pierow
0e88d368b9
HL25 fixes
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-Add new widescreen method and exploit prevention
-disable old widescreen method and exploit prevention
-force sv_rollangle 0
-add sv_widescreenclamp to limit fov expansion to 16:9
2023-11-27 16:01:49 -05:00
pierow
bf34643be3
revise mouse paramater comments
2023-11-25 13:46:15 -05:00
pierow
61f3c7be61
fix mouse centering not working correctly with non-native fullscreen resolutions
2023-10-01 17:48:57 -04:00
pierow
ca5246501b
localization map update
2023-09-16 11:36:34 -04:00
RGreenlees
664a578775
Optimised Text Localisation
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Added an unordered map to act as a cache for text that has already been localised
2023-09-16 11:36:34 -04:00
pierow
f9a8db4963
fix mouse centering for windowed mode
2023-09-16 11:36:34 -04:00
pierow
d40e6e15bc
mapnames update
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-fixed text transparency
-performance optimizations
-default to on
-renamed to hud_mapnames
2023-09-16 11:36:34 -04:00
pierow
193f417144
Scoreboard squelch raw input update.
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-Also made showcursor code for comm fall within raw input check.
2023-09-16 11:36:34 -04:00
pierow
873c7b1403
scorepanel hit update, still WIP
2023-09-16 11:36:34 -04:00
pierow
1c8668638d
expand scoreboard panel and hitpanel so cursor can hit anywhere on screen
2023-09-16 11:36:34 -04:00
pierow
91daecffdb
Scale ambient and music volumes to game volume
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-cl_musicvolume changed to scalar
-cl_ambientsound changed back to scalar
2023-09-16 11:36:34 -04:00
RGreenlees
d6c9aa93af
Removed additional unneeded dependencies
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And added SERVER preprocessor definition for debug/playtest
2023-09-16 11:36:34 -04:00
RGreenlees
b9fa136bef
Overhauled Visual Studio Project
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* Removed superfluous configurations
* Removed superfluous include directories and hard-coded library locations
* There are now only 3 configurations: Debug, Playtest and Release
* Debug and Playtest have the PLAYTEST and BALANCE_ENABLED preprocessor commands, while release doesn't
* Release has maximum optimisations enabled. Debug has none, and playtest has minimal
* Removed hard-coded output directories based on half-life installations, dlls are output in the solution folder (and user can customise as they see fit)
* All projects for all configurations compile without warnings or errors
2023-09-16 11:36:34 -04:00
RGreenlees
23760a7df7
Generate debug symbols for client dll
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* This change now means that cl_dll can be properly debugged
2023-09-03 17:17:25 -04:00
pierow
152869e6b1
add hud_drawwaypoints
2023-08-31 18:57:06 -04:00
pierow
dbf3b84ab7
add hud_nameinfo; welder text on client
2023-08-23 17:29:04 -04:00
pierow
97ea2a098c
Add hud_minimapnames
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-Original code by alien bird/eternium. Thanks!
-Removed names for self and other team
-Default off due to black background on text
2023-08-23 17:29:04 -04:00
pierow
e17bd9f3de
add echodev command
2023-08-23 17:29:04 -04:00
pierow
edfee609fc
add hud_teamhealthalert
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-update ring UI logic to show weldable/healable players rings
2023-08-23 17:29:04 -04:00
pierow
3117a9f990
add cl_weaponswap
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-refactored from alienbird's autoswap with new features
2023-08-23 17:29:04 -04:00
pierow
cab8803828
fix reload animation not showing on client
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-occured if empty on reserve ammo and walking over an ammo pack while holding reload
2023-08-23 17:29:04 -04:00
pierow
52630598ad
Debug build config. Works on server dll. Thanks Neoptolemus!
2023-08-23 17:29:04 -04:00
pierow
c7acee5e87
Removed v3.2 backwards compatability and some playtest cvars
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- Fork is now too different to maintain backwards compatability
2023-08-23 17:29:04 -04:00
pierow
f6b6e1b5c0
retarget for VS2022
2023-08-23 17:29:04 -04:00
pierow
22a171f4b5
cl_weaponcfgs and onos charge stick update
2021-10-30 19:09:10 -04:00
pierow
12a122af14
Disable unused libraries
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-libcurl, libpng, zlib
2021-10-30 19:09:10 -04:00
pierow
ae3d8e5ea5
crosshair exploit prevention
2021-07-07 18:11:21 -04:00
pierow
0f47555bc7
cl_widescreen exploit prevention
2021-07-07 18:11:21 -04:00
pierow
ad8a003a00
fixed onos charge getting stuck
2021-03-01 20:39:18 -05:00
pierow
96f1cf2f28
client side weapon reload prediction update
2021-03-01 20:39:18 -05:00
pierow
8e167f5eb8
crosshair system update
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-a bunch of new configuration options
-fixed circle thickness being stuck at 1
2021-03-01 20:39:18 -05:00
pierow
4625887633
nsversion added newline
2021-02-08 08:13:37 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code ( #96 )
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* revert Gerhard's minimap update. removing WIP code
* revert Gerhard's minimap alpha - removing WIP code from develop
* project file update
* fixed hl project mistake when reverting
* adding back Brett's changes lost in revert
* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
086c9a4aa6
cl_cross macos update
2021-02-05 16:18:16 -05:00
pierow
9a4a291b41
cl_cross update
2021-02-05 16:18:16 -05:00
pierow
01ac6359fa
cl_cross updates. circle outline added
2021-02-05 16:18:16 -05:00
pierow
846ae6eece
changed NS version to 3.3b1
2021-02-05 16:18:16 -05:00
pierow
ac9b4c8b25
weaponcfgs update
2021-02-05 16:18:16 -05:00
pierow
f189105625
new mouse parameters
2021-02-05 16:18:16 -05:00
pierow
054381909b
weaponcfgs added. High res monitor sprite fix.
2021-02-05 16:18:16 -05:00
pierow
cea2f797b9
Removed inset for alien health/armor display
2021-02-05 16:18:16 -05:00
pierow
54e54ce681
Removed inset for alien health/armor display
2021-02-05 16:18:16 -05:00
pierow
43b6debd50
automatic alien/marine cfg execution
2021-02-05 16:18:16 -05:00
pierow
9ebab42ec7
added nsversion
2021-02-05 16:18:16 -05:00
pierow
51685994d3
comment revision
2021-02-05 16:18:16 -05:00
pierow
99c40ae09e
v3.2.3 features and fixes.
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- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
pierow
907ddf8b24
Fix for backspace being held preventing additional text input. Credit to Bacsu.
2021-02-05 16:18:16 -05:00
pierow
2fb18b989f
Merge pull request #69 from ENSL/pierow-changes
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Changes/fixes to r_dynamic, cl_ambientsound, skulk walk speed, -attack
2020-07-11 21:34:37 -04:00
pierow
a732071f9c
cl_ambientsound default 0
2020-07-11 20:46:42 -04:00
pierow
10a602433a
r_dynamic user changable for non-nvidia graphics users with performance issues. Releasing attack key no longer releases +movement.
2020-07-11 17:28:00 -04:00