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Reference jumpgun sound file
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1 changed files with 1 additions and 9 deletions
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@ -49,15 +49,7 @@ WeaponData
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SoundData
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{
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"empty" "generic.empty"
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"single_shot" "railgun.single_shot"
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"double_shot" "railgun.charged_shot"
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"special1" "railgun.chargeloop"
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"special2" "railgun.halfcharge" // half charge notification
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"special3" "railgun.fullcharge" // full charge notification
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"burst" "railgun.overcharge" // overcharge
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// "special2" "ambient.electrical_zap_8" // half charge notification
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// "special3" "ambient.electrical_zap_9" // full charge notification
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// "burst" "ambient.electrical_zap_5" // overcharge
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"single_shot" "jumpgun.single_shot"
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}
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// Weapon Sprite data is loaded by the Client DLL.
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