mirror of
https://github.com/ENSL/NS.git
synced 2024-11-10 07:11:38 +00:00
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This commit is contained in:
parent
7989dadc13
commit
8674080504
25 changed files with 422 additions and 77 deletions
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@ -1,19 +1,28 @@
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|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29911.84
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cl_dll.dll", "cl_dll\cl_dll.vcxproj", "{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD} = {5AADD469-7488-4B34-A9FD-01CFAC5972FD}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ns.dll", "dlls\hl.vcxproj", "{BC87A180-F17B-83FC-5D7D-470FAD003ABC}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "particles", "particles\particles.vcxproj", "{5AADD469-7488-4B34-A9FD-01CFAC5972FD}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Developer - debug|Win32 = Developer - debug|Win32
|
||||
Developer - release|Win32 = Developer - release|Win32
|
||||
Playtest - balance disabled|Win32 = Playtest - balance disabled|Win32
|
||||
Playtest|Win32 = Playtest|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Debug|Win32.ActiveCfg = Playtest|Win32
|
||||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Debug|Win32.Build.0 = Playtest|Win32
|
||||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Developer - debug|Win32.ActiveCfg = Playtest|Win32
|
||||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Developer - debug|Win32.Build.0 = Playtest|Win32
|
||||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Developer - release|Win32.ActiveCfg = Playtest|Win32
|
||||
|
@ -22,14 +31,35 @@ Global
|
|||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Playtest - balance disabled|Win32.Build.0 = Playtest|Win32
|
||||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Playtest|Win32.ActiveCfg = Playtest|Win32
|
||||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Playtest|Win32.Build.0 = Playtest|Win32
|
||||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Release|Win32.ActiveCfg = Playtest|Win32
|
||||
{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Release|Win32.Build.0 = Playtest|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Debug|Win32.ActiveCfg = Developer - release|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Debug|Win32.Build.0 = Developer - release|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Developer - debug|Win32.ActiveCfg = Developer - debug|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Developer - release|Win32.ActiveCfg = Developer - release|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest - balance disabled|Win32.ActiveCfg = Playtest - balance disabled|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest - balance disabled|Win32.Build.0 = Playtest - balance disabled|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest|Win32.ActiveCfg = Playtest|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest|Win32.Build.0 = Playtest|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Release|Win32.ActiveCfg = Playtest|Win32
|
||||
{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Release|Win32.Build.0 = Playtest|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Developer - debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Developer - debug|Win32.Build.0 = Debug|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Developer - release|Win32.ActiveCfg = Debug|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Developer - release|Win32.Build.0 = Debug|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest - balance disabled|Win32.ActiveCfg = Release|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest - balance disabled|Win32.Build.0 = Release|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest|Win32.ActiveCfg = Release|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest|Win32.Build.0 = Release|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D404BD1D-513A-4DF3-BAB1-7BB1ED64C225}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
BIN
main/source/cl_dll/Playtest/cl_dll.exp
Normal file
BIN
main/source/cl_dll/Playtest/cl_dll.exp
Normal file
Binary file not shown.
BIN
main/source/cl_dll/Playtest/cl_dll.lib
Normal file
BIN
main/source/cl_dll/Playtest/cl_dll.lib
Normal file
Binary file not shown.
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@ -241,6 +241,7 @@ struct extra_player_info_t
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short playerclass;
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short extra;
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short auth;
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short player_index;
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short teamnumber;
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char teamname[MAX_TEAM_NAME];
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char customicon[CUSTOM_ICON_LENGTH + 3]; //last 3 characters is the color.
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|
|
BIN
main/source/cl_dll/cl_dll.exp
Normal file
BIN
main/source/cl_dll/cl_dll.exp
Normal file
Binary file not shown.
BIN
main/source/cl_dll/cl_dll.lib
Normal file
BIN
main/source/cl_dll/cl_dll.lib
Normal file
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@ -33,8 +33,8 @@
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|||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">.\release</OutDir>
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||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">F:\Steam\steamapps\common\Half-Life\ns\cl_dlls</OutDir>
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||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">.</IntDir>
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||||
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">$(TargetPath)%3b*.obj%3b*.ilk%3b*.pdb%3b*.tlb%3b*.tli%3b*.tlh%3b*.tmp%3b*.rsp%3b*.bat</ExtensionsToDeleteOnClean>
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||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">false</LinkIncremental>
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||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">client</TargetName>
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|
@ -72,7 +72,7 @@
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<ShowIncludes>false</ShowIncludes>
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</ClCompile>
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<Link>
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||||
<AdditionalDependencies>particles.lib;vgui.lib;zlib.lib;libpng.lib;wsock32.lib;sdl2.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>\..\..\Release\particles.lib;vgui.lib;zlib.lib;libpng.lib;wsock32.lib;sdl2.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(SolutionDir)\particles\Release;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\vgui\lib\win32_vc6;$(SolutionDir)\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||
<IgnoreSpecificDefaultLibraries>
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||||
|
@ -89,7 +89,7 @@
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|||
<TreatLinkerWarningAsErrors>
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||||
</TreatLinkerWarningAsErrors>
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<AdditionalOptions>/NODEFAULTLIB:LIBCMT %(AdditionalOptions)</AdditionalOptions>
|
||||
<OutputFile>$(SolutionDir)..\cl_dlls\client.dll</OutputFile>
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||||
<OutputFile>F:\Steam\steamapps\common\Half-Life\ns\cl_dlls\client.dll</OutputFile>
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||||
</Link>
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||||
<Midl>
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||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
|
|
0
main/source/cl_dll/cl_dll.vcxproj.FileListAbsolute.txt
Normal file
0
main/source/cl_dll/cl_dll.vcxproj.FileListAbsolute.txt
Normal file
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@ -1,10 +1,10 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">
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<LocalDebuggerCommand>..\..\..\..\..\..\..\Program Files %28x86%29\Steam\SteamApps\common\Half-Life\hl.exe</LocalDebuggerCommand>
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<LocalDebuggerCommand>F:\Steam\steamapps\common\Half-Life\hl.exe</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments> -allowdebug -dev -steam -game ns</LocalDebuggerCommandArguments>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>..\..\..\..\..\..\Steam\steamapps\common\Half-Life\ns</LocalDebuggerWorkingDirectory>
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<LocalDebuggerAttach>false</LocalDebuggerAttach>
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<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
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</PropertyGroup>
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|
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@ -81,6 +81,12 @@
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#include "mod/AvHServerVariables.h"
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#include "util/STLUtil.h"
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#include "ui/ScoreboardIcon.h"
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#include <string>
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#include <array>
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#include<algorithm>
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#include "AvHServerVariables.h"
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using namespace std;
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/* @2014
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#include "common/itrackeruser.h"
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extern ITrackerUser *g_pTrackerUser;
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@ -101,6 +107,17 @@ int EV_TFC_IsAllyTeam( int iTeam1, int iTeam2 );
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void LoadData(void* inBuffer, const unsigned char* inData, int inSizeToCopy, int& inSizeVariable);
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void SaveData(unsigned char* inBuffer, const void* inData, int inSizeToCopy, int& inSizeVariable);
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void Output(const char* szFormat, ...)
