Commit graph

184 commits

Author SHA1 Message Date
6484cf0ff9 Compile a menu.dat for FreeHL with GAME_DIR set to "valve" 2021-05-28 19:36:21 +02:00
d7293c8871 Client: Separate flashlight code from player.qc. 2021-05-22 20:36:55 +02:00
66e375f117 item_weaponbox: Support for GEARBOX ammo types 2021-05-22 20:26:53 +02:00
f9aa283592 Weapons: Add weapon reload timers. 2021-05-22 16:41:21 +02:00
4c4be5946c Gamerules: When the player dies, the WEAPON_SATCHEL items will detonate
with him.
2021-05-22 16:41:07 +02:00
0116364803 item_weaponbox: Don't include ITEM_SATCHEL if ammo_satchels is 0, same for other throw and
placement weapons.
2021-05-22 16:40:07 +02:00
692b0eb214 Add support for cl_himodels. 2021-05-20 22:59:49 +02:00
243b3f29bc Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
2021-05-20 16:04:11 +02:00
7290c631d8 Use PMove_SetSize() to get accurate bbox info. 2021-05-16 23:12:30 +02:00
7723261567 Fix that dead but spectating team members don't show up in the scoreboard.
Spectators already are team 0, so they wouldn't be queried here anyway!
2021-05-12 15:48:19 +02:00
67191ac794 WEAPON_SHOTGUN its reload sequence can now be interrupted by either primary or secondary fire 2021-05-10 13:39:32 +02:00
061ea05c05 Fix precache warnings for some client-side shells. Not exactly necessary
but pleases the compiler.
2021-05-10 13:25:57 +02:00
8878715c85 Update Animation_TimerUpdate to conform with upstream Nuclide.
Make player models run timers at the end of every predraw to ensure smooth
animation.
2021-05-10 12:24:00 +02:00
dc378c688b Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
the amount of decals one blood drop spawns. Make it so that Snarks can be
shot.
2021-05-10 11:35:48 +02:00
f43ad5d661 Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
ced4cb5bf8 Simplify prediction code with the help from upstream changes. 2021-05-08 17:45:58 +02:00
4dd9923a05 kill some old/unused enumerations. we need to fix SendEntity() if we want
to ever use them.
2021-05-07 13:33:38 +02:00
9201e2e131 Just inherit the fx_spark from Nuclide's base SDK, as it's essentially the
same thing now.
2021-04-07 12:58:29 +02:00
fe4bfc455f Handle player model weapon attachments & animation for all the weapons! 2021-04-06 09:20:12 +02:00
07090c5780 Get rid of Weapons_PlaySound(), it's obsolete. 2021-04-03 14:39:16 +02:00
32dff220ec WEAPON_HORNETGUN now uses sound shaders for the secondary fire too. Oops 2021-04-03 14:36:55 +02:00
5ad23eb22a Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:42:24 +02:00
12183f669f Add m_flEventFrame to the player seat struct 2021-03-30 07:32:24 +02:00
eb543c189d Use the new View_AddEvent() function for handling shell ejections 2021-03-29 21:54:23 +02:00
e536f11c74 WEAPON_EGON: Add shake effect to the impacted region, where the beam hits
to be more close to OG Half-Life
2021-03-29 10:13:54 +02:00
024d19d1c1 Scoreboard: skip observers/spectators from counting height for centerscores 2021-03-27 07:52:24 +01:00
c1bea796b7 Add spectator HUD and make the Scoreboard ignore any non player clients 2021-03-24 07:52:10 +01:00
353afa1769 item_suit: make sure we precache item.respawn 2021-03-23 09:17:53 +01:00
bfb660db02 Client: Add shell ejection code to WEAPON_GLOCK and WEAPON_MP5 2021-03-17 14:35:56 +01:00
85dc94b2a7 Include draw.qc from Nuclide's base game 2021-03-17 06:26:22 +01:00
88ca098c51 Register sound shaders for gasp/water pmove sounds 2021-03-13 04:25:28 +01:00
977b336a9b Make sure we call SetSize() after we SetModel, because with the cvar
sv_gameplayfix_setmodelsize_qw SetModel() calls override the size as well.
2021-03-11 11:12:42 +01:00
9c4f63ccf2 Merge client/input.qc and server/input.qc into shared/input.qc for reasons
regarding prediction.
2021-03-09 11:51:13 +01:00
1a25ccc334 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00