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@ -1095,7 +1095,7 @@ void CL_DLLEXPORT CL_CreateMove ( float frametime, struct usercmd_s *cmd, int ac
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// Scroll the view if the HUD tells us to, otherwise use normal key presses
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int theScrollX = 0, theScrollY = 0, theScrollZ = 0;
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gHUD.GetAndClearTopDownScrollAmount(theScrollX, theScrollY, theScrollZ);
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//Arrow key scrolling. Binds not needed. Hardcoded in HUD_Key_Event.
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//Arrow key scrolling.
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theScrollY += CL_KeyState(&in_scrollup);
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theScrollY -= CL_KeyState(&in_scrolldown);
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theScrollX -= CL_KeyState(&in_scrollleft);
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