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{
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char szBuff[1024];
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va_list arg;
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va_start(arg, szFormat);
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_vsnprintf(szBuff, sizeof(szBuff), szFormat, arg);
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va_end(arg);
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OutputDebugString(szBuff);
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}
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int ScorePanel_InitializeDemoPlayback(int inSize, unsigned char* inBuffer)
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{
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int theBytesRead = 0;
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@ -187,16 +204,16 @@ vgui::Color BuildColor( int R, int G, int B, float gamma )
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//-----------------------------------------------------------------------------
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// Purpose: Create the ScoreBoard panel
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//-----------------------------------------------------------------------------
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ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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ScorePanel::ScorePanel(int x, int y, int wide, int tall) : Panel(x, y, wide, tall)
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{
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CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
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CSchemeManager* pSchemes = gViewPort->GetSchemeManager();
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SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
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SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");
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SchemeHandle_t hTinyScheme = pSchemes->getSchemeHandle("Scoreboard Tiny Text");
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Font *tfont = pSchemes->getFont(hTitleScheme);
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Font *smallfont = pSchemes->getFont(hSmallScheme);
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Font *tinyfont = pSchemes->getFont(hTinyScheme);
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Font* tfont = pSchemes->getFont(hTitleScheme);
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Font* smallfont = pSchemes->getFont(hSmallScheme);
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Font* tinyfont = pSchemes->getFont(hTinyScheme);
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setBgColor(0, 0, 0, 96);
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m_pCurrentHighlightLabel = NULL;
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m_iHighlightRow = -1;
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@ -209,7 +226,7 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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m_pContribIcon = NULL;
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m_pCheatingDeathIcon = NULL;
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m_pVeteranIcon = NULL;
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m_pHMG = NULL;
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m_pMine = NULL;
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m_pWeld = NULL;
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@ -226,7 +243,6 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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m_pCheatingDeathIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardcd.tga");
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m_pVeteranIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardveteran.tga");
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m_pHMG = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardhmg.tga");
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m_pMine = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardmine.tga");
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@ -236,6 +252,18 @@ ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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m_iIconFrame = 0;
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m_iLastFrameIncrementTime = gHUD.GetTimeOfLastUpdate();
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// Player Colors indicators
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m_pCYellow = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_yellow.tga");
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for (int i = 0; i < MAX_PLAYERS; i++) {
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m_pColorIcons[i] = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardtracker.tga");
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}
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// Initialize the top title.
