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6484cf0ff9
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Compile a menu.dat for FreeHL with GAME_DIR set to "valve"
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2021-05-28 19:36:21 +02:00 |
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d7293c8871
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Client: Separate flashlight code from player.qc.
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2021-05-22 20:36:55 +02:00 |
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66e375f117
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item_weaponbox: Support for GEARBOX ammo types
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2021-05-22 20:26:53 +02:00 |
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f9aa283592
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Weapons: Add weapon reload timers.
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2021-05-22 16:41:21 +02:00 |
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4c4be5946c
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Gamerules: When the player dies, the WEAPON_SATCHEL items will detonate
with him.
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2021-05-22 16:41:07 +02:00 |
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0116364803
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item_weaponbox: Don't include ITEM_SATCHEL if ammo_satchels is 0, same for other throw and
placement weapons.
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2021-05-22 16:40:07 +02:00 |
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692b0eb214
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Add support for cl_himodels.
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2021-05-20 22:59:49 +02:00 |
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243b3f29bc
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Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
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2021-05-20 16:04:11 +02:00 |
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7290c631d8
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Use PMove_SetSize() to get accurate bbox info.
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2021-05-16 23:12:30 +02:00 |
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7723261567
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Fix that dead but spectating team members don't show up in the scoreboard.
Spectators already are team 0, so they wouldn't be queried here anyway!
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2021-05-12 15:48:19 +02:00 |
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67191ac794
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WEAPON_SHOTGUN its reload sequence can now be interrupted by either primary or secondary fire
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2021-05-10 13:39:32 +02:00 |
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061ea05c05
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Fix precache warnings for some client-side shells. Not exactly necessary
but pleases the compiler.
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2021-05-10 13:25:57 +02:00 |
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8878715c85
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Update Animation_TimerUpdate to conform with upstream Nuclide.
Make player models run timers at the end of every predraw to ensure smooth
animation.
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2021-05-10 12:24:00 +02:00 |
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dc378c688b
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Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
the amount of decals one blood drop spawns. Make it so that Snarks can be
shot.
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2021-05-10 11:35:48 +02:00 |
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f43ad5d661
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Shared: Inherit weapon_common from Nuclide's base game
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2021-05-10 08:16:22 +02:00 |
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ced4cb5bf8
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Simplify prediction code with the help from upstream changes.
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2021-05-08 17:45:58 +02:00 |
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4dd9923a05
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kill some old/unused enumerations. we need to fix SendEntity() if we want
to ever use them.
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2021-05-07 13:33:38 +02:00 |
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9201e2e131
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Just inherit the fx_spark from Nuclide's base SDK, as it's essentially the
same thing now.
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2021-04-07 12:58:29 +02:00 |
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fe4bfc455f
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Handle player model weapon attachments & animation for all the weapons!
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2021-04-06 09:20:12 +02:00 |
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07090c5780
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Get rid of Weapons_PlaySound(), it's obsolete.
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2021-04-03 14:39:16 +02:00 |
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32dff220ec
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WEAPON_HORNETGUN now uses sound shaders for the secondary fire too. Oops
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2021-04-03 14:36:55 +02:00 |
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5ad23eb22a
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:42:24 +02:00 |
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12183f669f
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Add m_flEventFrame to the player seat struct
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2021-03-30 07:32:24 +02:00 |
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eb543c189d
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
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e536f11c74
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WEAPON_EGON: Add shake effect to the impacted region, where the beam hits
to be more close to OG Half-Life
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2021-03-29 10:13:54 +02:00 |
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024d19d1c1
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Scoreboard: skip observers/spectators from counting height for centerscores
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2021-03-27 07:52:24 +01:00 |
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c1bea796b7
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Add spectator HUD and make the Scoreboard ignore any non player clients
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2021-03-24 07:52:10 +01:00 |
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353afa1769
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item_suit: make sure we precache item.respawn
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2021-03-23 09:17:53 +01:00 |
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bfb660db02
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Client: Add shell ejection code to WEAPON_GLOCK and WEAPON_MP5
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2021-03-17 14:35:56 +01:00 |
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85dc94b2a7
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Include draw.qc from Nuclide's base game
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2021-03-17 06:26:22 +01:00 |
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88ca098c51
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Register sound shaders for gasp/water pmove sounds
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2021-03-13 04:25:28 +01:00 |
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977b336a9b
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Make sure we call SetSize() after we SetModel, because with the cvar
sv_gameplayfix_setmodelsize_qw SetModel() calls override the size as well.
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2021-03-11 11:12:42 +01:00 |
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9c4f63ccf2
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Merge client/input.qc and server/input.qc into shared/input.qc for reasons
regarding prediction.
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2021-03-09 11:51:13 +01:00 |
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
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