Robert Beckebans
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2282cfb9d8
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Differentiate between classic func_groups and TB layers
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2022-02-19 14:43:49 +01:00 |
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Robert Beckebans
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1f2df87be7
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Fixed a couple of func_groups with TrenchBroom related bugs
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2022-02-18 18:00:09 +01:00 |
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Stephen Saunders
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3be85d9c4b
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ffmpeg 5 compatibility plus cinematic audio playback on OpenAL & XAudio2
(cherry picked from commit bcb683e8e6ba6cb23acac2f1121c6e3eece1ed01)
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2022-02-05 21:08:11 -05:00 |
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Robert Beckebans
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d0f5cd7308
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Added new GFX options for SSAO and Ambient Lighting
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2021-10-30 17:54:07 +02:00 |
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Robert Beckebans
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84f238fc00
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Added _extra_ents.map files for ROE campaign
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2021-10-23 16:02:08 +02:00 |
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Robert Beckebans
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083b031373
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_extra_ents.map files can override entities
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2021-10-20 14:49:45 +02:00 |
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Robert Beckebans
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77f8031eb9
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Allow _extra_ents.map files next to the map files
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2021-10-10 17:47:24 +02:00 |
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Robert Beckebans
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e1db32fe30
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Little TrenchBroom interop fixes
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2021-10-09 18:37:53 +02:00 |
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Admer
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2f58f2b0c2
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
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Admer
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474a299a27
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Use idMapFile instead of CM for brush origin offsets
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2021-09-11 17:43:50 +02:00 |
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Admer
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9381796d3f
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idEntity: use origin brush offsets
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2021-09-11 17:43:50 +02:00 |
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Robert Beckebans
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80c48e3895
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Astyle
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2021-09-11 13:02:59 +02:00 |
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Stephen Saunders
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0a6e7c976f
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Update gameReturn_t() to explicitly initialize sessionCommand vs. compiler-specific behaviour
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2021-09-03 22:13:56 -04:00 |
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Robert Beckebans
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9a0a89dbbd
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idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
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2021-07-26 08:46:39 +02:00 |
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Robert Beckebans
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7f41a7b3cc
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Updated contributor credits
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2021-06-12 10:30:08 +02:00 |
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Robert Beckebans
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85993e28ad
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Give generated envprobes proper names
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2021-05-20 08:08:35 +02:00 |
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Robert Beckebans
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72a737d992
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Updated release notes, added angles support for lights
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2021-05-09 21:25:25 +02:00 |
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Robert Beckebans
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329d822d32
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Show all valid light material textures with editLights
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2021-05-06 13:31:58 +02:00 |
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Robert Beckebans
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cde3a596ee
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Added editLights cmd as shortcut for g_editEntityMode 1
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2021-05-06 10:03:06 +02:00 |
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Robert Beckebans
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dbbcea94c5
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Pull request cleanup
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2021-04-29 16:32:15 +02:00 |
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Robert Beckebans
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0964c02bcf
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Ran Astyle
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2021-04-29 15:20:45 +02:00 |
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Stephen Saunders
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0aae6f0902
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macOS support for OpenGL and MoltenVK, demo recording/playback improvements
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2021-04-19 14:32:52 -04:00 |
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Robert Beckebans
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9ce36e420a
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Support angles keyword again for TrenchBroom
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2021-03-27 18:36:50 +01:00 |
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Robert Beckebans
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48c2468327
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Fixed crash with lightstyles code
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2021-03-01 08:10:52 +01:00 |
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Robert Beckebans
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288359067b
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Let ingame light editor handle anonymous lights
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2021-02-20 19:07:08 +01:00 |
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Robert Beckebans
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1f2f6896e1
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Merged Quake 1 lightstyle support from Iced-Hellfire
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2021-02-20 16:24:45 +01:00 |
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Robert Beckebans
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b85db1e865
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Merged stuff from Iced-Hellfire-Dev branch, no specular fix
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2021-02-20 12:56:24 +01:00 |
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Robert Beckebans
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c0376eacaf
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Merged some smaller bugfixes from Stephen's branch
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2021-02-20 12:03:11 +01:00 |
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Robert Beckebans
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1867452c40
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Export OBJ files along with exportFGD command
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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f35840914c
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Added cmd to export entity defs to TrenchBroom FGD
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2021-02-10 17:42:50 +01:00 |
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Robert Beckebans
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cc44001456
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Replaced Motion Blur system option with Filmic VFX
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2021-02-10 16:50:29 +01:00 |
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Robert Beckebans
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2498a17149
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Autospawn env probes in the center of BSP areas
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2020-11-30 18:27:06 +01:00 |
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Robert Beckebans
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97a49323e5
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Added modding tool command exportScriptEvents and updated modding docs
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2020-04-14 10:31:03 +02:00 |
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Robert Beckebans
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fb37d719d5
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Merge branch 'vulkan'
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2020-03-22 15:29:55 +01:00 |
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Hugo Locurcio
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3f50abbba4
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Tweak Muzzle Flashes option casing in the menus for consistency
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2020-01-18 18:17:56 +01:00 |
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Robert Beckebans
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4a6af2d609
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
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Robert Beckebans
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2c07265be5
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Merge branch 'master' into IBL-environment-probes2
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2019-10-30 10:38:44 +01:00 |
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Robert Beckebans
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1c9674e931
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ImGui integration bugfixes
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2019-10-28 15:39:00 +01:00 |
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Robert Beckebans
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a3e8b52170
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Ported ImGui light editor from OpenTechBFG
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2019-10-28 15:39:00 +01:00 |
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Robert Beckebans
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85532b9622
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IBL envprobes game entity
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2019-10-19 21:58:22 +02:00 |
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Robert Beckebans
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2f3169179a
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Merge branch 'master' into vkdoom3-merge
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2017-09-10 13:44:17 +02:00 |
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Robert Beckebans
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736ccadcb3
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
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Caffeine Code
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8a1ce622a3
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Fix sprintf overflows in various locations (gcc 7)
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2017-07-09 19:22:33 +01:00 |
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Jonathan Young
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ca0527f9a6
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
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Robert Beckebans
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9a340f3914
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Renamed Flash GUI development cvars to postLoadFlash*
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2016-07-03 15:33:01 +02:00 |
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y2keeth
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7b5fc61a51
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added option to game setting to turn on or off muzzleflashes
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2016-06-29 18:37:59 -04:00 |
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Robert Beckebans
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414a426b09
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VS 2015 and Windows 10 support. close #261 #271 #272
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2016-01-20 00:55:30 +01:00 |
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Robert Beckebans
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d50c93f26f
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Added r_exposure and tweaked lighting
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2016-01-14 00:59:41 +01:00 |
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Robert Beckebans
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ebc3f34650
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Removed black triangles when half-lambert is enabled
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2015-12-30 12:46:45 +01:00 |
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Robert Beckebans
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e2e4295556
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Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
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2015-12-30 12:07:24 +01:00 |
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