makefile update for crosshair system

This commit is contained in:
pierow 2018-08-01 18:32:39 -04:00
parent 4b8318cad1
commit 7277a06b53
2 changed files with 10 additions and 2 deletions

View file

@ -170,8 +170,10 @@
<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="hudgl.cpp" />
<ClCompile Include="hud_crosshairs.cpp" />
<ClCompile Include="hud_crosshairs.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="hud_msg.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -192,6 +194,10 @@
<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="hudgl.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="in_camera.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

View file

@ -60,11 +60,13 @@ HL1_OBJS = \
$(HL1_OBJ_DIR)/GameStudioModelRenderer.o \
$(HL1_OBJ_DIR)/geiger.o \
$(HL1_OBJ_DIR)/hud.o \
$(HL1_OBJ_DIR)/hud_crosshairs.o \
$(HL1_OBJ_DIR)/hud_msg.o \
$(HL1_OBJ_DIR)/hud_redraw.o \
$(HL1_OBJ_DIR)/hud_servers.o \
$(HL1_OBJ_DIR)/hud_spectator.o \
$(HL1_OBJ_DIR)/hud_update.o \
$(HL1_OBJ_DIR)/hudgl.o \
$(HL1_OBJ_DIR)/in_camera.o \
$(HL1_OBJ_DIR)/input.o \
$(HL1_OBJ_DIR)/inputw32.o \