Commit graph

149 commits

Author SHA1 Message Date
RGreenlees
23760a7df7 Generate debug symbols for client dll
* This change now means that cl_dll can be properly debugged
2023-09-03 17:17:25 -04:00
pierow
152869e6b1 add hud_drawwaypoints 2023-08-31 18:57:06 -04:00
pierow
dbf3b84ab7 add hud_nameinfo; welder text on client 2023-08-23 17:29:04 -04:00
pierow
97ea2a098c Add hud_minimapnames
-Original code by alien bird/eternium. Thanks!
-Removed names for self and other team
-Default off due to black background on text
2023-08-23 17:29:04 -04:00
pierow
e17bd9f3de add echodev command 2023-08-23 17:29:04 -04:00
pierow
edfee609fc add hud_teamhealthalert
-update ring UI logic to show weldable/healable players rings
2023-08-23 17:29:04 -04:00
pierow
3117a9f990 add cl_weaponswap
-refactored from alienbird's autoswap with new features
2023-08-23 17:29:04 -04:00
pierow
cab8803828 fix reload animation not showing on client
-occured if empty on reserve ammo and walking over an ammo pack while holding reload
2023-08-23 17:29:04 -04:00
pierow
52630598ad Debug build config. Works on server dll. Thanks Neoptolemus! 2023-08-23 17:29:04 -04:00
pierow
c7acee5e87 Removed v3.2 backwards compatability and some playtest cvars
- Fork is now too different to maintain backwards compatability
2023-08-23 17:29:04 -04:00
pierow
f6b6e1b5c0 retarget for VS2022 2023-08-23 17:29:04 -04:00
pierow
22a171f4b5 cl_weaponcfgs and onos charge stick update 2021-10-30 19:09:10 -04:00
pierow
12a122af14 Disable unused libraries
-libcurl, libpng, zlib
2021-10-30 19:09:10 -04:00
pierow
ae3d8e5ea5 crosshair exploit prevention 2021-07-07 18:11:21 -04:00
pierow
0f47555bc7 cl_widescreen exploit prevention 2021-07-07 18:11:21 -04:00
pierow
ad8a003a00 fixed onos charge getting stuck 2021-03-01 20:39:18 -05:00
pierow
96f1cf2f28 client side weapon reload prediction update 2021-03-01 20:39:18 -05:00
pierow
8e167f5eb8 crosshair system update
-a bunch of new configuration options
-fixed circle thickness being stuck at 1
2021-03-01 20:39:18 -05:00
pierow
4625887633 nsversion added newline 2021-02-08 08:13:37 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code (#96)
* revert Gerhard's minimap update. removing WIP code

* revert Gerhard's minimap alpha - removing WIP code from develop

* project file update

* fixed hl project mistake when reverting

* adding back Brett's changes lost in revert

* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
086c9a4aa6 cl_cross macos update 2021-02-05 16:18:16 -05:00
pierow
9a4a291b41 cl_cross update 2021-02-05 16:18:16 -05:00
pierow
01ac6359fa cl_cross updates. circle outline added 2021-02-05 16:18:16 -05:00
pierow
846ae6eece changed NS version to 3.3b1 2021-02-05 16:18:16 -05:00
pierow
ac9b4c8b25 weaponcfgs update 2021-02-05 16:18:16 -05:00
pierow
f189105625 new mouse parameters 2021-02-05 16:18:16 -05:00
pierow
054381909b weaponcfgs added. High res monitor sprite fix. 2021-02-05 16:18:16 -05:00
pierow
cea2f797b9 Removed inset for alien health/armor display 2021-02-05 16:18:16 -05:00
pierow
54e54ce681 Removed inset for alien health/armor display 2021-02-05 16:18:16 -05:00
pierow
43b6debd50 automatic alien/marine cfg execution 2021-02-05 16:18:16 -05:00
pierow
9ebab42ec7 added nsversion 2021-02-05 16:18:16 -05:00
pierow
51685994d3 comment revision 2021-02-05 16:18:16 -05:00
pierow
99c40ae09e v3.2.3 features and fixes.
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
pierow
907ddf8b24 Fix for backspace being held preventing additional text input. Credit to Bacsu. 2021-02-05 16:18:16 -05:00
pierow
2fb18b989f
Merge pull request #69 from ENSL/pierow-changes
Changes/fixes to r_dynamic, cl_ambientsound, skulk walk speed, -attack
2020-07-11 21:34:37 -04:00
pierow
a732071f9c cl_ambientsound default 0 2020-07-11 20:46:42 -04:00
pierow
10a602433a r_dynamic user changable for non-nvidia graphics users with performance issues. Releasing attack key no longer releases +movement. 2020-07-11 17:28:00 -04:00
Brett Caswell
36c78acbce
PR Merge of Patch 63 to Patch 61 (#6)
* handle particles project VC++ compilation errors with MVCS and project property changes

