.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ase.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_beam.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_liquid.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_local.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_lwo.cpp Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_lwo.h Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_ma.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ma.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md3.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_md3.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md5.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
Model_prt.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_sprite.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ModelDecal.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
ModelDecal.h Fixed compile problems on Win64 2012-12-17 12:24:31 +01:00
ModelManager.cpp Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
ModelManager.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ModelOverlay.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
ModelOverlay.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderContext.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderEntity.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderLog.cpp Removed ARB endings from OpenGL calls 2014-08-20 11:09:02 +02:00
RenderLog.h Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
RenderProgs.cpp Because I can :) 2014-05-10 14:40:01 +02:00
RenderProgs.h Because I can :) 2014-05-10 14:40:01 +02:00
RenderProgs_embedded.h Tweaked shadowmap bias to fight shadow acne 2015-03-19 01:27:44 +01:00
RenderProgs_GLSL.cpp Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
RenderSystem.cpp unlocked softshadows for mesa-Intel drivers 2015-11-03 20:17:30 -05:00
RenderSystem.h screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong 2014-08-19 11:35:50 +02:00
RenderSystem_init.cpp Tweaked shadowmap bias to fight shadow acne 2015-03-19 01:27:44 +01:00
RenderWorld.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_defs.cpp Removed dangerous and obsolete memset 2014-05-10 16:03:28 +02:00
RenderWorld_demo.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld_load.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld_local.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_portals.cpp Because I can :) 2014-05-10 14:40:01 +02:00
ResolutionScale.cpp Because I can :) 2014-05-10 14:40:01 +02:00
ResolutionScale.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ScreenRect.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ScreenRect.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_backend_draw.cpp Tweaked shadowmap bias to fight shadow acne 2015-03-19 01:27:44 +01:00
tr_backend_rendertools.cpp Removed ARB endings from OpenGL calls 2014-08-20 11:09:02 +02:00
tr_frontend_addlights.cpp Enables muzzle flashes 2015-10-09 09:45:45 -04:00
tr_frontend_addmodels.cpp Added r_forceShadowMapsOnAlphaTestedSurfaces 1 2014-05-11 14:36:51 +02:00
tr_frontend_deform.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_frontend_guisurf.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_frontend_main.cpp Because I can :) 2014-05-10 14:40:01 +02:00
tr_frontend_subview.cpp Because I can :) 2014-05-10 14:40:01 +02:00
tr_local.h Tweaked shadowmap bias to fight shadow acne 2015-03-19 01:27:44 +01:00
tr_trace.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_trisurf.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
VertexCache.cpp glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11. 2014-09-27 10:56:34 +02:00
VertexCache.h Increase vertex memory for custom model content 2015-10-09 09:50:57 -04:00