WEAPON_TRIPMINE: use Destroy() instead of remove()
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@ -85,7 +85,7 @@ monster_tripmine::Trip(int walkthrough)
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FX_Explosion(origin);
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Damage_Radius(origin, real_owner, dmg, dmg * 2.5f, TRUE, WEAPON_TRIPMINE);
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sound(this, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
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remove(this);
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Destroy();
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}
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void
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