Clean up our player enumflags.
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parent
b0dbd92aca
commit
8eb5a1fbc6
9 changed files with 28 additions and 37 deletions
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@ -1,4 +1,4 @@
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#pragma target fte
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#pragma target fte_6301
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#pragma progs_dat "../../csprogs.dat"
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#define CSQC
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@ -1,4 +1,4 @@
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#pragma target fte_5768
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#pragma target fte_6301
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#pragma progs_dat "../../menu.dat"
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#define MENU
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#define GAME_DIR "valve"
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@ -1,4 +1,4 @@
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CC=fteqcc
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all:
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$(CC) progs.src
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$(CC) -fwasm progs.src
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@ -14,8 +14,8 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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var string autocvar_mp_teamlist = "robo;hgrunt";
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const string mp_teamlist_fallback = "robo;hgrunt";
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var string autocvar_mp_teamlist = mp_teamlist_fallback;
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bool
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HLMultiplayerRules::IsMultiplayer(void)
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@ -17,29 +17,14 @@
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/* all potential SendFlags bits we can possibly send */
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enumflags
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{
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PLAYER_KEEPALIVE,
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PLAYER_MODELINDEX,
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PLAYER_ORIGIN,
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PLAYER_ORIGIN_Z,
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PLAYER_ANGLES_X,
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PLAYER_ANGLES_Y,
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PLAYER_COLORMAP,
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PLAYER_VELOCITY,
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PLAYER_VELOCITY_Z,
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PLAYER_FLAGS,
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PLAYER_WEAPON,
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PLAYER_ITEMS,
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PLAYER_HEALTH,
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PLAYER_ARMOR,
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PLAYER_MOVETYPE,
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PLAYER_VIEWOFS,
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PLAYER_TOPFRAME,
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PLAYER_TOPFRAME = PLAYER_CUSTOMFIELDSTART,
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PLAYER_BOTTOMFRAME,
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PLAYER_AMMO1,
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PLAYER_AMMO2,
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PLAYER_AMMO3,
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PLAYER_UNUSED1,
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PLAYER_UNUSED2
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PLAYER_UNUSED5,
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PLAYER_UNUSED6,
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PLAYER_UNUSED7
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};
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class player:NSClientPlayer
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@ -171,7 +156,7 @@ player::ReceiveEntity(float new, float fl)
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HUD_AmmoNotify_Check(this);
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}
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if (fl & PLAYER_ITEMS || fl & PLAYER_HEALTH || fl & PLAYER_ARMOR)
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if (fl & PLAYER_ITEMS || fl & PLAYER_HEALTH)
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HUD_ItemNotify_Check(this);
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}
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@ -511,11 +496,14 @@ player::SendEntity(entity ePEnt, float fChanged)
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if (ePEnt != self && ePEnt.classname != "spectator") {
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fChanged &= ~PLAYER_ITEMS;
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fChanged &= ~PLAYER_HEALTH;
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fChanged &= ~PLAYER_ARMOR;
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fChanged &= ~PLAYER_VIEWOFS;
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fChanged &= ~PLAYER_TIMINGS;
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fChanged &= ~PLAYER_AMMO1;
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fChanged &= ~PLAYER_AMMO2;
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fChanged &= ~PLAYER_AMMO3;
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fChanged &= ~PLAYER_FLAGS;
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fChanged &= ~PLAYER_PUNCHANGLE;
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fChanged &= ~PLAYER_VIEWZOOM;
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fChanged &= ~PLAYER_SPECTATE;
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}
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WriteByte(MSG_ENTITY, ENT_PLAYER);
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@ -68,18 +68,22 @@ void w_egon_precache(void)
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w_egon_sparkframes[i] = spriteframe("sprites/xspark1.spr", i, 0.0f);
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#endif
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}
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void w_egon_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, -1, pl.ammo_uranium, -1);
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}
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string w_egon_wmodel(void)
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{
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return "models/w_egon.mdl";
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}
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string w_egon_pmodel(player pl)
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{
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return "models/p_egon.mdl";
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}