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m_TitleLabel.setFont(tfont);
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@ -811,6 +839,7 @@ void ScorePanel::FillGrid()
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hud_player_info_t* pl_info = &g_PlayerInfoList[theSortedRow];
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extra_player_info_t* theExtraPlayerInfo = &g_PlayerExtraInfo[theSortedRow];
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int thePlayerClass = theExtraPlayerInfo->playerclass;
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int thePlayerId = theExtraPlayerInfo->player_index;
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short theTeamNumber = theExtraPlayerInfo->teamnumber;
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string theCustomIcon = (string)theExtraPlayerInfo->customicon;
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// : 0001073
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@ -1070,10 +1099,83 @@ void ScorePanel::FillGrid()
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}
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}
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*/
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// set Player Color
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//Output((to_string(thePlayerId)+ string("\n")).c_str());
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//ConsolePrint((to_string(thePlayerId)+ string("\n")).c_str());
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switch (theTeamNumber) {
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case 1:
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if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) == std::end(players_marine_team)){
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players_marine_team.push_back(thePlayerId);
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players_marine_team.sort();
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}
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else if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) != std::end(players_alien_team)) {
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players_alien_team.erase(std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
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players_alien_team.sort();
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}
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break;
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case 2:
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if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) == std::end(players_alien_team)) {
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players_alien_team.push_back(thePlayerId);
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||||
players_alien_team.sort();
|
||||
}
|
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else if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) != std::end(players_marine_team)) {
|
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players_marine_team.erase(std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
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||||
players_marine_team.sort();
|
||||
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) != std::end(players_alien_team)) {
|
||||
players_alien_team.erase(std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
|
||||
players_alien_team.sort();
|
||||
}
|
||||
else if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) != std::end(players_marine_team)) {
|
||||
players_marine_team.erase(std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
|
||||
players_marine_team.sort();
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if(pl_info)
|
||||
{
|
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sprintf(sz, "%s ", pl_info->name);
|
||||
|
||||
if (gHUD.GetServerVariableFloat(kvTournamentMode)) {
|
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sprintf(sz, " %s ", pl_info->name);
|
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pLabel->setImage(m_pColorIcons[thePlayerId]);
|
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pLabel->setFgColorAsImageColor(false);
|
||||
|
||||
switch (theTeamNumber) {
|
||||
case 1:
|
||||
m_pColorIndex = std::distance(std::begin(players_marine_team), std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
|
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m_pColorIndex = m_pColorIndex % player_colors.size();
|
||||
m_pColorIcons[thePlayerId]->setColor(BuildColor(player_colors[m_pColorIndex][0],
|
||||
player_colors[m_pColorIndex][1],
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player_colors[m_pColorIndex][2], gHUD.GetGammaSlope()));
|
||||
break;
|
||||
case 2:
|
||||
m_pColorIndex = std::distance(std::begin(players_alien_team), std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
|
||||
m_pColorIndex = m_pColorIndex % player_colors.size();
|
||||
m_pColorIcons[thePlayerId]->setColor(BuildColor(player_colors[m_pColorIndex][0],
|
||||
player_colors[m_pColorIndex][1],
|
||||
player_colors[m_pColorIndex][2], gHUD.GetGammaSlope()));
|
||||
break;
|
||||
default:
|
||||
m_pColorIcons[thePlayerId]->setColor(BuildColor(255, 255, 255, gHUD.GetGammaSlope()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
sprintf(sz, "%s ", pl_info->name);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case COLUMN_VOICE:
|
||||
sz[0] = 0;
|
||||
|
@ -1198,7 +1300,8 @@ void ScorePanel::FillGrid()
|
|||
pLabel->setFgColorAsImageColor(false);
|
||||
m_pServerOpIcon->setColor(BuildColor(0, 255, 0, gHUD.GetGammaSlope()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Allow custom icons to override other general icons
|
||||
if(thePlayerAuthentication & PLAYERAUTH_CUSTOM)
|
||||
{
|
||||
|
@ -1237,6 +1340,9 @@ void ScorePanel::FillGrid()
|
|||
}
|
||||
}
|
||||
}
|
||||
// Set Colors for Players
|
||||
|
||||
|
||||
/* @2014
|
||||
if(g_pTrackerUser)
|
||||
{
|
||||
|
@ -1258,6 +1364,12 @@ void ScorePanel::FillGrid()
|
|||
}
|
||||
#endif
|
||||
break;
|
||||
/* case COLUMN_PLAYER_COLOR:
|
||||
Preparation for Player Color in own column
|
||||
pLabel->setImage(m_pCYellow);
|
||||
pLabel->setFgColorAsImageColor(false);
|
||||
m_pCYellow->setColor(BuildColor(255, 255, 255, gHUD.GetGammaSlope()));
|
||||
break;*/
|
||||
case COLUMN_SCORE:
|
||||
if(!theIsForEnemy && theLocalPlayerTeam != TEAM_IND || (gHUD.GetPlayMode() == PLAYMODE_OBSERVER))
|
||||
{
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include<VGUI_Label.h>
|
||||
#include<VGUI_TextImage.h>
|
||||
#include "vgui_listbox.h"
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
#include <ctype.h>
|
||||
|
||||
|
@ -96,8 +98,19 @@ private:
|
|||
vgui::BitmapTGA *m_pGL;
|
||||
vgui::BitmapTGA *m_pSG;
|
||||
|
||||
vgui::BitmapTGA *m_pColorIcons[MAX_PLAYERS];
|
||||
std::vector<std::vector<int>> player_colors = {
|
||||
{154,5,102},{199,131,7},{17,59,132},{136,188,6},{203,203,203},{0,0,0,0}
|
||||
};
|
||||
std::list<int> players_marine_team ;
|
||||
std::list<int> players_alien_team;
|
||||
int m_pColorIndex = -1;
|
||||
// Player Color indicators
|
||||
vgui::BitmapTGA *m_pCYellow;
|
||||
|
||||
vector< pair <vgui::BitmapTGA *, string> > m_CustomIconList;
|
||||
|
||||
|
||||
unsigned int m_iIconFrame;
|
||||
unsigned int m_iLastFrameIncrementTime;
|
||||
|
||||
|
|
|
@ -2559,6 +2559,7 @@ int TeamFortressViewport::MsgFunc_ScoreInfo( const char *pszName, int iSize, voi
|
|||
// Update score, but show + or - indicator on scoreboard when it changes
|
||||
g_PlayerExtraInfo[info.player_index].lastScore = g_PlayerExtraInfo[info.player_index].score;
|
||||
g_PlayerExtraInfo[info.player_index].score = info.score;
|
||||
g_PlayerExtraInfo[info.player_index].player_index = info.player_index;
|
||||
if(g_PlayerExtraInfo[info.player_index].score != g_PlayerExtraInfo[info.player_index].lastScore)
|
||||
{
|
||||
g_PlayerExtraInfo[info.player_index].timeOfLastScoreChange = gHUD.GetTimeOfLastUpdate();
|
||||
|
|
BIN
main/source/dlls/Playtest/vc141.idb
Normal file
BIN
main/source/dlls/Playtest/vc141.idb
Normal file
Binary file not shown.
