Reduced how fast the IC can fire, cycletime from 0.5 to 0.6 (RPG is 0.7) increased reload time from 0.6 to 0.7 (RPG is 0.9)

This commit is contained in:
Mike Parker 2016-06-18 12:43:35 +01:00
parent d65eaf4e93
commit e51b28ed21

View file

@ -1,7 +1,7 @@
WeaponData
{
// Weapon characteristics:
"CycleTime" "0.5" // Rate of fire
"CycleTime" "0.6" // Rate of fire
"CycleDecrement" "1" // Number of bullets fired per cycle
"Damage" "55" // Damage per burst
@ -17,7 +17,7 @@ WeaponData
"BulletSpread" "-1" // Spread of projectiles
"PreReloadTime" "0.2" // Time taken for the weapon to move to reload state
"ReloadTime" "0.6" // Time taken to reload a shell/rocket/etc
"ReloadTime" "0.7" // Time taken to reload a shell/rocket/etc
"PostReloadTime" "0.2" // Time taken to move weapon back to firing state
"SpinTime" "-1" // For AC