Commit graph

42 commits

Author SHA1 Message Date
Dexter Haslem
da0f200502 slight bump to volume 2018-01-23 21:02:32 -07:00
Dexter Haslem
d2a51fb506 add sound for player rampside code 2018-01-23 20:05:51 -07:00
squeek
4e2453cc6c Fix jetpack sound doubling when multiple pyros are jetpacking
- Fixes fortressforever/fortressforever#309
2016-09-11 00:46:07 -07:00
Mike Parker
edc6b7edce Add missing jetpack fuel bar 2016-09-11 00:39:55 +01:00
Mike Parker
3b9f3e27ed Merge pull request #62 from fortressforever/remove-jumpgun
Remove the jumpgun from scout
2016-09-10 18:06:06 +01:00
Ryan Liptak
310c1d3e23 Merge pull request #60 from fortressforever/deathnotice-highlight
hud_deathnotice_highlightself script changes
2016-09-04 16:27:29 -07:00
Mike Parker
7d47b053b5 Raise flamethrower base damage to 18 2016-09-04 13:58:41 +01:00
Mike Parker
bc70b6f0a5 Increase IC base damage from 55 to 65 2016-09-04 13:58:41 +01:00
Mike Parker
6bba1aeaf4 Reduce recoil on the IC 2016-09-04 13:58:41 +01:00
Mike Parker
d6bdc465f0 Pyro starts with 1 napalm nade now 2016-09-04 13:58:41 +01:00
Mike Parker
da6417e8ab Latest IC tweaks: Clip size up from 3 to 5, reload a bit quicker (pre-reload from 0.2 to 0.1, reload time from 0.7 to 0.65) 2016-09-04 13:58:41 +01:00
Mike Parker
22e298b8b1 Raise the flamethrower damage back up to 13 (originally 16 then 10) 2016-09-04 13:58:41 +01:00
Mike Parker
66c092b9ab Fix IC radius to 110 as this is the max radius anyway 2016-09-04 13:58:41 +01:00
Mike Parker
0b2b3a308e Add jetpack loop sound script 2016-09-04 13:58:41 +01:00
Mike Parker
a251d97ddd Reduce the delay between pulling out weapons and firing them for the flamethrower and IC 2016-09-04 13:58:41 +01:00
Mike Parker
679d950926 Reduce flamethrower damage from 16 to 10 2016-09-04 13:58:41 +01:00
Mike Parker
e51b28ed21 Reduced how fast the IC can fire, cycletime from 0.5 to 0.6 (RPG is 0.7) increased reload time from 0.6 to 0.7 (RPG is 0.9) 2016-09-04 13:58:40 +01:00
Mike Parker
d65eaf4e93 Pyro tweaks in preparation for the revamp: IC now has a clip and fires and reloads much faster; pyro has 25 rockets up from 20; napalm nades limited to 2 max. 2016-09-04 13:58:40 +01:00
Mike Parker
e7eb75da6d Remove the jumpgun from the scout 2016-08-28 12:51:04 +01:00
Ryan Liptak
c2feccda2d Make jumpgun not use any ammo type
- Fixes fortressforever/fortressforever#300
2016-08-27 14:54:56 -07:00
squeek
67af777df9 hud_deathnotice_highlightself script changes
- Accompanies fortressforever/fortressforever#296
2016-07-18 23:44:54 -07:00
Mike Parker
68fbc4972c Add jumpgun sound to weapons txt 2016-04-18 20:29:39 +01:00
Mike Parker
da40eeff20 Reference jumpgun sound file 2016-04-18 20:27:52 +01:00
squeek
2a7bb8673c Add super basic weapon script for the scout jumpgun 2016-04-04 21:52:56 -07:00
Alexander Laswell
f024737ad1 Merge pull request #51 from fortressforever/spanner-specialhit-sound
Fix the spanner special hit sound getting covered up by the clang sound
2015-10-03 15:38:51 -06:00
squeek
8865703ff6 Add script changes for hud_keystate addition 2015-08-11 01:26:45 -07:00
Ryan Liptak
4d8e9d63b7 Merge pull request #45 from fortressforever/pyro-shotgun
Re-add single shotgun (now pellet gun) to pyro
2015-08-07 00:04:58 -07:00
squeek
188e3c78c1 Rename single shotgun to pellet gun and make it sound weak 2015-08-07 00:01:02 -07:00
squeek
2832e1ba04 Fix the spanner special hit sound getting covered up by the clang sound
* This plays when you successfully repair some amount of health/ammo of a SG/disp, but the channel made it so the clang would stop it from being heard
2015-04-25 14:54:46 -07:00
squeek
e88453419c Re-add single shotgun (now pellet gun) to pyro 2015-04-23 20:08:19 -07:00
squeek
90b3a9f15d Remove unused DamageRadius keys from PL/RPG weapon scripts
* Those values are defined in C++
2015-03-29 19:19:35 -07:00
squeek
22f60ac1ec Revert accidental single shotgun removal from soldier 2015-03-27 00:00:14 -07:00
R00Ki3
b0e05551db Update ff_playerclass_sniper.txt 2015-03-10 11:21:20 -05:00
R00Ki3
1b2b0d5b58 Update ff_weapon_sniperrifle.txt 2015-03-10 11:12:56 -05:00
squeek
4edd5af280 Remove nailgun from sniper
* Contributes towards fortressforever/fortressforever#93
2015-03-09 01:12:38 -07:00
squeek
5d4aa75c4b Unencrypt the player/weapon scripts
* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead
 * Them being unencrypted allows for understandable/reviewable commits
2015-02-01 03:08:28 -08:00
squeek
ff0331566b Remove the single shotgun from the hwguy, medic, and pyro
* See fortressforever/fortressforever#82
2014-12-05 01:55:52 -08:00
squeek
24438e3e45 Replay the following commits because they got accidentally stomped by 277bdf3fe4:
Tiny cleanup of gameinfo.txt

Add JumpPad.Build and JumpPad.Explode soundscript definitions
 * Allows these sounds to be separated from detpack build/expode for customization purposes

Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode

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Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
2014-11-29 22:33:41 -08:00
Ryan Liptak
277bdf3fe4 Test CRLF line-endings commit from SVN checkout of Github repo 2014-11-29 22:17:28 -08:00
squeek
398be49814 Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode 2014-11-28 21:18:05 -08:00
squeek
dff33ea0fd Add JumpPad.Build and JumpPad.Explode soundscript definitions
* Allows these sounds to be separated from detpack build/expode for customization purposes
2014-11-28 21:14:16 -08:00
squeek
b677cec1af Initial commit 2014-11-11 18:32:26 -08:00