|
@ -145,6 +145,8 @@
|
|||
#include "../mod/AvHAlienAbilityConstants.h"
|
||||
#include "../mod/AvHNetworkMessages.h"
|
||||
#include "../mod/AvHNexusServer.h"
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include "../game_shared/voice_gamemgr.h"
|
||||
extern CVoiceGameMgr g_VoiceGameMgr;
|
||||
|
@ -159,6 +161,9 @@ extern DLL_GLOBAL ULONG g_ulFrameCount;
|
|||
extern void CopyToBodyQue(entvars_t* pev);
|
||||
extern int g_teamplay;
|
||||
|
||||
|
||||
vector<int> playerReadyList;
|
||||
vector<int> playerList;
|
||||
/*
|
||||
* used by kill command and disconnect command
|
||||
* ROBIN: Moved here from player.cpp, to allow multiple player models
|
||||
|
@ -359,6 +364,45 @@ void ClientPutInServer( edict_t *pEntity )
|
|||
pPlayer->pev->effects |= EF_NOINTERP;
|
||||
}
|
||||
|
||||
|
||||
void Player_Ready(edict_t* pEntity, bool ready) {
|
||||
AvHPlayer* theTalkingPlayer = dynamic_cast<AvHPlayer*>(CBaseEntity::Instance(pEntity));
|
||||
// Player is ready
|
||||
if (ready){
|
||||
if (std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()) == std::end(playerReadyList)) {
|
||||
playerReadyList.push_back(theTalkingPlayer->entindex());
|
||||
g_engfuncs.pfnServerPrint(( "ADD playerReady " +std::to_string(theTalkingPlayer->entindex()) ).c_str());
|
||||
|
||||
}
|
||||
}
|
||||
else { // Player is not ready
|
||||
if (std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()) != std::end(playerReadyList)) {
|
||||
playerReadyList.erase(std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()));
|
||||
g_engfuncs.pfnServerPrint(("REMOVE playerReady " + std::to_string(theTalkingPlayer->entindex())).c_str());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool allready = true;
|
||||
// check wether all players are ready
|
||||
if (playerList.size() >= 12) {
|
||||
for (int i : playerList) {
|
||||
if (std::find(std::begin(playerReadyList), std::end(playerReadyList), i) != std::end(playerReadyList)) {
|
||||
allready = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (allready) {
|
||||
AvHTeam* teamA = GetGameRules()->GetTeam(AvHTeamNumber::TEAM_ONE);
|
||||
AvHTeam* teamB = GetGameRules()->GetTeam(AvHTeamNumber::TEAM_TWO);
|
||||
teamA->SetIsReady();
|
||||
teamB->SetIsReady();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//// HOST_SAY
|
||||
// String comes in as
|
||||
// say blah blah blah
|
||||
|
@ -378,6 +422,7 @@ void Host_Say( edict_t *pEntity, int teamonly )
|
|||
const char* pcmd = CMD_ARGV(0);
|
||||
bool theTalkerInReadyRoom = theTalkingPlayer->GetInReadyRoom();
|
||||
//bool theTalkerIsObserver = (theTalkingPlayer->GetPlayMode() == PLAYMODE_OBSERVER) || (theTalkingPlayer->GetPlayMode() == PLAYMODE_AWAITINGREINFORCEMENT);
|
||||
|
||||
|
||||
// We can get a raw string now, without the "say " prepended
|
||||
if ( CMD_ARGC() == 0 )
|
||||
|
@ -395,23 +440,31 @@ void Host_Say( edict_t *pEntity, int teamonly )
|
|||
|
||||
if(GetGameRules()->GetIsTournamentMode() && !GetGameRules()->GetGameStarted())
|
||||
{
|
||||
|
||||
|
||||
if(!strcmp(CMD_ARGV(1), kReadyNotification))
|
||||
{
|
||||
Player_Ready(pEntity, true);
|
||||
// Team is ready
|
||||
/*
|
||||
AvHTeam* theTeam = GetGameRules()->GetTeam((AvHTeamNumber)(pEntity->v.team));
|
||||
if(theTeam && !theTeam->GetIsReady())
|
||||
{
|
||||
theTeam->SetIsReady();
|
||||
}
|
||||
*/
|
||||
}
|
||||
else if (!strcmp(CMD_ARGV(1), kNotReadyNotification))
|
||||
{
|
||||
Player_Ready(pEntity, false);
|
||||
// Team is no longer ready
|
||||
/*
|
||||
AvHTeam* theTeam = GetGameRules()->GetTeam((AvHTeamNumber)(pEntity->v.team));
|
||||
if(theTeam && theTeam->GetIsReady())
|
||||
{
|
||||
theTeam->SetIsReady(false);
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -477,6 +530,8 @@ void Host_Say( edict_t *pEntity, int teamonly )
|
|||
client = NULL;
|
||||
while ( ((client = (AvHPlayer*)UTIL_FindEntityByClassname( client, "player" )) != NULL) && (!FNullEnt(client->edict())) )
|
||||
{
|
||||
|
||||
|
||||
if ( !client->pev )
|
||||
continue;
|
||||
|
||||
|
@ -499,6 +554,26 @@ void Host_Say( edict_t *pEntity, int teamonly )
|
|||
|
||||
bool theClientInReadyRoom = client->GetInReadyRoom();
|
||||
|
||||
|
||||
// Create a list of all players that are on Marine or Alien team
|
||||
if (client->GetTeam()==TEAM_ONE || client->GetTeam() == TEAM_TWO) {
|
||||
if (std::find(std::begin(playerList), std::end(playerList), client->entindex()) == std::end(playerList)) {
|
||||
playerList.push_back(client->entindex());
|
||||
g_engfuncs.pfnServerPrint(("REMOVE playerList " + std::to_string(theTalkingPlayer->entindex())).c_str());
|
||||
}
|
||||
}
|
||||
else {
|
||||
playerList.erase(std::find(std::begin(playerList), std::end(playerList), client->entindex()));
|
||||
g_engfuncs.pfnServerPrint(("REMOVE playerList " + std::to_string(theTalkingPlayer->entindex())).c_str());
|
||||
// also remove from the ready lists if they are in...
