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makefile update for crosshair system
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parent
4b8318cad1
commit
7277a06b53
2 changed files with 10 additions and 2 deletions
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@ -170,8 +170,10 @@
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<ClCompile Include="hudgl.cpp" />
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<ClCompile Include="hud_crosshairs.cpp" />
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<ClCompile Include="hud_crosshairs.cpp">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<ClCompile Include="hud_msg.cpp">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -192,6 +194,10 @@
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<ClCompile Include="hudgl.cpp">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<ClCompile Include="in_camera.cpp">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">MaxSpeed</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -60,11 +60,13 @@ HL1_OBJS = \
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$(HL1_OBJ_DIR)/GameStudioModelRenderer.o \
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$(HL1_OBJ_DIR)/geiger.o \
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$(HL1_OBJ_DIR)/hud.o \
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$(HL1_OBJ_DIR)/hud_crosshairs.o \
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$(HL1_OBJ_DIR)/hud_msg.o \
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$(HL1_OBJ_DIR)/hud_redraw.o \
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$(HL1_OBJ_DIR)/hud_servers.o \
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$(HL1_OBJ_DIR)/hud_spectator.o \
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$(HL1_OBJ_DIR)/hud_update.o \
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$(HL1_OBJ_DIR)/hudgl.o \
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$(HL1_OBJ_DIR)/in_camera.o \
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$(HL1_OBJ_DIR)/input.o \
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$(HL1_OBJ_DIR)/inputw32.o \
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