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283192bb6c
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Make this build again. Compiles with R6303 as of today!
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2022-08-09 09:30:18 -07:00 |
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6611e8e7fc
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Clean up our player enumflags.
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2022-08-07 14:14:53 -07:00 |
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ef00baaa49
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Move the MUZZLE_ definitions over from Nuclide. As they belong here instead.
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2022-08-05 14:43:29 -07:00 |
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3e3439e10e
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:09:58 -07:00 |
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9c558a8f5c
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Fix against upstream Nuclide.
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2022-06-01 17:41:25 -07:00 |
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60eaae7b2b
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Adjust naming against upstream.
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2022-05-11 12:51:53 -07:00 |
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707d1bd31e
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 15:00:56 -07:00 |
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0f77b36804
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Improve player networking/culling.
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2022-05-01 17:03:58 -07:00 |
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ad18b8ec3d
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:39:08 -07:00 |
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48731a402a
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Make use of the new IsTeamPlay() check.
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2022-04-03 14:08:14 -07:00 |
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864ea30404
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Some more cleanups, also fix the motd/buymenu not appearing right now.
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2022-03-15 19:59:33 -07:00 |
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4715e7bf00
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:18 -07:00 |
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ccb6a91630
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Update copyright information
Remove pmodel attributes from the player class.
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2022-03-13 16:59:54 -07:00 |
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7f207e8cca
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:13:55 -08:00 |
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f06747030b
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Remove references to the dead .pitch attribute
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2022-02-01 10:10:50 -08:00 |
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c1166c8a22
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:25:23 -08:00 |
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e5d070d4a6
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Use Font_GetID() in the places where drawfont is used.
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2021-11-04 22:50:28 +01:00 |
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59ed4d99e9
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Fix compilation issues against latest Nuclide.
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2021-11-03 22:15:23 +01:00 |
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6a711ee759
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Remove deprecated EV_CHAT_VOX.
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2021-10-20 01:21:49 +02:00 |
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Chris Dawalt
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3c3715d77a
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respawn countdown reorganization
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2021-10-03 06:34:20 -04:00 |
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Chris Dawalt
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b5e7cf4bbf
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crude TS dead thirdperson and respawn delay, obituary drawn at all times
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2021-10-03 06:30:41 -04:00 |
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Chris Dawalt
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497393eea6
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burst fire view kickback fix, accuracy kickback time proper, compiles
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2021-10-02 22:01:09 -04:00 |
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Chris Dawalt
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94aee91bf0
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viewangle kickback prediction minor cleanup
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2021-10-02 06:31:27 -04:00 |
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Chris Dawalt
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93afe06108
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predicted viewkickback, no random, change firemode prediction, general cleanup
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2021-10-02 05:05:06 -04:00 |
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Chris Dawalt
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f72f98c46e
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Simple and extravagant prediction demos for useItems
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2021-09-28 06:51:21 -04:00 |
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Chris Dawalt
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d8b003e23c
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other akimbo fire effects, toggle-able prediction demo
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2021-09-27 05:01:42 -04:00 |
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3c1aad1559
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Use GetSpawnOrigin() instead of peeking
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2021-09-16 18:45:24 +02:00 |
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67bc6e1e26
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Remove input_sequence definition. It's part of src/shared/defs.h and the
engine now.
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2021-09-15 22:46:44 +02:00 |
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Chris Dawalt
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398b9b2cbb
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flashlight and lasersight cleanup, against wall vertical laser fix
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2021-08-29 18:37:38 -04:00 |
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Chris Dawalt
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8c29795ebb
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Tiny bugfix. Crash on vid_reset while unspawned, sneak restored in default.cfg
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2021-08-27 06:05:50 -04:00 |
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Chris Dawalt
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d674fa4c14
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default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup
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2021-08-27 05:14:31 -04:00 |
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Chris Dawalt
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b3f4b95cc1
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buymenu button class to struct conversion
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2021-08-25 05:50:20 -04:00 |
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Chris Dawalt
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b8fd0a0f6f
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scope zoom, stunt dot, ammo counters more responsive under net latency, HUD order more sensible, forced origin no longer default
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2021-08-20 20:20:35 -04:00 |
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Chris Dawalt
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abfc215d27
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various network-related movement modifier fixes, ejected shells bouncing off player while moving backwards fixed
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2021-08-16 07:17:28 -04:00 |
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Chris Dawalt
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0c9b8537e4
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client effect reorganization and akimbo support (demo in socom), pmove slight reorganization
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2021-08-15 06:47:27 -04:00 |
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Chris Dawalt
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6ba566a616
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networked random vm sequences, view.qc reorganization, one-frame-off laser/flashlight fixed, akimbo muzzleflash and shell eject setup/idea
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2021-08-14 05:16:25 -04:00 |
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Chris Dawalt
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931d7c72f8
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muzzleflash + shell eject, network friendly, per-weapon zoom cleanup
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2021-08-12 06:13:30 -04:00 |
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Chris Dawalt
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34ffbd54dc
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muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental
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2021-08-11 05:18:29 -04:00 |
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Chris Dawalt
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bfafbec9ad
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grenade and ejected shell entity, unused FX cleanup, texture hit sounds restored, network issue noticed
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2021-08-10 09:14:46 -04:00 |
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Chris Dawalt
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a0a70e7c9e
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ungeneric method var restore, akimbo cleanup and ejectshell type setup
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2021-08-09 05:43:03 -04:00 |
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Chris Dawalt
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3b37190955
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VGUI new system for MoTD, major pre-spawn UI cleanup
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2021-08-08 08:02:11 -04:00 |
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Chris Dawalt
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0af2292d70
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pitchsound out of order fix and vgui rename + cleanup minor
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2021-08-07 18:01:24 -04:00 |
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Chris Dawalt
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42a97f73d3
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Major weapons cleanup and default pitched sound support
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2021-08-07 06:05:46 -04:00 |
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Chris Dawalt
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58d33d9569
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better network send checks minor
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2021-08-05 05:22:51 -04:00 |
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Chris Dawalt
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d3a620bb55
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shotgun with packet delays
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2021-08-05 03:51:43 -04:00 |
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Chris Dawalt
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7753285cfb
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weapons base cleanup, throwing knife early unequip fix
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2021-08-03 16:36:46 -04:00 |
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Chris Dawalt
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45b8c241b3
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Old tap detect restore, misc cleanup
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2021-08-03 06:37:40 -04:00 |
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Chris Dawalt
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d4279ed983
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weapon select pre-game input crash, pre-game softlock fix
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2021-08-02 23:38:04 -04:00 |
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Chris Dawalt
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11c9179b57
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buymenu render and input separation, misc cleanup
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2021-08-02 07:06:24 -04:00 |
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Chris Dawalt
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d546812954
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camera/viewbob old way plus cleanup
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2021-08-01 23:33:10 -04:00 |
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