Robert Beckebans
b3e9c27d74
Display all the common different threads in Optick
2023-03-01 16:20:37 +01:00
Robert Beckebans
513674c4bf
Added r_graphicsAdapter to select a specific GPU
2023-02-28 22:01:26 +01:00
Robert Beckebans
a441eccfd0
Super basic Optick profiler integration
2023-02-28 18:00:54 +01:00
Robert Beckebans
fc7802e007
Astyle
2023-02-23 09:55:53 +01:00
Stephen Saunders
1af7a289d5
Align permitted SDL monitor refresh rates with Windows
2023-02-23 01:48:30 -05:00
Robert Beckebans
0a1162aea0
Detect displays that only support 144, 165 and 240 Hz
2023-02-22 17:47:21 +01:00
Robert Beckebans
c1fdd0cffb
Fixed SSAO flickering when TAA is off #744
2023-02-22 09:48:00 +01:00
Stephen Saunders
2a0341df5f
Enable shaderStorageImageReadWithoutFormat device feature for new SSAO compute shader
2023-02-19 02:25:16 -05:00
Stephen Saunders
8c2cae0458
Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation
2023-02-17 00:22:58 -05:00
Stephen Saunders
658521bd22
Fix PCH with VMA allocator for all platforms: Win32, Linux, macOS
2023-02-16 20:22:25 -05:00
Stephen Saunders
3029b80486
Fix posix pthread_yield and readdir_r deprecations on linux
2023-02-16 00:06:43 -05:00
Stephen Saunders
8ac44895e1
Fix PCH build failures (on linux) when USE_VMA allocator option enabled
2023-02-15 23:00:50 -05:00
Stephen Saunders
421160087d
Integrate the AMD Vma allocator for images and buffer objects
2023-02-13 19:06:41 -05:00
Robert Beckebans
6f89d31d19
Applied astyle
2023-01-18 09:55:03 +01:00
Robert Beckebans
7a4c56e105
Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes'
2023-01-18 09:48:04 +01:00
Stephen Saunders
2565b1f58f
Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja
2023-01-14 01:37:49 -05:00
Robert Beckebans
eb017e40c5
Cleanup
2023-01-13 14:43:09 +01:00
Stephen Saunders
2d1945044a
Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README
2023-01-12 14:46:36 -05:00
Stephen Saunders
502522826a
Minor consistency change for USE_VK define in DeviceManager.h
2023-01-09 13:41:23 -05:00
Stephen Saunders
5137637126
Filter SDL video modes same as on Win32, fix SDL window position drift when exiting fullscreen
2023-01-08 00:25:05 -05:00
Stephen Saunders
1c4883354b
Fix linux/macOS CreateOSPath() regression by eliminating path-relative references in fs_basepath
2023-01-07 22:44:42 -05:00
Stephen Saunders
e7b681a06e
Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
2022-12-24 14:10:55 -05:00
Robert Beckebans
407086a603
Astyle
2022-12-19 12:40:45 +01:00
Stephen Saunders
308892db87
Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug
2022-12-16 13:42:12 -05:00
Stephen Saunders
591d9d71a7
Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath()
2022-12-14 12:50:05 -05:00
Stephen Saunders
cd2bb986c2
Handle macOS / linux differences for build path option within Sys_DefaultBasePath()
2022-12-14 01:30:48 -05:00
Stephen Saunders
7f37eccf61
Extend Sys_DefaultBasePath() to check IDE build path for linux and macOS
2022-12-13 21:28:26 -05:00
Stephen Saunders
55a9950dd8
Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts
2022-12-12 18:13:55 -05:00
Robert Beckebans
a94f67adaa
Point to latest RB/nvrhi/main
2022-12-06 23:43:56 +01:00
Robert Beckebans
3a3af32ddb
Replaced std::min/max with Min/Max
2022-11-19 16:46:21 +01:00
Robert Beckebans
8a821c3a7a
Astyle
2022-11-18 16:47:29 +01:00
Stephen Saunders
96347cab74
Minor defensive #ifdef change in sdl_vkimp for SetScreenParmsWindowed() - handle non-macOS / non-linux case
2022-11-18 10:30:08 -05:00
Stephen Saunders
afacd8014c
Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen
2022-11-17 23:42:06 -05:00
Stephen Saunders
7a7571f88a
Fix window resize/fullscreen handling and make consistent between DX12 and Vulkan (Windows & SDL)
2022-11-11 21:51:31 -05:00
