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o Compiled and modified build for playtesting (directory nsp)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@109 67975925-1194-0748-b3d5-c16f83f1a3a1
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parent
88d4cb3314
commit
be31c02eff
11 changed files with 11 additions and 10 deletions
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@ -119,8 +119,8 @@
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#define kGameDownloadSize 150
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#define kGameHDSpaceNeeded 300
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#define kGameVersionMajor 3
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#define kGameVersionMinor 0
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#define kGameVersionRevision 1
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#define kGameVersionMinor 1
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#define kGameVersionRevision 0
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#define kGestateBaseArmor 150
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#define kGestateHealth 200
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#define kGorgeArmorUpgrade 50
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@ -173,6 +173,7 @@ sprites/structurescursor.spr
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sprites/topdownbg.spr
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sprites/topdownbottom.spr
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sprites/topdowntop.spr
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sprites/query.spr
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; New font rendering
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sprites/font_aria*.*
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Binary file not shown.
BIN
main/dlls/ns.dll
BIN
main/dlls/ns.dll
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@ -2,7 +2,7 @@
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// Natural Selection //
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// by Charlie Cleveland //
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////////////////////////////
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game "Natural Selection"
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game "Natural Selection 3.1 (PT build 109)"
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url_info "www.natural-selection.org"
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url_dl "http://www.natural-selection.org/"
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version "v3.0"
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@ -12,7 +12,7 @@
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////////////////////////////////////////////////////
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// Default server name. Change to "Bob's Server", etc.
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hostname "Natural Selection v3.0"
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hostname "Natural Selection v3.1"
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// Must specify sv_region, or it won't show up in Steam server browser
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// 0: US East coast
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@ -9,7 +9,7 @@
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////////////////////////////////////////////////////
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// Default server name. Change to "Bob's Server", etc.
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hostname "Natural Selection v3.0"
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hostname "Natural Selection v3.1"
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// Must specify sv_region, or it won't show up in Steam server browser
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// 0: US East coast
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@ -52,7 +52,7 @@ DESCRIPTION SERVER_OPTIONS
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{
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"#Valve_Hostname"
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{ STRING }
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{ "Natural Selection 3.0 Server" }
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{ "Natural Selection 3.1 Server" }
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}
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"maxplayers"
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@ -113,7 +113,7 @@
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EnableIntrinsicFunctions="TRUE"
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OptimizeForProcessor="0"
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AdditionalIncludeDirectories=""$(SolutionDir)";U:\inlcude\stlport;U:\include\vgui;U:\include\nexus;U:\include\libpng;U:\include\fmod;U:\include\lua;U:\include\particle;U:\include\zlib"
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PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NOINHERIT)"
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PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;AVH_PLAYTEST_BUILD;$(NOINHERIT)"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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RuntimeTypeInfo="TRUE"
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@ -27,7 +27,7 @@
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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AdditionalIncludeDirectories=""$(SolutionDir)";U:\include\stlport;U:\include\nexus;U:\include\lua;U:\include\particle"
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PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;$(NOINHERIT)"
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PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_PLAYTEST_BUILD;$(NOINHERIT)"
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StringPooling="TRUE"
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MinimalRebuild="TRUE"
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RuntimeLibrary="0"
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@ -46,7 +46,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib ws2_32.lib particles.lib liblua.lib liblualib.lib nexus_server.lib ssleay32.lib libeay32.lib"
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AdditionalDependencies="winmm.lib ws2_32.lib particles.lib liblua.lib liblualib.lib ssleay32.lib libeay32.lib"
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OutputFile="$(SolutionDir)..\dlls\ns.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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@ -2,7 +2,7 @@
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#include <cstring>
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const int slashchr = '\\';
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#define kAvHModDir ((const char*)("ns"))
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#define kAvHModDir ((const char*)("nsp"))
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const char* getModDirectory(void)
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{
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