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Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode
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@ -299,8 +299,10 @@
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}
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"JumpPad.Explode"
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{
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"channel" "CHAN_STATIC"
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"soundlevel" "SNDLVL_180dB"
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"pitch" "PITCH_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "buildable/jumppad/jumppad_explode.wav"
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}
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