Merge pull request #51 from fortressforever/spanner-specialhit-sound

Fix the spanner special hit sound getting covered up by the clang sound
This commit is contained in:
Alexander Laswell 2015-10-03 15:38:51 -06:00
commit f024737ad1

View file

@ -770,7 +770,7 @@
}
"Spanner.specialhit"
{
"channel" "CHAN_ITEM"
"channel" "CHAN_AUTO"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "weapons/spanner/spanner_specialhit.wav"