|
||||
if (std::find(std::begin(playerReadyList), std::end(playerReadyList), client->entindex()) != std::end(playerReadyList)) {
|
||||
playerReadyList.erase(std::find(std::begin(playerReadyList), std::end(playerReadyList), client->entindex()));
|
||||
g_engfuncs.pfnServerPrint(("REMOVE playerReady" + std::to_string(theTalkingPlayer->entindex())).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (theClientInReadyRoom != theTalkerInReadyRoom && !theClientIsHLTV)
|
||||
{
|
||||
continue;
|
||||
|
|
|
@ -62,6 +62,10 @@ extern void CreateInstancedBaselines ( void );
|
|||
extern int InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message );
|
||||
|
||||
extern int AllowLagCompensation( void );
|
||||
extern void Player_Ready(edict_t* pEntity, bool ready);
|
||||
|
||||
extern vector<int> playerReadyList;
|
||||
extern vector<int> playerList;
|
||||
|
||||
//extern bool AvHClientCommand( edict_t *pEntity );
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@
|
|||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Developer - debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Developer - debug|Win32'">$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Developer - debug|Win32'">true</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">.\Playtest\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">F:\Steam\steamapps\common\Half-Life\ns\dlls\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">false</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Playtest - balance disabled|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
|
||||
|
@ -215,7 +215,7 @@
|
|||
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\includes\lua\include;$(SolutionDir)\particles\;$(SolutionDir)\includes\vgui\include;$(SolutionDir)\includes\libcurl-7.50-nossl\include;$(SolutionDir)\common;$(SolutionDir)\public;$(SolutionDir)\util;$(SolutionDir)\engine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>winmm.lib;ws2_32.lib;particles.lib;lua5.1.lib;libcurl_a.lib;%(AdditionalDependencies);legacy_stdio_definitions.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>winmm.lib;ws2_32.lib;\..\..\Release\particles.lib;lua5.1.lib;libcurl_a.lib;%(AdditionalDependencies);legacy_stdio_definitions.lib</AdditionalDependencies>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>gdi32.lib user32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<ModuleDefinitionFile>.\hl.def</ModuleDefinitionFile>
|
||||
|
@ -230,7 +230,7 @@
|
|||
<AdditionalLibraryDirectories>$(SolutionDir)includes\lua\lib;$(SolutionDir)particles\Release;$(SolutionDir)includes\libcurl-7.50-nossl;$(SolutionDir)includes\vgui\lib\win32_vc6;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<OutputFile>C:\Program Files (x86)\Steam\steamapps\common\Half-Life\ns\dlls\$(TargetName)$(TargetExt)</OutputFile>
|
||||
<OutputFile>F:\Steam\steamapps\common\Half-Life\ns\dlls\$(TargetName)$(TargetExt)</OutputFile>
|
||||
</Link>
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
|
|
@ -201,6 +201,7 @@ void AvHEntityHierarchy::BuildFromTeam(const AvHTeam* inTeam, BaseEntityListType
|
|||
|
||||
mapEntity.mAngle = theBaseEntity->pev->angles[1];
|
||||
mapEntity.mTeam = (AvHTeamNumber)(theBaseEntity->pev->team);
|
||||
mapEntity.mPlayerSlot = -1;
|
||||
mapEntity.mSquadNumber = 0;
|
||||
mapEntity.mUnderAttack = theEntityIsUnderAttack ? 1 : 0;
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ const int kNumStatusTypes = 15;
|
|||
class MapEntity
|
||||
{
|
||||
public:
|
||||
MapEntity(void) : mUser3(AVH_USER3_NONE), mTeam(TEAM_IND), mX(0.0f), mY(0.0f), mAngle(0.0f), mSquadNumber(0), mUnderAttack(0) {}
|
||||
MapEntity(void) : mUser3(AVH_USER3_NONE), mTeam(TEAM_IND), mX(0.0f), mY(0.0f), mAngle(0.0f), mSquadNumber(0), mUnderAttack(0), mPlayerSlot(0), mEntityHealth(0) {}
|
||||
|
||||
AvHUser3 mUser3;
|
||||
AvHTeamNumber mTeam;
|
||||
|
@ -63,6 +63,8 @@ public:
|
|||
float mAngle;
|
||||
int mSquadNumber;
|
||||
int mUnderAttack;
|
||||
int mPlayerSlot;
|
||||
int mEntityHealth;
|
||||
|
||||
bool operator==(const MapEntity& e) const
|
||||
{
|
||||
|
@ -72,7 +74,8 @@ public:
|
|||
mY == e.mY &&
|
||||
mAngle == e.mAngle &&
|
||||
mUnderAttack == e.mUnderAttack &&
|
||||
mSquadNumber == e.mSquadNumber;
|
||||
mSquadNumber == e.mSquadNumber &&
|
||||