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string w_egon_deathmsg(void)
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{
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return "";
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@ -88,7 +92,6 @@ string w_egon_deathmsg(void)
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int w_egon_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (pl.ammo_uranium < MAX_A_URANIUM) {
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pl.ammo_uranium = bound(0, pl.ammo_uranium + 20, MAX_A_URANIUM);
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} else {
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@ -125,7 +128,8 @@ void w_egon_primary(player pl)
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}
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/* Ammo check */
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if ((pl.ammo_uranium <= 0i) ? true : false || pl.WaterLevel() >= WATERLEVEL_SUBMERGED) {
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bool out_of_ammo = (pl.ammo_uranium <= 0i) ? true : false;
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if (out_of_ammo || pl.WaterLevel() >= WATERLEVEL_SUBMERGED) {
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#ifdef SERVER
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Sound_Play(pl, CHAN_WEAPON, "weapon_egon.empty");
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#endif
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@ -186,7 +190,6 @@ void w_egon_reload(player pl)
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void w_egon_release(player pl)
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{
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if (pl.mode_tempstate != 0 && pl.mode_tempstate < 3) {
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#ifdef SERVER
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sound(pl, CHAN_WEAPON, "weapons/egon_off1.wav", 1, ATTN_NORM, 100, 0);
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@ -223,7 +226,6 @@ void
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w_egon_postdraw(player pl, int thirdperson)
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{
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#ifdef CLIENT
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if (!(pl.gflags & GF_EGONBEAM))
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return;
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@ -304,7 +306,6 @@ void w_egon_hudpic(player pl, int selected, vector pos, float a)
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int
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w_egon_isempty(player pl)
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{
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if (pl.ammo_uranium <= 0)
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return 1;
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@ -123,7 +123,6 @@ int
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w_glock_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (new) {
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pl.glock_mag = 18;
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return (1);
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@ -244,7 +243,6 @@ w_glock_secondary(player pl)
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void
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w_glock_reload(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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@ -394,7 +392,6 @@ w_glock_hudpic(player pl, int selected, vector pos, float a)
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int
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w_glock_isempty(player pl)
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{
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if (pl.glock_mag <= 0 && pl.ammo_9mm <= 0)
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return 1;
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@ -45,18 +45,22 @@ void w_handgrenade_precache(void)
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precache_model("models/p_grenade.mdl");
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#endif
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}
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void w_handgrenade_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, -1, pl.ammo_handgrenade, -1);
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}
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string w_handgrenade_wmodel(void)
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{
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return "models/w_grenade.mdl";
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}
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string w_handgrenade_pmodel(player pl)
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{
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return "models/p_grenade.mdl";
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}
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string w_handgrenade_deathmsg(void)
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{
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return "";
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@ -103,7 +103,6 @@ int
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w_mp5_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (new) {
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#ifdef GEARBOX
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pl.mp5_mag = 50;
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@ -169,7 +168,8 @@ w_mp5_primary(player pl)
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return;
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/* Ammo check */
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if ((pl.mp5_mag <= 0i) || (pl.WaterLevel() >= WATERLEVEL_SUBMERGED)) {
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bool out_of_ammo = (pl.mp5_mag <= 0i) ? true : false;
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if (out_of_ammo || (pl.WaterLevel() >= WATERLEVEL_SUBMERGED)) {
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#ifdef SERVER
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Sound_Play(pl, CHAN_WEAPON, "weapon_mp5.empty");
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#endif
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@ -227,7 +227,8 @@ w_mp5_secondary(player pl)
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return;
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/* Ammo check */
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if ((pl.ammo_m203_grenade <= 0i) ? true : false || pl.WaterLevel() >= WATERLEVEL_SUBMERGED) {
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bool out_of_ammo = (pl.ammo_m203_grenade <= 0i) ? true : false;
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if (out_of_ammo || pl.WaterLevel() >= WATERLEVEL_SUBMERGED) {
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#ifdef SERVER
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Sound_Play(pl, CHAN_WEAPON, "weapon_mp5.empty");
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#endif
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