Commit graph

  • 3faa441fa0
    Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code. master Marco Cawthorne 2024-02-23 18:46:38 -0800
  • c2f37acf7e
    Work around some quirks. Marco Cawthorne 2024-02-19 13:50:19 -0800
  • 93b4b445a6
    Various fixes to get it up and running again. Marco Cawthorne 2024-02-19 13:11:02 -0800
  • 1a728d1e04
    Remove "bot_add" command. Marco Cawthorne 2024-01-26 19:30:08 -0800
  • b2ebcd88a1
    Fix compilation against latest Nuclide Marco Cawthorne 2024-01-08 15:36:38 -0800
  • 77678cf09c
    Fix compilation against latest Nuclide Marco Cawthorne 2023-09-18 18:53:31 -0700
  • 687953f825
    Remove base/src dependency and use valve/src's versions instead. Marco Cawthorne 2023-02-12 12:59:59 -0800
  • 57773a5506
    add instructions.txt file Marco Cawthorne 2023-02-08 16:34:02 -0800
  • ea87d19317
    Fix compile errors against upstream Nuclide. Marco Cawthorne 2023-01-08 13:37:09 -0800
  • fa43448853
    Remove references to client/player.qc and make the codebase compile again. Marco Cawthorne 2022-11-30 14:32:28 -0800
  • 005bda8f8b
    Set pragma target fte_5768 Marco Cawthorne 2022-08-22 23:26:32 -0700
  • 283192bb6c
    Make this build again. Compiles with R6303 as of today! Marco Cawthorne 2022-08-09 09:30:18 -0700
  • 6611e8e7fc
    Clean up our player enumflags. Marco Cawthorne 2022-08-07 14:14:53 -0700
  • ef00baaa49
    Move the MUZZLE_ definitions over from Nuclide. As they belong here instead. Marco Cawthorne 2022-08-05 14:43:29 -0700
  • 3e3439e10e
    Cleanup: Some CGameRules methods are now of type 'bool' Remove rules.qc Marco Cawthorne 2022-07-16 15:09:58 -0700
  • 9c558a8f5c
    Fix against upstream Nuclide. Marco Cawthorne 2022-06-01 17:41:25 -0700
  • 60eaae7b2b
    Adjust naming against upstream. Marco Hladik 2022-05-11 12:51:53 -0700
  • 707d1bd31e
    Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. Marco Hladik 2022-05-10 15:00:56 -0700
  • 0f77b36804
    Improve player networking/culling. Marco Hladik 2022-05-01 17:03:58 -0700
  • ad18b8ec3d
    Extend FX_GibHuman with a dir (euler) and force parameter. Marco Hladik 2022-04-05 20:39:08 -0700
  • 48731a402a
    Make use of the new IsTeamPlay() check. Marco Hladik 2022-04-03 14:08:14 -0700
  • 864ea30404
    Some more cleanups, also fix the motd/buymenu not appearing right now. Marco Hladik 2022-03-15 19:53:56 -0700
  • 4715e7bf00
    Rebased against the latest Nuclide commit. Marco Hladik 2022-03-15 19:35:18 -0700
  • ccb6a91630
    Update copyright information Remove pmodel attributes from the player class. Marco Hladik 2022-03-13 16:59:54 -0700
  • 7f207e8cca
    ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. Marco Hladik 2022-03-03 14:13:55 -0800
  • f06747030b
    Remove references to the dead .pitch attribute Marco Hladik 2022-02-01 10:10:50 -0800
  • c1166c8a22
    Remove inclusion of gs-entbase/server/defs.h Marco Hladik 2022-01-20 16:25:23 -0800
  • e5d070d4a6
    Use Font_GetID() in the places where drawfont is used. Marco Hladik 2021-11-04 22:50:28 +0100
  • 59ed4d99e9
    Fix compilation issues against latest Nuclide. Marco Hladik 2021-11-03 22:15:23 +0100
  • 6a711ee759
    Remove deprecated EV_CHAT_VOX. Marco Hladik 2021-10-20 01:21:49 +0200
  • 3c3715d77a respawn countdown reorganization Chris Dawalt 2021-10-03 06:34:20 -0400
  • b5e7cf4bbf crude TS dead thirdperson and respawn delay, obituary drawn at all times Chris Dawalt 2021-10-03 06:30:41 -0400
  • 497393eea6 burst fire view kickback fix, accuracy kickback time proper, compiles Chris Dawalt 2021-10-02 22:01:09 -0400
  • 94aee91bf0 viewangle kickback prediction minor cleanup Chris Dawalt 2021-10-02 06:31:27 -0400
  • 93afe06108 predicted viewkickback, no random, change firemode prediction, general cleanup Chris Dawalt 2021-10-02 05:05:06 -0400
  • f72f98c46e Simple and extravagant prediction demos for useItems Chris Dawalt 2021-09-28 06:51:21 -0400
  • d8b003e23c other akimbo fire effects, toggle-able prediction demo Chris Dawalt 2021-09-27 05:01:42 -0400
  • 3c1aad1559
    Use GetSpawnOrigin() instead of peeking Marco Hladik 2021-09-16 18:45:24 +0200
  • 67bc6e1e26
    Remove input_sequence definition. It's part of src/shared/defs.h and the engine now. Marco Hladik 2021-09-15 22:46:44 +0200
  • 398b9b2cbb flashlight and lasersight cleanup, against wall vertical laser fix Chris Dawalt 2021-08-29 18:37:38 -0400