 - retarget to v142 platformtoolset
 - remove explicit windows SDK version; use latest by default
 - remove settings that are otherwise default values in project or are best determined by solution

* attempt to handle clang++ issues regarding unsupported c++11 features

* reset file changes to particledefs.h

* removing PARTICLEDLL_API definition and replacing usage with extern "C" block statements

* add g++ compiler option to specify c++11 standard

* attempt to resolve forward enum errors by adding std to base cflags

* replacing deprecated libstdc++ and removing -lstdc++ flag, updating MacOSX10 sdk version

* small refactor to Makefiles, and add  libstdc++ back to linux build

* remove added type to enum

* reset makefile changes that may be causing unexpected linux build failures

* refactoring std=c++11 declarations in Makefile to mitgate linux build failing

* ensure std is set for hl_cdll make

* attempt to define a standard library to resolve vector initialization_list constructor issue

* attempt to update MacOS sdk, set minimum os to be 10.7, and include export in travis ci to define deployment target
2020-07-05 11:11:06 -05:00
Gerhard Klassen
ba163d233e Minimap update
+ Colored Players
+ Colored Structures / Different colors for unbuild/build structures
2020-03-29 17:47:47 +02:00
Gerhard Klassen
8674080504 minimap alpha 2020-03-28 20:16:47 +01:00
Bacsu
7989dadc13 fix for display scoreboard icons 2020-03-22 16:36:00 +01:00
pierow
8fe16d36ca added cl_chatbeep 2018-08-17 06:45:42 -04:00
pierow
92bc7c384c music disabled by default 2018-08-13 03:06:33 -04:00
pierow
06e1017423 Addition of hud_style and cl_labelmaps changed to hud_mapstyle with additional maps 2018-08-12 22:27:24 -04:00
pierow
92812ee05e Spectator UI transparent. Spec checkbox position and transparency change 2018-08-12 22:21:24 -04:00
pierow
5df731361d removal of spectator UI letterboxing / inset 2018-08-12 22:18:48 -04:00
pierow
ea8940c0ff ifdefing out c++11 syntax so OSX compiles 2018-08-12 21:42:12 -04:00
pierow
d6bdcc1343 linux/osx compatability for crosshair system 2018-08-01 19:19:30 -04:00
pierow
7277a06b53 makefile update for crosshair system 2018-08-01 18:32:39 -04:00
pierow
bec0c1a46c cl_ambientsound and senslock commands 2018-08-01 00:59:34 -04:00
pierow
d2f9ceddd9 crosshair system update and merge with develop 2018-08-01 00:49:49 -04:00
pierow
8563f5b367
Merge pull request #17 from asmodev/asmo/vs2017
Code updates to support VS2017 compilation. Does not include project …
2018-07-31 23:04:13 -04:00
Asmo
b840fe80e0 Code updates to support VS2017 compilation. Does not include project updates. 2018-07-30 23:52:29 -04:00
pierow
f0f16adfe6 WIP crosshair system 2018-06-10 19:14:31 -04:00
jonnypower
cfcde19373 Merge remote-tracking branch 'ensl/develop' into macos 2018-05-12 17:38:59 -07:00
pierow
b6862645ec added cl_widescreen and fix for commander item placement and background 2018-05-06 19:56:32 -04:00
jonnypower
ea2a5833b7 feat: Compileable Mac OS 2018-04-29 22:14:05 -07:00
Bacsu
4a9485396e add forgotten line 2018-04-29 15:00:34 +00:00
Bacsu
04a1a8ac7b missing bitmap font for high res 2018-04-29 15:00:34 +00:00
pierow
6a1e564bae Hor+ widescreen with commander fix, jetpack lateral accel not tied to FPS, and walk speed bug workaround 2018-04-22 12:43:44 -04:00
Ari Timonen
e31260376d Remove temp files 2018-04-22 18:56:29 +03:00
Ari Timonen
4f13237895 Update line endings
Change CRLF to LF in repo.
2018-04-22 18:55:55 +03:00
Bacsu
00610590d0 small several bugfix (linux 2016-10-11 23:28:28 +02:00
Bacsu
32506d863b SDL ChatPanel 2016-10-05 20:19:07 +02:00
Bacsu
fa7ed91d5b win32 compiling bug 2016-08-30 17:03:37 +02:00
fmoraw
57fcad38d3 linux build bug fix 2015-12-11 16:21:57 +01:00
fmoraw
1c552d08fb ns v3.2.1a 2015-12-10 18:29:55 +01:00
fmoraw
de27a8149c Linux Build 2014-12-16 14:36:27 +01:00
fmoraw
48abae3be3 libcurl-no-sll build 2014-06-02 12:22:49 +02:00
fmoraw
1622255eeb visual studio 2010 rebuild
Signed-off-by: fmoraw <fmoraw@users.noreply.github.com>
2014-05-28 14:41:12 +02:00
hjw
0ddfe3c35f Changed to unix line endings 2014-01-23 10:46:47 +00:00
Flayra
af3128ec1a - Updates from Puzl with latest version of the game (my backups were old compared to his working copy).
- Removed really strict anti exploit detection (that was never used)
- This should be the latest released version of NS!
2014-01-14 11:43:04 -08:00
tankefugl
9ae2165c8f Updated project files
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@283 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-14 18:48:34 +00:00
tankefugl
eb6d9f2d02 Mantis 0001051:
o Fixed bug where chat text would turn white when a player joined a team

