Make this build again. Compiles with R6303 as of today!

This commit is contained in:
Marco Cawthorne 2022-08-09 09:30:18 -07:00
parent 6611e8e7fc
commit 283192bb6c
Signed by: eukara
GPG key ID: CE2032F0A2882A22
2 changed files with 14 additions and 33 deletions

View file

@ -360,6 +360,9 @@ class player:NSClientPlayer
// Why do we need to do this? Ask FTE.
// NEVERMIND. Canned
//float shotgunAddAmmoTime_cooldownSetTime;
#else
float underwater_time;
float pain_time;
#endif
// What ary_shotgunExtra element to use for extra reload-reloated information in

View file

@ -29,9 +29,9 @@ enumflags
PLAYER_AMMO1,
PLAYER_AMMO2,
PLAYER_AMMO3,
PLAYER_UNUSED5,
PLAYER_UNUSED6,
PLAYER_UNUSED7
PLAYER_UNUSED1,
PLAYER_UNUSED2,
PLAYER_UNUSED3
};
#ifdef SERVER
@ -759,53 +759,31 @@ player::SendEntity
=================
*/
float
player::SendEntity(entity ePEnt, float fChanged)
player::SendEntity(entity ePEnt, float flChanged)
{
bool is_spec = false;
bool spectarget = false;
/* don't broadcast invisible players */
if (IsFakeSpectator() && ePEnt != this)
return (0);
if (!GetModelindex() && ePEnt != this)
return (0);
/* figure out if we should optimise this player */
if (ePEnt.flags & FL_CLIENT && ePEnt != this) {
NSClientSpectator sp = (NSClientSpectator)ePEnt;
is_spec = (sp.IsFakeSpectator() || sp.IsRealSpectator());
spectarget = (is_spec == true && edict_num(sp.spec_ent) == this);
}
/* if we're a spectator of any type and spectate this player */
if (ePEnt != this && spectarget == false) {
fChanged &= ~PLAYER_ITEMS;
fChanged &= ~PLAYER_HEALTH;
fChanged &= ~PLAYER_TIMINGS;
fChanged &= ~PLAYER_AMMO1;
fChanged &= ~PLAYER_AMMO2;
fChanged &= ~PLAYER_AMMO3;
fChanged &= ~PLAYER_FLAGS;
fChanged &= ~PLAYER_PUNCHANGLE;
fChanged &= ~PLAYER_VIEWZOOM;
fChanged &= ~PLAYER_SPECTATE;
}
flChanged = OptimiseChangedFlags(ePEnt, flChanged);
WriteByte(MSG_ENTITY, ENT_PLAYER);
WriteFloat(MSG_ENTITY, fChanged);
WriteFloat(MSG_ENTITY, flChanged);
/* the generic client attributes */
NSClientPlayer::SendEntity(ePEnt, fChanged);
NSClientPlayer::SendEntity(ePEnt, flChanged);
int i;
if (fChanged & PLAYER_TOPFRAME) {
if (flChanged & PLAYER_TOPFRAME) {
WriteByte(MSG_ENTITY, anim_top);
WriteFloat(MSG_ENTITY, anim_top_time);
WriteFloat(MSG_ENTITY, anim_top_delay);
}
if (fChanged & PLAYER_BOTTOMFRAME) {
if (flChanged & PLAYER_BOTTOMFRAME) {
WriteByte(MSG_ENTITY, anim_bottom);
WriteFloat(MSG_ENTITY, anim_bottom_time);
}
@ -824,7 +802,7 @@ player::SendEntity(entity ePEnt, float fChanged)
WriteFloat(MSG_ENTITY, w_attack_akimbo_next );
WriteByte(MSG_ENTITY, isReloading );
WriteByte(MSG_ENTITY, isChangingIronsight );
if(fChanged & PLAYER_UNUSED2){
if(flChanged & PLAYER_UNUSED2){
//WriteFloat(MSG_ENTITY, flZoomTarget);
WriteByte(MSG_ENTITY, iZoomLevel);
}
@ -888,7 +866,7 @@ player::SendEntity(entity ePEnt, float fChanged)
for(i = 0; i < AMMO_ID::LAST_ID; i++){
WriteLong(MSG_ENTITY, ary_ammoTotal[i] );
}
}else if(fChanged & PLAYER_UNUSED1){
}else if(flChanged & PLAYER_UNUSED1){
i = (int)inventoryEquippedIndex;
WriteByte(MSG_ENTITY, i + 1);