Use Font_GetID() in the places where drawfont is used.

This commit is contained in:
Marco Cawthorne 2021-11-04 22:50:28 +01:00
parent 59ed4d99e9
commit e5d070d4a6
Signed by: eukara
GPG key ID: C196CD8BA993248A
4 changed files with 8 additions and 8 deletions

View file

@ -144,7 +144,7 @@ HUD_Draw(void)
}else{
// Fake spectator, or the temporary forced third-person on death (not yet implemented).
drawfont = FONT_20;
drawfont = Font_GetID(FONT_20);
// TAGGG - could have some message from server-to-client on changing from
// player to spectator to call this only then, but I think doing this every
// frame for spectator is harmless anyway. Changing the FOV isn't necessary,
@ -184,7 +184,7 @@ HUD_DrawSpectator(void)
spectator spec = (spectator)pSeat->m_ePlayer;
drawfont = FONT_20;
drawfont = Font_GetID(FONT_20);
vector vecPos;
string strText;

View file

@ -142,7 +142,7 @@ ClientGame_Init(float apilevel, string enginename, float engineversion)
// safe default for whatever doesn't specify it?
// Beware that draw calls that don't set the drawfont will still rely
// on the previously set one, although that could be intentional too.
drawfont = FONT_CON;
drawfont = Font_GetID(FONT_CON);
//////////////////////////////////////////////////////////////////
UI_Init();

View file

@ -148,7 +148,7 @@ Obituary_Draw(void)
int i;
vector pos;
vector item;
drawfont = FONT_CON;
drawfont = Font_GetID(FONT_CON);
pos = g_hudmins + [g_hudres[0] - 18, 56];
if (g_obituary_time <= 0 && g_obituary_count > 0) {

View file

@ -31,7 +31,7 @@ Scores_DrawTeam(player pl, vector pos)
{
drawfill(pos, [290, 1], SCORE_LINE_C, 1.0f, DRAWFLAG_ADDITIVE);
drawfont = FONT_20;
drawfont = Font_GetID(FONT_20);
drawstring(pos + [0,-18], "Teams", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
drawstring(pos + [124,-18], "kills / deaths", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
drawstring(pos + [240,-18], "latency", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
@ -100,7 +100,7 @@ Scores_DrawTeam(player pl, vector pos)
pos[1] += 12;
}
drawfont = FONT_CON;
drawfont = Font_GetID(FONT_CON);
}
void
@ -108,7 +108,7 @@ Scores_DrawNormal(player pl, vector pos)
{
drawfill(pos, [290, 1], SCORE_LINE_C, 1.0f, DRAWFLAG_ADDITIVE);
drawfont = FONT_20;
drawfont = Font_GetID(FONT_20);
drawstring(pos + [0,-18], "Player", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
drawstring(pos + [124,-18], "kills / deaths", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
drawstring(pos + [240,-18], "latency", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
@ -154,7 +154,7 @@ Scores_DrawNormal(player pl, vector pos)
pos[1] += 20;
}
drawfont = FONT_CON;
drawfont = Font_GetID(FONT_CON);
}
void