Removed inset for alien health/armor display

This commit is contained in:
pierow 2021-01-27 20:16:47 -05:00
parent 54e54ce681
commit cea2f797b9

View file

@ -217,10 +217,10 @@ int CHudHealth::Draw(float flTime)
x = theViewport[0] + CrossWidth /2;
int theInset = 0;
if(gHUD.GetIsAlien() && !gHUD.GetIsCombatMode())
{
theInset = ScreenWidth()*kResourceEnergyBarWidth;
}
//if(gHUD.GetIsAlien() && !gHUD.GetIsCombatMode())
//{
// theInset = ScreenWidth()*kResourceEnergyBarWidth;
//}
x += theInset;// + kHealthLeftInset*ScreenWidth;
SPR_Set(gHUD.GetSprite(m_HUD_cross), r, g, b);