Client: don't dictate g_hud_color when in TFC
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@ -461,7 +461,9 @@ HUD_Draw(void)
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{
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player pl = (player)pSeat->m_ePlayer;
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#ifndef TFC
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g_hud_color = autocvar_con_color * (1 / 255);
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#endif
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/* little point in not drawing these, even if you don't have a suit */
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Weapons_DrawCrosshair(pl);
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