Fix the spanner special hit sound getting covered up by the clang sound

* This plays when you successfully repair some amount of health/ammo of a SG/disp, but the channel made it so the clang would stop it from being heard
This commit is contained in:
squeek 2015-04-25 14:54:46 -07:00
parent 261bd01762
commit 2832e1ba04
1 changed files with 1 additions and 1 deletions

View File

@ -770,7 +770,7 @@
}
"Spanner.specialhit"
{
"channel" "CHAN_ITEM"
"channel" "CHAN_AUTO"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "weapons/spanner/spanner_specialhit.wav"