Temp fix so snark doesn't do this hilarious bug anymore

This commit is contained in:
Xylemon 2023-04-24 22:40:13 -07:00
parent c68d2d7c60
commit 4d111ed96e

View file

@ -91,7 +91,8 @@ monster_snark::customphysics(void)
FX_Blood(origin + [0,0,16], [1,0,0]);
}
if (m_eTarget.health <= 0) {
/* TODO this needs to be cleaned up and use isAlive in the future */
if (m_eTarget.solid == SOLID_CORPSE) {
m_eTarget = __NULL__;
}
}