Replay the following commits because they got accidentally stomped by 277bdf3fe4:

Tiny cleanup of gameinfo.txt

Add JumpPad.Build and JumpPad.Explode soundscript definitions
 * Allows these sounds to be separated from detpack build/expode for customization purposes

Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode

---

Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
This commit is contained in:
squeek 2014-11-24 23:14:56 -08:00
parent 40d658e20d
commit 24438e3e45
2 changed files with 18 additions and 3 deletions

View file

@ -18,9 +18,9 @@
FileSystem
{
SteamAppId 253530 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
SteamAppId 253530
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//

View file

@ -283,7 +283,6 @@
"CompatibilityAttenuation" "1.0"
"wave" ")buildable/jumppad/jumppad_fire.wav"
}
"JumpPad.Heal"
{
"channel" "CHAN_STATIC"
@ -291,3 +290,19 @@
"CompatibilityAttenuation" "1.0"
"wave" ")buildable/jumppad/jumppad_heal.wav"
}
"JumpPad.Build"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "buildable/jumppad/jumppad_build.wav"
}
"JumpPad.Explode"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_180dB"
"pitch" "PITCH_NORM"
"CompatibilityAttenuation" "1.0"
"wave" "buildable/jumppad/jumppad_explode.wav"
}