added cl_widescreen and fix for commander item placement and background

This commit is contained in:
pierow 2018-05-06 19:56:32 -04:00
parent b7625be69a
commit b6862645ec
6 changed files with 30 additions and 48 deletions

View file

@ -22,6 +22,7 @@ public:
HSPRITE m_hsprCursor;
float m_flTime; // the current client time
float m_fOldTime; // the time at which the HUD was last redrawn
float m_wsFOV; //fov recalc corrected for widescreen
double m_flTimeDelta; // the difference between flTime and fOldTime
Vector m_vecOrigin;
Vector m_vecAngles;

View file

@ -47,52 +47,36 @@ int CHud::UpdateClientData(client_data_t *cdata, float time)
float height = ScreenHeight();
//horizontal+ widescreen view correction - engine uses vertical-
//starts with hacked in commander view fix where commander fov was changed to 106 so the black background beind the map is fully rendered - remove that section and change comm fov back to 90 if fixed
if (gHUD.GetIsInTopDownMode())
bool wstoggle = CVAR_GET_FLOAT("cl_widescreen") != 0;
if (wstoggle)
{
float commFOV;
m_wsFOV = atanf(tan(m_iFOV * M_PI / 360) * 0.75 * width / height) * 360 / M_PI;
commFOV = atanf(tan(m_iFOV * M_PI / 360) * 0.5625 * width / height) * 360 / M_PI;
//clamp
if (commFOV > 107)
{
commFOV = 106;
}
else if (commFOV < 90)
{
commFOV = 90;
}
cdata->fov = commFOV;
//clamp for game balance
if (m_iFOV == 105 && m_wsFOV > 121)
{
m_wsFOV = 120;
}
else if (m_iFOV == 100 && m_wsFOV > 117)
{
m_wsFOV = 116;
}
else if (m_iFOV == 90 && m_wsFOV > 107)
{
m_wsFOV = 106;
}
else if (m_wsFOV < 90)
{
m_wsFOV = 90;
}
}
else
{
float newFOV;
newFOV = atanf(tan(m_iFOV * M_PI / 360) * 0.75 * width / height) * 360 / M_PI;
//clamp for game balance
if (m_iFOV == 105 && newFOV > 121)
{
newFOV = 120;
}
else if (m_iFOV == 100 && newFOV > 117)
{
newFOV = 116;
}
else if (m_iFOV == 90 && newFOV > 107)
{
newFOV = 106;
}
else if (newFOV < 90)
{
newFOV = 90;
}
cdata->fov = newFOV;
m_wsFOV = m_iFOV;
}
cdata->fov = m_wsFOV;
CL_ResetButtonBits( m_iKeyBits );
// return 1 if in anything in the client_data struct has been changed, 0 otherwise

View file

@ -137,6 +137,7 @@ cvar_t *cl_forcedefaultfov;
cvar_t *cl_dynamiclights;
cvar_t *cl_buildmessages;
cvar_t *cl_particleinfo;
cvar_t *cl_widescreen;
/*
===============================================================================
@ -1544,6 +1545,7 @@ void InitInput (void)
cl_cmhotkeys = gEngfuncs.pfnRegisterVariable ( kvCMHotkeys, "qwerasdfzxcv", FCVAR_ARCHIVE );
cl_forcedefaultfov = gEngfuncs.pfnRegisterVariable ( kvForceDefaultFOV, "0", FCVAR_ARCHIVE );
cl_particleinfo = gEngfuncs.pfnRegisterVariable ( kvParticleInfo, "0", FCVAR_ARCHIVE );
cl_widescreen = gEngfuncs.pfnRegisterVariable ( kvWidescreen, "1", FCVAR_ARCHIVE );
// Initialize third person camera controls.
CAM_Init();

View file

@ -177,7 +177,7 @@ void CreatePickingRay( int mousex, int mousey, Vector& outVecPickingRay )
// char gDebugMessage[256];
float fovDegrees = gHUD.m_iFOV;
float fovDegrees = gHUD.m_wsFOV;
//cl_entity_s* theLocalEntity = gEngfuncs.GetLocalPlayer();
//Vector vecRenderOrigin = theLocalEntity->origin;

View file

@ -47,6 +47,7 @@ extern cvar_t* cl_musicdir;
// :
#define kvCMHotKeys "cl_cmhotkeys"
#define kvForceDefaultFOV "cl_forcedefaultfov"
#define kvWidescreen "cl_widescreen"
#define kvCenterEntityID "cl_centerentityid"
#define kvHighDetail "cl_highdetail"
#define kvCMHotkeys "cl_cmhotkeys"

View file

@ -7482,19 +7482,13 @@ void AvHPlayer::GetViewForUser3(AvHUser3 inUser3, bool inIsDucking, float& outFO
{
case AVH_USER3_NONE:
case AVH_USER3_MARINE_PLAYER:
//case AVH_USER3_COMMANDER_PLAYER:
case AVH_USER3_COMMANDER_PLAYER:
case AVH_USER3_ALIEN_PLAYER4:
default:
outFOV = 90;
outOffset = inIsDucking ? kDuckingViewHeightPercentage * HULL1_MAXZ : kStandingViewHeightPercentage * HULL0_MAXZ;
break;
//commander fov upped from 90 to prevent borders of black map background not drawing, compensated in hud_update
case AVH_USER3_COMMANDER_PLAYER:
outFOV = 106;
outOffset = inIsDucking ? kDuckingViewHeightPercentage * HULL1_MAXZ : kStandingViewHeightPercentage * HULL0_MAXZ;
break;
case AVH_USER3_ALIEN_PLAYER1:
outFOV = 105;
outOffset = 0;