  • 8c29795ebb Tiny bugfix. Crash on vid_reset while unspawned, sneak restored in default.cfg Chris Dawalt 2021-08-27 06:05:50 -0400
  • d674fa4c14 default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup Chris Dawalt 2021-08-27 05:14:31 -0400
  • b3f4b95cc1 buymenu button class to struct conversion Chris Dawalt 2021-08-25 05:50:20 -0400
  • b8fd0a0f6f scope zoom, stunt dot, ammo counters more responsive under net latency, HUD order more sensible, forced origin no longer default Chris Dawalt 2021-08-20 20:20:35 -0400
  • abfc215d27 various network-related movement modifier fixes, ejected shells bouncing off player while moving backwards fixed Chris Dawalt 2021-08-16 07:17:28 -0400
  • 0c9b8537e4 client effect reorganization and akimbo support (demo in socom), pmove slight reorganization Chris Dawalt 2021-08-15 06:47:27 -0400
  • 6ba566a616 networked random vm sequences, view.qc reorganization, one-frame-off laser/flashlight fixed, akimbo muzzleflash and shell eject setup/idea Chris Dawalt 2021-08-14 05:16:25 -0400
  • 931d7c72f8 muzzleflash + shell eject, network friendly, per-weapon zoom cleanup Chris Dawalt 2021-08-12 06:13:30 -0400
  • 34ffbd54dc muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental Chris Dawalt 2021-08-11 05:18:29 -0400
  • bfafbec9ad grenade and ejected shell entity, unused FX cleanup, texture hit sounds restored, network issue noticed Chris Dawalt 2021-08-10 09:14:46 -0400
  • a0a70e7c9e ungeneric method var restore, akimbo cleanup and ejectshell type setup Chris Dawalt 2021-08-09 05:43:03 -0400
  • 3b37190955 VGUI new system for MoTD, major pre-spawn UI cleanup Chris Dawalt 2021-08-08 08:02:11 -0400
  • 0af2292d70 pitchsound out of order fix and vgui rename + cleanup minor Chris Dawalt 2021-08-07 18:01:24 -0400
  • 42a97f73d3 Major weapons cleanup and default pitched sound support Chris Dawalt 2021-08-07 06:05:46 -0400
  • 58d33d9569 better network send checks minor Chris Dawalt 2021-08-05 05:22:51 -0400
  • d3a620bb55 shotgun with packet delays Chris Dawalt 2021-08-05 03:51:43 -0400
  • 7753285cfb weapons base cleanup, throwing knife early unequip fix Chris Dawalt 2021-08-03 16:36:46 -0400
  • 45b8c241b3 Old tap detect restore, misc cleanup Chris Dawalt 2021-08-03 06:37:40 -0400
  • d4279ed983 weapon select pre-game input crash, pre-game softlock fix Chris Dawalt 2021-08-02 23:38:04 -0400
  • 11c9179b57 buymenu render and input separation, misc cleanup Chris Dawalt 2021-08-02 07:06:24 -0400
  • d546812954 camera/viewbob old way plus cleanup Chris Dawalt 2021-08-01 23:33:10 -0400
  • 4667210f2a Merge branch 'master' of ssh://git.vera-visions.com:1995/~/freets Chris Dawalt 2021-08-01 05:14:00 -0400
  • de86f7bf49 Fake Spectator and weapon select cleanup Chris Dawalt 2021-08-01 05:12:11 -0400
  • aebdb28e26 Inherit valve/src's viewmodel effects Marco Hladik 2021-08-01 08:56:34 +0200
  • c3329b3e73 last timer var fix, no pain flash on death Chris Dawalt 2021-07-31 05:53:41 -0400
  • 1c4c2173f8 test commit - last Chris Dawalt 2021-07-31 03:20:02 -0400
  • 0e49b2f7c4 test commit 8 Chris Dawalt 2021-07-31 03:11:50 -0400
  • 1847666712 test commit 7 Chris Dawalt 2021-07-31 03:00:53 -0400
  • 65525d3717 commit test 6 Chris Dawalt 2021-07-31 02:56:15 -0400
  • af03a3bf09 test commit 5 Chris Dawalt 2021-07-31 02:24:59 -0400
  • 73964cc79b test commit 4 Chris Dawalt 2021-07-31 02:19:52 -0400
  • b3a9c4f8d0 test commit 3 Chris Dawalt 2021-07-31 02:17:17 -0400
  • ab2db617ff Test commit 2 Chris Dawalt 2021-07-31 01:46:03 -0400
  • eec51a1194 Revert "Update clientinfo.h" Chris Dawalt 2021-07-31 01:45:29 -0400
  • e858507363 Update clientinfo.h Chris Dawalt 2021-07-31 01:45:17 -0400
  • 072a2a409c test commit Chris Dawalt 2021-07-31 01:10:55 -0400
  • d528573453 Introduce SoundPitched_Send() as a way to bypass protocol limits, let blue handle the other guns and applications. Probably warrants a rename to be specific to weapons. Marco Hladik 2021-07-30 14:58:16 +0200
  • 9971b02e22 add content install script for UNIX Marco Hladik 2021-07-30 12:39:31 +0200
  • 224a315e7c append 'ts' into the clone line Marco Hladik 2021-07-30 12:15:09 +0200
  • a4000efa64 Typo'd Marco Hladik 2021-07-30 12:13:11 +0200
  • 8580104231 Add README, LICENSE and preview.jpg Marco Hladik 2021-07-30 12:12:41 +0200
  • 8f453b9e1d Initial contrib from blue24 Marco Hladik 2021-07-30 12:05:41 +0200