mPlayerSlot == e.mPlayerSlot;
|
||||
}
|
||||
|
||||
bool operator!=(const MapEntity& e) const
|
||||
|
|
|
@ -722,6 +722,7 @@ void AvHHud::DrawPlayerNames()
|
|||
this->mTopDownPlayerNameMessage.SetIgnoreFadeForLifetime(true);
|
||||
|
||||
// Set the message info and draw it
|
||||
|
||||
this->mTopDownPlayerNameMessage.SetText(theEntityName);
|
||||
|
||||
// Set position
|
||||
|
@ -2946,6 +2947,8 @@ void AvHHud::RenderCommonUI()
|
|||
hud_player_info_t thePlayerInfo;
|
||||
gEngfuncs.pfnGetPlayerInfo(this->mProgressBarEntityIndex, &thePlayerInfo);
|
||||
|
||||
|
||||
|
||||
char* thePlayerName = thePlayerInfo.name;
|
||||
if(thePlayerName)
|
||||
{
|
||||
|
|
|
@ -2087,6 +2087,8 @@ const int kEntHierFlagUnderAttack = 0x04;
|
|||
ent.mY = UnpackageCoord(long_data & kPositionCoordinateMask);
|
||||
long_data >>= kNumPositionCoordinateBits;
|
||||
ent.mX = UnpackageCoord(long_data & kPositionCoordinateMask);
|
||||
|
||||
|
||||
|
||||
if( (flags & kEntHierFlagPlayer) == kEntHierFlagPlayer ) // Player added/changed
|
||||
{
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "AvHSpriteAPI.h"
|
||||
#include "AvHSprites.h"
|
||||
#include "AvHClientVariables.h"
|
||||
#include "AvHServerVariables.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
|
@ -215,6 +216,8 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR
|
|||
entity.mUser3 == AVH_USER3_ALIENRESTOWER ||
|
||||
entity.mUser3 == AVH_USER3_ADVANCED_TURRET_FACTORY;
|
||||
|
||||
|
||||
|
||||
if ( entity.mIsUnderAttack && (entity.mTeam == mTeam || gEngfuncs.IsSpectateOnly() ) ) {
|
||||
if ( gpGlobals && (gpGlobals->time > this->mBlinkTime + attackBlinkPeriod) ) {
|
||||
this->mBlinkOn=!mBlinkOn;
|
||||
|
@ -228,30 +231,104 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR
|
|||
}
|
||||
}
|
||||
|
||||
if (entity.mUser3 == AVH_USER3_WAYPOINT) {
|
||||
outR = 0.1;
|
||||
outG = 0.8;
|
||||
if (entity.mUser3 == AVH_USER3_WAYPOINT) {
|
||||
outR = 0.1;
|
||||
outG = 0.8;
|
||||
outB = 1.0;
|
||||
}
|
||||
else if (entity.mUser3 == AVH_USER3_WELD) {
|
||||
outR = 1.0;
|
||||
outG = 0.7;
|
||||
outB = 0.3;
|
||||
}
|
||||
else if ( entity.mUser3 == AVH_USER3_MINE ) {
|
||||
else if (entity.mUser3 == AVH_USER3_WELD) {
|
||||
outR = 1.0;
|
||||
outG = 0.7;
|
||||
outB = 0.3;
|
||||
}
|
||||
else if (entity.mUser3 == AVH_USER3_MINE) {
|
||||
outR = 0.05;
|
||||
outG = 0.44;
|
||||
outG = 0.44;
|
||||
outB = 0.61;
|
||||
}
|
||||
else if (entity.mTeam == TEAM_IND) {
|
||||
else if (entity.mTeam == TEAM_IND) {
|
||||
outR = 0.5;
|
||||
outG = 0.5;
|
||||
outB = 0.5;
|
||||
}
|
||||
}
|
||||
else if (entity.mTeam == mTeam && !isStructure) {
|
||||
outR = 1.0;
|
||||
outG = 1.0;
|
||||
outB = 1.0;
|
||||
|
||||
thePlayerId = entity.mPlayerSlot;
|
||||
string test = to_string(entity.mPlayerSlot) + '\n';
|
||||
//ConsolePrint(test.c_str());
|
||||
if (gHUD.GetServerVariableFloat(kvTournamentMode)) {
|
||||
switch (entity.mTeam) {
|
||||
case 1:
|
||||
if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) == std::end(players_marine_team)) {
|
||||
players_marine_team.push_back(thePlayerId);
|
||||
players_marine_team.sort();
|
||||
}
|
||||
else if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) != std::end(players_alien_team)) {
|
||||
players_alien_team.erase(std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
|
||||
players_alien_team.sort();
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) == std::end(players_alien_team)) {
|
||||
players_alien_team.push_back(thePlayerId);
|
||||
players_alien_team.sort();
|
||||
}
|
||||
else if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) != std::end(players_marine_team)) {
|
||||
players_marine_team.erase(std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
|
||||
players_marine_team.sort();
|
||||
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId) != std::end(players_alien_team)) {
|
||||
players_alien_team.erase(std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
|
||||
players_alien_team.sort();
|
||||
}
|
||||
else if (std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId) != std::end(players_marine_team)) {
|
||||
players_marine_team.erase(std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
|
||||
players_marine_team.sort();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