An uncapped strcpy overwrote the color array.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@264 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-12 14:49:58 +00:00
puzl
f006aade0d Mantis: 1073
o Old authentication code.


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@250 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-08 03:00:16 +00:00
tankefugl
241a3b0282 Ported performance changes from SVN revision 221, 3.0.5 performance branch.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@239 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-05 23:59:07 +00:00
tankefugl
36e38984a2 Removed some debug print-outs from void IN_Impulse (void).
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@236 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-05 01:22:56 +00:00
puzl
410d1ea62f Mantis: 1072
o Added some client side consistency checks.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@218 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-27 17:06:46 +00:00
tankefugl
7652448e28 Mantis 0001070:
o Added new option to the Advanced menu: "Enable gamma ramp". The cvar for it is cl_gammaramp which defaults to 1. Setting it to 0 will disable the forced gamma ramp changes.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@206 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-22 12:27:50 +00:00
tankefugl
6f80af0426 Mantis 0001065:
- Implemented a hybrid wallwalk -- the skulk now only "sticks" if +speed is held down
- Added an IN_WALK flag, syncronized with the server state that can be used in the application to check whether a player is walking
- Walljump is reverted to only jump in the direction the player is looking again, since a running player jumping from a wall usually wants to strafe inwards to stay on the wall

Untickeded bug:
- Fixed bug that caused leap to not behave properly from shallow water

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@191 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-16 19:22:08 +00:00
puzl
e50079c075 Mantis: 1064
o Added new setting to advanced multiplayer options.  Default value is 'on'
o cvar is cl_labelmaps ( default 1 )
o If the cvar is changed the map sprite will dynamically update.
o If no labelled minimap exists the default one is displayed
o We always write a generated minimap to the normal file

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@165 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 00:43:30 +00:00
tankefugl
dcf57ac40e Mantis 0001016:
o End game notifications now display in the center of the screen for 10 seconds + 2 seconds fadeout. The text has been reworked to "The TSA Marines have exterminated the alien infestation" and "The alien Kharaa have eradicated the human presence".

