Make use of the new IsTeamPlay() check.
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@ -181,7 +181,7 @@ Scores_Draw(void)
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pos = video_mins + [(video_res[0] / 2) - 145, 30];
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}
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if (serverkeyfloat("teams") > 0) {
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if (Util_IsTeamPlay()) {
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Scores_DrawTeam(pl, pos);
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} else {
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Scores_DrawNormal(pl, pos);
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