string debug_string = "";
|
||||
switch (entity.mTeam) {
|
||||
case 1:
|
||||
m_pColorIndex = std::distance(std::begin(players_marine_team), std::find(std::begin(players_marine_team), std::end(players_marine_team), thePlayerId));
|
||||
m_pColorIndex = m_pColorIndex % player_colors.size();
|
||||
outR = player_colors[m_pColorIndex][0] / 255.0;
|
||||
outG = player_colors[m_pColorIndex][1] / 255.0;
|
||||
outB = player_colors[m_pColorIndex][2] / 250.0;
|
||||
|
||||
//debug_string = "Team: " + to_string(entity.mTeam) + " AltTeam: " + to_string(mTeam) + " PlayerId: " + to_string(thePlayerId) + " Color: " + to_string(player_colors[m_pColorIndex][0]) + " " + to_string(player_colors[m_pColorIndex][1]) + " " + to_string(player_colors[m_pColorIndex][2]) + "\n";
|
||||
//ConsolePrint(debug_string.c_str());
|
||||
break;
|
||||
case 2:
|
||||
m_pColorIndex = std::distance(std::begin(players_alien_team), std::find(std::begin(players_alien_team), std::end(players_alien_team), thePlayerId));
|
||||
m_pColorIndex = m_pColorIndex % player_colors.size();
|
||||
outR = player_colors[m_pColorIndex][0] / 255.0;
|
||||
outG = player_colors[m_pColorIndex][1] / 255.0;
|
||||
outB = player_colors[m_pColorIndex][2] / 255.0;
|
||||
break;
|
||||
default:
|
||||
outR = 1.0;
|
||||
outG = 1.0;
|
||||
outB = 1.0;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
outR = 1.0;
|
||||
outG = 1.0;
|
||||
outB = 1.0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int localPlayerSquad;
|
||||
|
||||
|
@ -264,7 +341,7 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR
|
|||
localPlayerSquad = 0;
|
||||
}
|
||||
|
||||
if (mUser3 != AVH_USER3_COMMANDER_PLAYER) {
|
||||
/*if (mUser3 != AVH_USER3_COMMANDER_PLAYER) {
|
||||
if (entity.mIsLocalPlayer ) {
|
||||
outR = 0.0;
|
||||
outG = 1.0;
|
||||
|
@ -275,51 +352,51 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR
|
|||
outG = 1.0;
|
||||
outB = 0.0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else {
|
||||
if ( entity.mTeam == TEAM_ONE ) {
|
||||
outR=0.33;
|
||||
outG=0.95;
|
||||
outB=1.0;
|
||||
else {
|
||||
if (entity.mTeam == TEAM_ONE) {
|
||||
outR = 0.33;
|
||||
outG = 0.95;
|
||||
outB = 1.0;
|
||||
}
|
||||
else if ( entity.mTeam == TEAM_TWO ) {
|
||||
if ( entity.mUser3 == AVH_USER3_UNKNOWN ) {
|
||||
outR=1.0;
|
||||
outG=0.72;
|
||||
outB=0.0;
|
||||
else if (entity.mTeam == TEAM_TWO) {
|
||||
if (entity.mUser3 == AVH_USER3_UNKNOWN) {
|
||||
outR = 1.0;
|
||||
outG = 0.72;
|
||||
outB = 0.0;
|
||||
}
|
||||
else {
|
||||
outR=1.0;
|
||||
outG=0.85;
|
||||
outB=0.0;
|
||||
outR = 1.0;
|
||||
outG = 0.85;
|
||||
outB = 0.0;
|
||||
}
|
||||
}
|
||||
else if ( entity.mTeam == TEAM_THREE ) {
|
||||
outR=0.92;
|
||||
outG=0.1;
|
||||
outB=0.47;
|
||||
else if (entity.mTeam == TEAM_THREE) {
|
||||
outR = 0.92;
|
||||
outG = 0.1;
|
||||
outB = 0.47;
|
||||
}
|
||||
else if ( entity.mTeam == TEAM_FOUR ) {
|
||||
outR=0.65;
|
||||
outG=0.92;
|
||||
outB=0.0;
|
||||
else if (entity.mTeam == TEAM_FOUR) {
|
||||
outR = 0.65;
|
||||
outG = 0.92;
|
||||
outB = 0.0;
|
||||
}
|
||||
else {
|
||||
outR=0.0;
|
||||
outG=0.0;
|
||||
outB=0.0;
|
||||
outR = 0.0;
|
||||
outG = 0.0;
|
||||
outB = 0.0;
|
||||
}
|
||||
if ( isStructure ) {
|
||||
if ( entity.mTeam == TEAM_ONE ) {
|
||||
outR=0.43;
|
||||
outG=0.70;
|
||||
outB=1.0;
|
||||
if (isStructure) {
|
||||
if (entity.mTeam == TEAM_ONE) {
|
||||
outR = 0.43;
|
||||
outG = 0.70;
|
||||
outB = 1.0;
|
||||
}
|
||||
else if ( entity.mTeam == TEAM_TWO ) {
|
||||
outR=0.88;
|
||||
outG=0.45;
|
||||
outB=0.00;
|
||||
else if (entity.mTeam == TEAM_TWO) {
|
||||
outR = 0.88;
|
||||
outG = 0.45;
|
||||
outB = 0.00;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -370,7 +447,7 @@ void AvHOverviewMap::DrawMiniMapEntity(const DrawInfo& inDrawInfo, const Drawabl
|
|||
|
||||
bool isPlayer = inEntity.mUser3 == AVH_USER3_MARINE_PLAYER || inEntity.mUser3 == AVH_USER3_HEAVY; //heavy used for player in minimap system
|
||||
bool theIsWaypoint = inEntity.mUser3 == AVH_USER3_WAYPOINT;
|
||||
|
||||
|
||||
float w = theSprWidth * scale;
|
||||
float h = theSprHeight * scale;
|
||||
|
||||
|
@ -424,6 +501,8 @@ void AvHOverviewMap::DrawMiniMapEntity(const DrawInfo& inDrawInfo, const Drawabl
|
|||
