Reference jumpgun sound file

This commit is contained in:
Mike Parker 2016-04-18 20:27:52 +01:00
parent 2a7bb8673c
commit da40eeff20

View file

@ -49,15 +49,7 @@ WeaponData
SoundData
{
"empty" "generic.empty"
"single_shot" "railgun.single_shot"
"double_shot" "railgun.charged_shot"
"special1" "railgun.chargeloop"
"special2" "railgun.halfcharge" // half charge notification
"special3" "railgun.fullcharge" // full charge notification
"burst" "railgun.overcharge" // overcharge
// "special2" "ambient.electrical_zap_8" // half charge notification
// "special3" "ambient.electrical_zap_9" // full charge notification
// "burst" "ambient.electrical_zap_5" // overcharge
"single_shot" "jumpgun.single_shot"
}
// Weapon Sprite data is loaded by the Client DLL.