BreakinBenny
562680f7a2
Added toggleconsole keybind
2024-01-01 18:50:09 -08:00
Dexter Haslem
93baee8f24
bump up rampslide sound, it was inaudible in servers
2018-02-04 15:04:55 -07:00
Dexter Haslem
da0f200502
slight bump to volume
2018-01-23 21:02:32 -07:00
Dexter Haslem
d2a51fb506
add sound for player rampside code
2018-01-23 20:05:51 -07:00
squeek
4e2453cc6c
Fix jetpack sound doubling when multiple pyros are jetpacking
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- Fixes fortressforever/fortressforever#309
2016-09-11 00:46:07 -07:00
Mike Parker
edc6b7edce
Add missing jetpack fuel bar
2016-09-11 00:39:55 +01:00
Mike Parker
3b9f3e27ed
Merge pull request #62 from fortressforever/remove-jumpgun
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Remove the jumpgun from scout
2016-09-10 18:06:06 +01:00
Ryan Liptak
310c1d3e23
Merge pull request #60 from fortressforever/deathnotice-highlight
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hud_deathnotice_highlightself script changes
2016-09-04 16:27:29 -07:00
Mike Parker
7d47b053b5
Raise flamethrower base damage to 18
2016-09-04 13:58:41 +01:00
Mike Parker
bc70b6f0a5
Increase IC base damage from 55 to 65
2016-09-04 13:58:41 +01:00
Mike Parker
6bba1aeaf4
Reduce recoil on the IC
2016-09-04 13:58:41 +01:00
Mike Parker
d6bdc465f0
Pyro starts with 1 napalm nade now
2016-09-04 13:58:41 +01:00
Mike Parker
da6417e8ab
Latest IC tweaks: Clip size up from 3 to 5, reload a bit quicker (pre-reload from 0.2 to 0.1, reload time from 0.7 to 0.65)
2016-09-04 13:58:41 +01:00
Mike Parker
22e298b8b1
Raise the flamethrower damage back up to 13 (originally 16 then 10)
2016-09-04 13:58:41 +01:00
Mike Parker
66c092b9ab
Fix IC radius to 110 as this is the max radius anyway
2016-09-04 13:58:41 +01:00
Mike Parker
0b2b3a308e
Add jetpack loop sound script
2016-09-04 13:58:41 +01:00
Mike Parker
a251d97ddd
Reduce the delay between pulling out weapons and firing them for the flamethrower and IC
2016-09-04 13:58:41 +01:00
Mike Parker
679d950926
Reduce flamethrower damage from 16 to 10
2016-09-04 13:58:41 +01:00
Mike Parker
e51b28ed21
Reduced how fast the IC can fire, cycletime from 0.5 to 0.6 (RPG is 0.7) increased reload time from 0.6 to 0.7 (RPG is 0.9)
2016-09-04 13:58:40 +01:00
Mike Parker
d65eaf4e93
Pyro tweaks in preparation for the revamp: IC now has a clip and fires and reloads much faster; pyro has 25 rockets up from 20; napalm nades limited to 2 max.
2016-09-04 13:58:40 +01:00
Mike Parker
e7eb75da6d
Remove the jumpgun from the scout
2016-08-28 12:51:04 +01:00
Ryan Liptak
c2feccda2d
Make jumpgun not use any ammo type
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- Fixes fortressforever/fortressforever#300
2016-08-27 14:54:56 -07:00
squeek
67af777df9
hud_deathnotice_highlightself script changes
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- Accompanies fortressforever/fortressforever#296
2016-07-18 23:44:54 -07:00
Mike Parker
68fbc4972c
Add jumpgun sound to weapons txt
2016-04-18 20:29:39 +01:00
Mike Parker
da40eeff20
Reference jumpgun sound file
2016-04-18 20:27:52 +01:00
squeek
2a7bb8673c
Add super basic weapon script for the scout jumpgun
2016-04-04 21:52:56 -07:00
Alexander Laswell
f024737ad1
Merge pull request #51 from fortressforever/spanner-specialhit-sound
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Fix the spanner special hit sound getting covered up by the clang sound
2015-10-03 15:38:51 -06:00
squeek
8865703ff6
Add script changes for hud_keystate addition
2015-08-11 01:26:45 -07:00
Ryan Liptak
4d8e9d63b7
Merge pull request #45 from fortressforever/pyro-shotgun
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Re-add single shotgun (now pellet gun) to pyro
2015-08-07 00:04:58 -07:00
squeek
188e3c78c1
Rename single shotgun to pellet gun and make it sound weak
2015-08-07 00:01:02 -07:00
squeek
2832e1ba04
Fix the spanner special hit sound getting covered up by the clang sound
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* This plays when you successfully repair some amount of health/ammo of a SG/disp, but the channel made it so the clang would stop it from being heard
2015-04-25 14:54:46 -07:00
squeek
e88453419c
Re-add single shotgun (now pellet gun) to pyro
2015-04-23 20:08:19 -07:00
squeek
90b3a9f15d
Remove unused DamageRadius keys from PL/RPG weapon scripts
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* Those values are defined in C++
2015-03-29 19:19:35 -07:00
squeek
22f60ac1ec
Revert accidental single shotgun removal from soldier
2015-03-27 00:00:14 -07:00
R00Ki3
b0e05551db
Update ff_playerclass_sniper.txt
2015-03-10 11:21:20 -05:00
R00Ki3
1b2b0d5b58
Update ff_weapon_sniperrifle.txt
2015-03-10 11:12:56 -05:00
squeek
4edd5af280
Remove nailgun from sniper
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* Contributes towards fortressforever/fortressforever#93
2015-03-09 01:12:38 -07:00
squeek
5d4aa75c4b
Unencrypt the player/weapon scripts
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* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead
* Them being unencrypted allows for understandable/reviewable commits
2015-02-01 03:08:28 -08:00
squeek
ff0331566b
Remove the single shotgun from the hwguy, medic, and pyro
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* See fortressforever/fortressforever#82
2014-12-05 01:55:52 -08:00
squeek
24438e3e45
Replay the following commits because they got accidentally stomped by 277bdf3fe4
:
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Tiny cleanup of gameinfo.txt
Add JumpPad.Build and JumpPad.Explode soundscript definitions
* Allows these sounds to be separated from detpack build/expode for customization purposes
Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode
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Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
2014-11-29 22:33:41 -08:00
Ryan Liptak
277bdf3fe4
Test CRLF line-endings commit from SVN checkout of Github repo
2014-11-29 22:17:28 -08:00
squeek
398be49814
Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode
2014-11-28 21:18:05 -08:00
squeek
dff33ea0fd
Add JumpPad.Build and JumpPad.Explode soundscript definitions
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* Allows these sounds to be separated from detpack build/expode for customization purposes
2014-11-28 21:14:16 -08:00
squeek
b677cec1af
Initial commit
2014-11-11 18:32:26 -08:00