Commit graph

184 commits

Author SHA1 Message Date
e49810be8b
Restructuring of monster/weapon entitydef files 2023-07-16 22:47:01 -07:00
6a8ac02add
Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF) 2023-06-28 08:52:39 -07:00
dde42e481c
Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
67d2f03a26
Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now) 2023-06-01 10:16:25 -07:00
cb2a517624
Fix the weaponbox not spawning properly in MP. 2023-05-10 14:36:46 -07:00
0b2955695a
Use entityDefs instead of hard-coded item pickups 2023-05-08 11:17:52 -07:00
70f1ed409f
Script definition tweaks for func_breakable behaviour/sounds 2023-05-01 05:51:20 -07:00
c8ac0d596b spawn.qc remove this hack (for scientist hunt and other team mods) 2023-04-27 01:18:26 -07:00
422e57d3d8 weapon_gauss: Add special effect for overcharge, fix a mistake with overcharge damage, update gauss to use new weapon sound API 2023-04-26 17:33:12 -07:00
15e93d619b weapon_gauss: Secondary fire improvements
- move around velocity code so it's predicted and simpler, since we can't read gamerules here a simple MP check will do for now @eukara
- make sure we fire immediately if we release secondary fire after first spin cycle, with these changes the gauss should be nearly identical to Half-Life, minus the OP damage @xylemon
2023-04-25 23:51:18 -07:00
4d111ed96e Temp fix so snark doesn't do this hilarious bug anymore 2023-04-24 22:40:13 -07:00
c68d2d7c60
Tweak the UI color defaults a little. 2023-04-03 11:16:44 -07:00
30ecbd1453
Multiplayer: Load and display a server message of the day if present. 2023-03-25 17:34:26 -07:00
2daaf2b1ad
Client: use frametime over clframetime for the bob. 2023-02-17 12:24:51 -08:00
7d58725d76
PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway. 2023-02-16 18:23:48 -08:00
9f9dd78458
Fix compiler warnings. 2023-02-14 12:54:45 -08:00
07453056a4
Remove dependency from base/src. 2023-02-12 12:54:57 -08:00
3a37d21257
item_pickup: Call respawn item sound in a separate method for sanity's sake 2023-02-07 17:35:47 -08:00
22d5b36d1c
Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
c8397d2474
Client: clamp the armor subpic size to 1.0 (fixes graphical artifacts in TFC) 2023-02-07 09:08:00 -08:00
dfeff42e6a
WEAPON_TRIPMINE: use Destroy() instead of remove() 2023-01-17 22:03:39 -08:00
ed30225de7
ITEM_SUIT: destroy when we're running on game 'bshift' 2023-01-17 22:03:29 -08:00
e152392132
Client: don't dictate g_hud_color when in TFC 2023-01-17 22:02:06 -08:00
Maxwell
4c1d6569a9 Made Gauss jumping MP only. 2023-01-17 18:39:18 -05:00
Maxwell
96324141cb Added Crossbow bolt trail on explosive MP bolt akin to Turok. This change is based upon documented cut content 2023-01-17 16:51:06 -05:00
0452916719
Client: add a vertical camera bobbing effect. 2023-01-12 16:50:37 -08:00
bef240a1de
HLMultiplayerRules: add PlayerRequestSpawn method override 2023-01-11 18:04:17 -08:00
70167ed233
Removal of Game_Input which has been made obsolete. 2023-01-11 17:44:32 -08:00
7637686ace
input: add a hacky quick-respawn (needs proper multiplayer separation...) 2023-01-07 17:00:34 -08:00
3db04eb85b
monster_snark: run physics using point sized bbox 2023-01-07 16:59:59 -08:00
9e62ff350a
WEAPON_RPG: Gives 2 rockets on pickup. 2023-01-06 13:00:43 -08:00
9544c98f04
Slight cleanups and cvar changes. 2023-01-05 23:35:43 -08:00
8652d02464
WEAPON_SATCHEL: Dropp satchel bbox causing issues, so compromise: make it thin, but retain the same height. 2023-01-05 23:33:33 -08:00
7c94b26fc8
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove
obsolete routines.
2022-12-28 16:50:29 -08:00
54f7918edc
Fix misc warnings 2022-11-30 14:25:14 -08:00
b1ce1b7bee
More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc. 2022-11-22 16:31:40 -08:00
cf50584211
Player: Streamline networking code by using the new macros Nuclide provides 2022-11-08 20:35:27 -08:00
ab31ae0242
Fix player animations and attachment from not showing up since player drawing is handled much differently. 2022-11-08 20:29:10 -08:00
33853accbe
WEAPON_MP5: show the grenade icon in the obituary messages instead for the secondary fire. 2022-11-08 20:05:30 -08:00
3f1821a760
impulse 101 will now fill MP5 nades too. 2022-11-08 20:04:36 -08:00
15fa5a8f12
Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
be16666be8
Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
522e45b1ee
WEAPON_GLOCK: Don't play idle animations when empty. 2022-08-24 14:22:19 -07:00
d579defc89
HUD_DrawWeaponSelect: Avoid crash when we've got only empty weapons and try switching. 2022-08-24 14:20:17 -07:00
a542f7d121
WEAPON_GAUSS: Adjust the force applied to the players' velocity to make jumps easier. 2022-08-15 07:03:30 -07:00
f8f9703df3
Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
21d4c7dab5
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself 2022-08-09 09:31:54 -07:00
8eb5a1fbc6
Clean up our player enumflags. 2022-08-07 14:14:16 -07:00
b0dbd92aca
WEAPON_SATCHEL: Draw satchel viewmodel again if there's no more satchels we can detonate. 2022-08-06 12:05:51 -07:00
120e6988c4
Shared: Avoid use of 'self' in weapon code where applicable. Leftovers from older times. 2022-08-06 11:39:42 -07:00