applied Eric's suggested patch for bug #3851.
- SDL-2.0.6 bugs #2157, 3845, and 3848 still not resolved.
- SDL2 bug #3846: possibly a dup of #3851
- SDL2 bug #3858: possibly a dup of #3848 (and 3849)
- Windows version is built using VS2013-update5 with the WinXP option.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1518 af15c1b1-3010-417e-b628-4374ebc0bcbd
Also applied Eric's memmove() suggestion for bug #3849.
- Windows version is built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #2157, 3845, 3846, 3848, and 3851 still not resolved.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1517 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Windows version is now built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #3845, 3846, 3848, 3849, and 3851 are still not resolved.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1513 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Mainly includes a few Mac OS X fixes since rev. 11427, and some
game controller updates (SDL bugs 3483, 3691, 3789, 3791, 3792.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1493 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Mainly includes a few Mac OS X fixes since rev. 11413.
- The Windows builds exclude the new wasapi audio feature, because it
keeps sending AUDIO_F32LSB in the obtained.format for me.
- The x64 part of the OSX builds does include the new Vulkan support
(I build against 10.8 SDK to target 10.6+, but I hacked && butchered
Metal.framework headers from 10.11 SDK to play nice with 10.8 SDK.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1492 af15c1b1-3010-417e-b628-4374ebc0bcbd
- The OSX builds exclude the new Vulkan support, because it requires
building against 10.11 or newer SDK, and I build against 10.8 SDK.
- The Windows builds exclude the new wasapi audio feature, because it
keeps sending AUDIO_F32LSB in the obtained.format for me.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1490 af15c1b1-3010-417e-b628-4374ebc0bcbd
I doubt that we'd ever hit those bugs, but whatever.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1378 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1375 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1371 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1369 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1368 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1366 af15c1b1-3010-417e-b628-4374ebc0bcbd
(the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1360 af15c1b1-3010-417e-b628-4374ebc0bcbd
has some bug fixes and game controller updates since release-2.0.5.
the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there: we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1359 af15c1b1-3010-417e-b628-4374ebc0bcbd
to prepare for and test their upcoming 2.0.5 release.
- changed Makefile.darwin so that SDL2-386 builds target
10.6+ which is an SDL2-2.0.5 requirement.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1351 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Windows: Fix other window positions/sizes being changed when exiting exclusive
fullscreen (bug #3315.)
- Fixed a 'dead keys' issue on international keyboards (bug #3332, patch not yet
applied to SDL hg repo.)
- Fixed infinite timeout in SDL_WaitEventTimeout() (SDL hg rev. 10106)
- Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in
OS X 10.6. (SDL h2 revs. 10122 and 10158)
- Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (bug #3312.)
- Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in
SDL_Delay. This ensures the Windows system timer resolution is properly set
before Sleep is called. (SDL hg rev. 10067)
- Fixed console_wmain in SDL_windows_main.c does not null terminate the argument
list it is creating. (bug #3338, patch not yet applied to SDL hg repo.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1306 af15c1b1-3010-417e-b628-4374ebc0bcbd
hg for bugs 1825, 2835, and 2049, also with xaudio2 driver disabled
for windows which seems more trouble than its worth.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1196 af15c1b1-3010-417e-b628-4374ebc0bcbd
do set svn:mime-type application/octet-stream on SDL binary files.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1184 af15c1b1-3010-417e-b628-4374ebc0bcbd
Update .cbp and .vcproj file to refer to our copy of SDL/SDL2 rather than looking in C:\
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1174 af15c1b1-3010-417e-b628-4374ebc0bcbd