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rebuilt SDL2.0.4 for windows and osx after applying fixes/updates from mainstream:
- Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315.) - Fixed a 'dead keys' issue on international keyboards (bug #3332, patch not yet applied to SDL hg repo.) - Fixed infinite timeout in SDL_WaitEventTimeout() (SDL hg rev. 10106) - Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6. (SDL h2 revs. 10122 and 10158) - Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (bug #3312.) - Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called. (SDL hg rev. 10067) - Fixed console_wmain in SDL_windows_main.c does not null terminate the argument list it is creating. (bug #3338, patch not yet applied to SDL hg repo.) git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1306 af15c1b1-3010-417e-b628-4374ebc0bcbd
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