Stephen Saunders
f5745b4ab6
Support window resize and fullscreen changes on Windows and Linux without validation errors
2022-11-10 14:56:18 -05:00
Stephen Saunders
f6e5571d39
Support image depth/stencil format D32S8 when D24S8 not available (e.g. Vulkan on AMD GPUs)
2022-11-10 14:50:09 -05:00
Stephen Saunders
80c56e573d
Fix compile errors: DeviceManager.h include path for DX12, sync2 structure initialization typo for Vulkan
2022-11-10 12:19:54 -05:00
Stephen Saunders
f756ef26c2
Move DeviceManager_<API>.cpp files to neo/sys directory for single stream common maintenance
2022-11-08 16:33:29 -05:00
Stephen Saunders
7703d4221d
Vulkan timer query fixes, support in-game display mode / window size / vsync changes
2022-11-08 15:27:09 -05:00
Stephen Saunders
1adedfd3fc
Vulkan volatile buffer and validation error fixes (sync2, fillModeNonSolid, MoltenVK imageViewFormatSwizzle)
2022-11-08 15:21:50 -05:00
Robert Beckebans
600e50ad50
Astyle
2022-11-03 18:54:38 +01:00
Stephen Saunders
9734df5f01
Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit
2022-10-28 14:11:10 -04:00
Robert Beckebans
bdea96cc2a
Astyle
2022-10-25 19:11:22 +02:00
Stephen Saunders
9eef374819
Update DeviceManager_VK.cpp for Windows and SDL (linux + macOS) cross-platform portability
2022-10-23 23:31:12 -04:00
Stephen Saunders
2ffb89c80e
Fix builtin/VR case sensitivity on linux, fix r_useValidationsLayers on macOS when USE_MoltenVK set
2022-10-23 08:45:53 -04:00
Stephen Saunders
86bcffdd00
Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
2022-10-21 23:46:42 -04:00
Robert Beckebans
c55467ef33
Fixed several Vulkan errors
2022-09-22 20:08:07 +02:00
Robert Beckebans
1d456a9026
Probably fixed Vulkan swapchain problem
2022-09-22 18:34:07 +02:00
Robert Beckebans
9307983475
Some code to debug the NVRHI swapchain problem
2022-09-17 20:01:06 +02:00
Robert Beckebans
374897f750
Merge branch '679-gltf-map-support2' into 679-gltf-map-support
2022-07-02 12:55:10 +02:00
Robert Beckebans
fd6c589da0
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Robert Beckebans
d3382b03e2
Outcommented broken SMAA and MSAA options
2022-05-29 15:51:07 +02:00
Robert Beckebans
f1139f7a33
Fixed unknown event 772 error on Linux
2022-05-09 14:07:19 +02:00
Robert Beckebans
6cd2b98491
TAA is working. Fixed wrong output resolution
2022-04-13 22:05:05 +02:00
Robert Beckebans
62429d8f46
Optimized perf by fixing several issues with the GPU<->CPU syncing
2022-03-23 20:22:05 +01:00
Robert Beckebans
d4f1d99bd7
Some work on GPU Skinning and Vulkan debugging
2022-03-22 20:46:44 +01:00
Robert Beckebans
51d317543c
Sync NVRHI branch by SP
2022-03-22 11:16:44 +01:00
Robert Beckebans
85ff5d2a66
Use FataError for NVRHI errors so we get an small info window later on
2022-03-15 17:06:36 +01:00
Robert Beckebans
91ae3aa3ed
Sync NVRHI branch by SP
2022-03-15 11:41:56 +01:00
Robert Beckebans
fd7802dfb4
Sync NVRHI branch by SP
2022-03-14 10:00:30 +01:00
Robert Beckebans
67a0768560
Fixed sRGB and screen size problems with the DX12 device manager
2022-03-11 11:44:07 +01:00
Robert Beckebans
01a86e2b3d
Fixed flash light shadow maps
2022-03-10 20:20:48 +01:00
Robert Beckebans
28c756b1d7
Don't resize Framebuffers after device shutdown
2022-03-10 19:42:43 +01:00
Robert Beckebans
1d93ad0a58
It can start and load a map!
2022-02-21 21:26:36 +01:00
Robert Beckebans
535e56f580
It's compiling!
2022-02-21 19:56:21 +01:00
Robert Beckebans
9b4b93e8ef
Added missing files
2022-02-21 18:15:56 +01:00
Robert Beckebans
c37dc4e04e
NVRHI merge by Stephen Pridham part 2
2022-02-21 17:59:13 +01:00
Robert Beckebans
c23709c2db
Formatted code with Astyle
2022-02-12 12:55:46 +01:00
Stephen Saunders
0c6e72be37
Improve Vulkan instance extension setup, add Vulkan instance and driver info to gfxInfo
...
