Fix the spanner special hit sound getting covered up by the clang sound
* This plays when you successfully repair some amount of health/ammo of a SG/disp, but the channel made it so the clang would stop it from being heard
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@ -770,7 +770,7 @@
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}
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"Spanner.specialhit"
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{
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"channel" "CHAN_ITEM"
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"channel" "CHAN_AUTO"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/spanner/spanner_specialhit.wav"
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