AvHSpriteSetRenderMode(kRenderTransAdd);
|
||||
AvHSpriteDraw(theSprite, theFrame, x2, y2, x2 + w2, y2 + h2, 0, 0, 1, 1);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (mUser3 != AVH_USER3_COMMANDER_PLAYER)
|
||||
|
@ -438,6 +517,7 @@ void AvHOverviewMap::DrawMiniMapEntity(const DrawInfo& inDrawInfo, const Drawabl
|
|||
AvHSpriteSetColor(r, g, b);
|
||||
AvHSpriteSetRenderMode(theRenderMode);
|
||||
AvHSpriteDraw(theSprite, theFrame, x, y, x + w, y + h, 0, 0, 1, 1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -731,6 +811,7 @@ void AvHOverviewMap::Draw(const DrawInfo& inDrawInfo)
|
|||
DrawableEntityListType attackedPlayers;
|
||||
DrawableEntityListType players;
|
||||
|
||||
|
||||
for (DrawableEntityListType::const_iterator theIter = this->mDrawableEntityList.begin(); theIter != this->mDrawableEntityList.end(); theIter++)
|
||||
{
|
||||
if ( (*theIter).mUser3 > AVH_USER3_NONE && (*theIter).mUser3 <= AVH_USER3_ALIEN_EMBRYO ) {
|
||||
|
@ -753,6 +834,7 @@ void AvHOverviewMap::Draw(const DrawInfo& inDrawInfo)
|
|||
for (DrawableEntityListType::const_iterator theIter = players.begin(); theIter != players.end(); theIter++)
|
||||
{
|
||||
DrawMiniMapEntity(inDrawInfo, *theIter);
|
||||
|
||||
}
|
||||
|
||||
for (DrawableEntityListType::const_iterator theIter = attackedPlayers.begin(); theIter != attackedPlayers.end(); theIter++)
|
||||
|
@ -901,7 +983,7 @@ void AvHOverviewMap::UpdateDrawData(float inCurrentTime)
|
|||
{
|
||||
theLocalPlayerIndex = g_iUser2;
|
||||
}
|
||||
|
||||
|
||||
cl_entity_s* thePlayer = gEngfuncs.GetEntityByIndex(theLocalPlayerIndex);
|
||||
mTeam = (AvHTeamNumber)(thePlayer->curstate.team);
|
||||
|
||||
|
@ -929,7 +1011,9 @@ void AvHOverviewMap::UpdateDrawData(float inCurrentTime)
|
|||
theDrawableEntity.mAngleRadians = theIter->second.mAngle * M_PI / 180;
|
||||
theDrawableEntity.mSquadNumber = theIter->second.mSquadNumber;
|
||||
theDrawableEntity.mIsUnderAttack = theIter->second.mUnderAttack;
|
||||
|
||||
theDrawableEntity.mPlayerSlot = theIter->first;
|
||||
theDrawableEntity.mHealth = theIter->second.mEntityHealth;
|
||||
|
||||
// Returns position relative to minimap, so add it back in
|
||||
// commented this out here, commented out corresponding shift in AvHEntityHierarchy::BuildFromTeam at line 234
|
||||
// theDrawableEntity.mX += this->mMapExtents.GetMinMapX();
|
||||
|
|
|
@ -4,11 +4,12 @@
|
|||
#include "AvHEntityHierarchy.h"
|
||||
#include "AvHMapExtents.h"
|
||||
#include "AvHOrder.h"
|
||||
#include <list>
|
||||
|
||||
class DrawableEntity
|
||||
{
|
||||
public:
|
||||
DrawableEntity() : mUser3(AVH_USER3_NONE), mIsAlive(true), mX(0), mY(0), mAngleRadians(0), mIsLocalPlayer(false), mEntityNumber(0), mTeam(TEAM_IND), mSquadNumber(0), mIsUnderAttack(0)
|
||||
DrawableEntity() : mUser3(AVH_USER3_NONE), mIsAlive(true), mX(0), mY(0), mAngleRadians(0), mIsLocalPlayer(false), mEntityNumber(0), mTeam(TEAM_IND), mSquadNumber(0), mIsUnderAttack(0), mPlayerSlot(0), mHealth(0)
|
||||
{}
|
||||
|
||||
AvHUser3 mUser3;
|
||||
|
@ -21,6 +22,8 @@ public:
|
|||
bool mIsLocalPlayer;
|
||||
int mEntityNumber;
|
||||
int mSquadNumber;
|
||||
int mPlayerSlot; // todo currently mEntityNumber is used which is not necessarily equal to the PlayerSlot
|
||||
int mHealth; //todo
|
||||
};
|
||||
|
||||
class AvHOverviewMap
|
||||
|
@ -44,6 +47,17 @@ public:
|
|||
bool mFullScreen;
|
||||
bool mCommander;
|
||||
};
|
||||
|
||||
std::vector<std::vector<int>> player_colors = {
|
||||
// {255,0,0}, {0,255,0}, {0,0,255}, {2,181,160}, {249, 175,31}, {0,0,0}, {118,122,121}
|
||||
// {255,192,203}, {0,255,0}, {0,0,255}, {2,181,160}, {249, 175,31}, {255,255,255}
|
||||
// {154,5,102},{199,131,7},{17,59,132},{136,188,6},{203,203,203},{0,0,0,0}
|
||||
{191,23,170},{255,148,31},{28,136,177},{203,247,30},{203,203,203},{0,0,0,0}
|
||||
};
|
||||
std::list<int> players_marine_team;
|
||||
std::list<int> players_alien_team;
|
||||
int m_pColorIndex = -1;
|
||||
int thePlayerId = -1;
|
||||
AvHOverviewMap();
|
||||
|
||||
void Clear();
|
||||
|
|
|
@ -847,6 +847,8 @@ private:
|
|||
int mNumSensory;
|
||||
int mNumDefense;
|
||||
|
||||
bool mIsReady; // for tournamentmode, if player is ready
|
||||
|
||||
struct ServerVariable
|
||||
{
|
||||
const cvar_t* mCvar;
|
||||
|
|
Loading…
Reference in a new issue