(cherry picked from commit 631358eda14468bdc3f8dd5c0ed7998b8e0be0eb)
2022-01-19 23:40:45 -05:00
Robert Beckebans
9b5919ab22
Fixed DPI Scaling problems #616
2021-10-28 11:16:11 +02:00
Stephen Saunders
6f3f0ca491
Fix CPU timer scaling on Win64 + minor format changes for FPS overlay
2021-09-22 17:57:19 -04:00
Admer
2f58f2b0c2
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Robert Beckebans
87bbebac1c
Applied Astyle
2021-08-28 15:05:12 +02:00
Robert Beckebans
530e96657e
Merge pull request #600 from SRSaunders/x11xcb-fixes
...
Remove X11_XCB dependencies for Linux and macOS
2021-08-28 14:55:03 +02:00
Stephen Saunders
c80d601276
Remove all X11_XCB platform-specific code from RBDoom3BFG
2021-07-30 14:08:44 -04:00
Robert Beckebans
b02eaf8f6b
Merge pull request #599 from SRSaunders/binkdec-fixes
...
Support FFmpeg / BinkDec optionality for macOS
2021-07-30 09:17:15 +02:00
Robert Beckebans
9772dfd88b
Merge pull request #594 from tomgreen66/rbdoom3_osxcpufreqfix
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Fix odd output for CPU frequency on Mac
2021-07-30 09:09:04 +02:00
Stephen Saunders
d71eb2bf36
Disable X11_XCB dependencies for Linux and macOS
2021-07-29 00:10:13 -04:00
Stephen Saunders
cbb9610a1b
Enable FFmpeg / BinkDec optionality for macOS
2021-07-27 17:24:01 -04:00
Thomas Green
3503dd2f17
Use integer to obtain cpufrequency in OSX
...
Using a double to try to obtain cpufrequency in OSX seems to not produce anything useful (integer representation in a double). Using int64 seems to work.
2021-07-20 23:51:17 +01:00
Robert Beckebans
d430f6a1fd
Astyle
2021-07-08 08:40:03 +02:00
Stephen Saunders
041db6b348
Capture mouse properly on macOS when outside of window, fixes issue #584
2021-06-15 01:53:35 -04:00
Robert Beckebans
c705e894fd
Don't lookup Steam and GOG D3BFG paths by default.
...
This breaks development builds however you can set this behaviour by
setting +set sys_useSteamPath 1 or +set sys_useGOGPath 1
2021-06-04 13:06:34 +02:00
Robert Beckebans
b14a5b4fbb
Applied Astyle
2021-05-26 09:25:28 +02:00
raynorpat
90a20aec42
Support for Steam and GOG.com base path detection for Windows.
...
This uses the registry unfortunately, but is fairly clean.
This will check the Steam App ID first, then the Steam install path, then finally will check the GOG.com App ID.
2021-05-25 23:20:54 -04:00
Robert Beckebans
d7a96ca21b
Allow sys_lang to be saved to config
2021-05-08 15:05:47 +02:00
Robert Beckebans
dbbcea94c5
Pull request cleanup
2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf
Ran Astyle
2021-04-29 15:20:45 +02:00
Stephen Saunders
b14c3c21cb
Fixed segfault on exit by integrating pull request #378 by tomgreen66
2021-04-20 18:35:37 -04:00
Stephen Saunders
0aae6f0902
macOS support for OpenGL and MoltenVK, demo recording/playback improvements
2021-04-19 14:32:52 -04:00
Robert Beckebans
afae2740bf
Fixed unnessary warnings with VS2017
2021-03-15 21:21:56 +01:00
Robert Beckebans
d394ae186f
Replaced DOOM 3 BFG icon
2021-02-25 19:30:07 +01:00
Robert Beckebans
c0376eacaf
Merged some smaller bugfixes from Stephen's branch
2021-02-20 12:03:11 +01:00
Robert Beckebans
58607c2cca
Changed r_useOpenGL45 default to 1 on Win and updated docs
2021-02-17 20:52:36 +01:00
Robert Beckebans
72cf7cef86
Smaller potential crashfixes from SS2 engine
2020-12-23 21:02:38 +01:00
Robert Beckebans
c8af9c3b0e
Fixed savegame size problem with some user maps
2020-11-06 17:46:29 +01:00
Robert Beckebans
9349b280cc
Applied astyle formatting
2020-11-05 01:32:50 +01:00
LWSS
4cd232ca20
GetClockTicks() - keep other arch in mind
2020-10-01 14:59:11 -07:00
LWSS
65f7a305c1
Fix cpu clock-hz inaccuracy on linux
2020-10-01 02:28:58 -07:00
Robert Beckebans
3960b88cc4
Applied Astyle
2020-07-14 18:42:45 +02:00