I did some changes to AvHPlayer::SendMessage to allow a message to be sent either as a tooltip or a centered message.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@157 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-01 20:50:02 +00:00
tankefugl
848e73f17b Mantis 0000989:
o Moved text chat a bit up to allow commanders to see the text.
o Resource label is no longer obfuscated by the text chat.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@123 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-19 17:13:08 +00:00
tankefugl
10b9fde0f5 o Fixed bug where the two first letters of a weapon in the kill message would get truncated.
o Fixed bug where it would not find the correct kill sprite.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@120 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-16 16:52:27 +00:00
tankefugl
be31c02eff o Compiled and modified build for playtesting (directory nsp)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@109 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-11 21:53:28 +00:00
XP-Cagey
9b7e6bab76 Added playtest configurations to win32 build
Added #define AVH_NO_NEXUS to compile NS without Nexus
Temporarily #define'd AVH_PLAYTEST_BUILD to automatically #define AVH_NO_NEXUS
Fixed Balance.h ordering issues that became apparent when BALANCE_ENABLED is #define'd.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@106 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-10 15:18:45 +00:00
XP-Cagey
56353c5987 Added sanity check to index passed to GetWeapon() to avoid crash when the value of AvHHud::CurrentWeapon() is -1.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@104 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-09 07:50:58 +00:00
tankefugl
fae8e99a33 o Merge with ns/dev/tankefugl:
- Merged source dir

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@97 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-06 14:04:51 +00:00
XP-Cagey
b918c731aa Bugfixes for mantis #1008, #1009
Rewrote WeaponsResource code so that uninitialized slots are no longer returned as valid weapons
Removed upp_* from command constants and console commands
Removed commented out entry from hl_baseentity.cpp
Shift in map data position is now performed by the network layer instead of at the time of creation
Deleted obsolete Util.vcproj
Replaced calls to fmax with calls to max in AvHEntities.cpp (Win32 compiler wasn't finding fmax command without explicit include)
Began implementation of client-to-server tunnel for Nexus


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@94 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-05 15:20:23 +00:00
tankefugl
cbd7e95495 Reverted changes to revision 45.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@76 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-13 22:50:14 +00:00
tankefugl
aeb2514103 Mantis 0000971:
o Implemented teammate orders/query icons

Mantis 0000992:
o Implemented teammate order popups

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@50 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-10 19:59:14 +00:00
tankefugl
ec5bbe6b90 Mantis 0001012:
o Duck toggle implemented
- bind toggleduck to a key to use
- while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@49 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-10 19:58:13 +00:00
XP-Cagey
9627bce290 Fixed loss of lastweapon information when user makes a redundant weapon selection (Mantis #956).
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@39 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-07 07:32:06 +00:00
XP-Cagey
694fcad9a8 Fixed CurWeapon assigned of current weapon pointer in CHudAmmo so that it only switches when WEAPON_IS_CURRENT is set in the flags.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@38 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-07 07:22:15 +00:00
XP-Cagey
2f71850ff0 Fixed incorrect message size for SetResearch
Removed outdated comment from player.cpp
Revised MsgFunc_CurAmmo to evaluate flags only if message had a valid weapon
Changed AvHPlayer.cpp permissions to allow switching teams before a round starts and disallow joining active teams that aren't used by the map.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@33 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-05 00:30:35 +00:00
XP-Cagey
2a96942bc4 Fixed MsgFunc_CurWeapon bugs
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@30 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-04 00:53:17 +00:00
XP-Cagey
43a20ad0c5 Fixed issues with "Developer - release" configuration; implementation of AvHTunnelToServer.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@26 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-03 22:38:16 +00:00
XP-Cagey
60007652a3 The big merge...
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-01 03:04:57 +00:00
Karl
8552ac617c Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-09 01:31:56 +00:00